The Fairy type started out a weak type, similar to Spirit or Union, as it had virtually no support. The first competitive fairy to be introduced was Airknight Parshath, a card that was included in almost every deck, especially chaos. Other early fairy support cards included Asura Priest, Mudora, Guardian Angel Joan, and Shining Angel, the light searcher. Soon after Parshath’s rise to glory, Vampire Lord was released shunting Parshath to the side, due to his low attack, and taking it’s place as the favored 1 tribute monster. Fairies soon fell out of competitive play and were all but forgotten until the release of Ancient Sanctuary. Ancient Sanctuary brought new support to fairies with the introduction of the Agent monsters and the Sanctuary in the Sky. Fairies also gained the incredibly powerful, but impossible to get out, Archlord Zerato. Ancient Sanctuary turned fairies into a type that based themselves on gaining Life Points, using the difference in life points to use powerful effects (such as the Agent of Judgment – Saturn and the Agent of Force - Mars). The Sanctuary in the Sky theme was meant to run parallel to the Archfiend theme which had been released in the previous set. While Sanctuary decks never became popular (the same as archfiend decks), fairies gained the vital support to become an actual deck. Fairies later got a second boost with the introduction of Enemy of Justice which introduced Bountiful Artemis, the Heralds, Majestic Mechs, and Voltanis the Adjudicator. The game directed fairies away from Life Point game and towards the modern Counter Fairy decktype. Fairies later gained support from the Surge of Radiance structure deck, a structure deck revolving around fairies that introduced new, critical fairy support such as Gellenduo, Nova Summoner, Harvest Angel of Wisdom, and others. The deck was never released but the new essential cards were released as secret rares in the Strike of Neos booster pack. As the new essential fairy support were all secret rare, fairies became unpopular due to their cost. Recently, however, most of the Strike of Neos fairies were reprinted in the Crossroads of Chaos Special Edition and the Dark Legends booster pack, allowing fairies to become a powerful decktype. The introduction of Honest in Light of Destruction (Honest itself being a fairy) as well as Athena and Valhalla, Hall of the Fallen being released in the Premium Pack 2 benefitted fairies greatly.
Fairy decks rarely see competitive play. The latest spotlight that fairies had was a Counter Fairy build doing well in SJC Anaheim.
Airknight Parshath - One of the original Fairy Monsters, this card can still be quite good today as it's easily summoned through Nova Summoner, Valhalla, Hall of the Fallen, and Reasoning/Monster Gate. While this card's low attack means that it won't be on the field for long, the point of the card is to draw as many cards as possible.
Ancient Sacred Wyvern - A synchro card from ANPR, this card uses the original idea of Life Points difference to make it’s ATK huge. This card is a synchro version of The Agent of Force – Mars. Ancient Sacred Wyvern’s revivial effect is very good against decks such as Lightsworn or Blackwing that use Honest or Kalut to beat an opponents monster.
Angel O7 - Never a very popular card, if you can manage to get this guy out, he makes things VERY difficult for your opponent. This card requires two tributes to work so Skill Drain is a better alternative. This is a very substandard card.
Archlord Zerato - This is the boss monster of the Sanctuary in the Sky deck (even though it’s never used). Having to run Warrior of Zera ruins this cards playability. Still, with a deck built around him, Zerato can be a fun card to play.
Asura Priest - An early fairy monster, this monster used to make appearances in a few decks back when Goat Control was around. Today, this card can be used for massive field clearing attacks with the help of Honest. People usually dislike this card as it returns from the field to your hand, Valhalla fixes this problem as it allows you to special summon another fairy and then normal summon this monster. Priest will still return to your hand but you'll still have a fairy out to protect your lifepoints.
Athena - A newer fairy, this card’s burn effect can lead to a FTK/OTK utilizing Ultimate Offering and Honest. On top of being a possible one turn kill card, this is a beneficial in cutting down your opponents life points and resurrecting dead monsters (tribute a Marshmallon to get a Airknight Parshath). This card can be a welcome edition to any fairy deck that's not running Freed the Brave Wanderer or Soul of Purity and Light.
Avenging Knight Parshath - A fairy synchro, this is another version of Airknight Parshath. This card is very good at cutting down your opponents life points and removing large obstacles such as Beast King Barbaros and other large monsters. This card probably won't be worth the two cards you used to summon it, it's better to summon a monster such as Stardust Dragon or Collosal Fighter.
Bountiful Artemis - A staple in Counter Fairy builds. This is the card that started off the Counter Fairy decks. One of the best advantage makers in the game. -1 for the opponent +1 for the player. This card has a low attack, meaning that it will need constant protection, but not low enough to be searched out via Shining Angel or Nova Summoner.
Dark Valkyria - The DARK version of Dunames Dark Witch. This card is a powerful fairy that is usually only played in chaos fairy builds. This card is excellent when used with Valhalla as it allows you to special summon this card AND normal summon it to gain it's effect. This is an excellent removal option to annoying cards such as Spirit Reaper and Gladiator Beast Heraklinos. This is an excellent beatstick as well.
Dark Voltanis - The DARK version of Voltanis the Adjudicator, this card is a powerful fairy that is only played in chaos counter fairy builds. This card may be better than the original as the original demands the destruction of all the fairies you have on the field. This is a very situational card that may or may not fit well into a chaos counter fairy deck.
Darklord Zerato - The DARK version of Archlord Zerato, this is a card that’s played in chaos fairy builds. This is a tribute summonable raigeki with a self-destruction effect. This card has seen serious tournament play and has overshadowed the original Zerato. While the self-destruction effect is a setback, you'll usually win the turn you play this card.
Darknight Parshath - The DARK version of Airknight Parshath. While this card can get a huge ATK and can usefully remove DARK monsters from the grave and draw a card at the same time, Airknight Parshath’s piercing and drawing effect are better. This card does not benefit from Nova Summoner, unlike it's light cousin.
Dimensional Alchemist - Only played in RFP Fairy Builds. This useful card can regain essential monsters such as Honest from the RFP zone. Light of Redemption is a better alternative than using this. While the power up effect is nice, it won't remain on the field for long as it's attack is only boosted during your turn.
Freya, Spirit of Victory - While this card can boost a monsters ATK up to impressive levels, it’s best effect is that it can be used as a wall while combined with Marshmallon, Gellenduo, or another Freya. This card is generally not worth it as it's entirely helpless by itself.
Gellenduo - A very good fairy support card. Though mostly played in fairy decks that utilize big monsters such as Athena, Guardian Angel Joan, or Angel O7, almost any fairy deck can utilize it. Though the double tribute fodder is nice, it’s true gift is that it can’t be destroyed by battle. With The Sanctuary in the Sky out, this card can remain in ATK position and be protected from it’s self-destruction effect.
Guardian Angel Joan - The best fairy in gaining lifepoints, this card never saw play until the introduction of Gellenduo and, later, Valhalla, Hall of the Fallen. This card is invaluable at creating a gap between your and your opponents life points making it invaluable to an Agent Deck. This card's high attack makes it a welcome edition to Valhalla Rush decks as well.
Harvest Angel of Wisdom - A card to get back any counter trap card in your graveyard. With the limitation of Solemn Judgment, Counter Fairies took a huge hit; one of their best counter traps was taken away from them. Harvest allows Counter Fairies to reuse their single Solemn Judgment. Harvest only gains its effect when it's destroyed by battle, making it slow and sometimes inconvenient, though the high attack makes up for this.
Hecatrice- A searcher for Valhalla, Hall of the Fallen and excellent fodder for Athena is she’s in the deck.
Herald of Green Light - This card can result in a massive waste of recourses, but can be extremely useful at the same time. Spell negation that can be played from the hand where it can't be negated can be excellent, though the fact that it wastes half of your hand is not. This card is the least useful of the Heralds.
Herald of Orange Light - This card is the best of the Heralds, negating an effect is excellent in todays metagame making it an invaluable monster to play. Though it can waste half of your hand, negating a judgment dragon may be worth it. As well as being an in hand divine wrath, this card is a tuner as well. Tune this with Parshath to get Wyvern. Tune this with Saturn or Ohka to get Parshath.
Herald of Purple Light - This card is the second best of the Heralds, though still not very good. The cost of two cards in the hand may or may not be worth negating a mirror force. This is the second least useful Herald.
Honest - This is the best light support ever released, as well as being able to knock out an opponents lifepoints or a big monster, this card is a fairy making it reusable with Athena or Layard and is light making it searchable by Nova Summoner and Shining Angel
Layard the Liberator - An excellent recursion card in RFP Fairy. This makes counter trap cards be involved how ever and may crowd the deck. The low attack of this card means that it won't be on the field for long, meaning that a deck with this would have to pack in a lot of defense as well.
Majestic Mech - Goryu - Excellent in Valhalla decks, this potentially one tribute card can be of great use in Skill Drain fairies. This is one of the largest fairies out there that pierces to boot.
Majestic Mech - Ohka - Excellent in Skill Drain fairies as it won’t destroy itself at the end phase, this card can be an excellent card to remove threats such as Rai-Oh and Doomcaliber Knight. The level 6 status of this card also makes it desirable in Fairy Synchro builds as it can be tuned with Herald of Orange Light to get a Level 8 synchro.
Marshmallon - A near-staple in fairy decks, it’s spirit reaper-like effect makes it a good block until you have something to go on the offensive. The burn effect of this card makes it a powerful addition to Agent decks as well. This card can clog up the field, making it annoying to have in a Valhalla Rush deck which requires an open field to summon a beatstick.
Meltiel, Sage of the Sky - This is the card that combines the Sanctuary Deck and the Counter Fairy Deck. Player’s might play Sanctuary in the Sky just to include this card in a Counter Fairy deck. It rivals Bountiful Artemis in it’s ability to create advantages over your opponent. This card can not be searched out via Nova Summoner or Shining Angel.
Mudora - A late-game beatstick that is searchable by Giant Rat. Best used in builds using Heralds, Shining Angels, Nova Summoner, without using Pot of Avarice. This is the least effective way to utilize your graveyard in a fairy build, I hhighly recommend not running this.
Neo-Parshath, the Sky Paladin - Potentially the most powerful fairy type besides honest, this deck requires Sanctuary in the Sky but is well worth the effort. This card does not need Airknight to be Special Summoned, despite popular belief (Even the Card of the Day reviewers on Pojo got this wrong). This card powers itself up every time it attacks as well as allowing you to net free draws. This card could easily get up into the ten thousands in a good build.
Nova Summoner - An excellent searcher that can search out an Airknight if Sanctuary is out. This card is also perfect for searching for cards like Honest and putting them in defense where they’ll be safe. This card can be recycled via Pot of Avarice and can be used for Athena fodder
Shining Angel - A light searcher, recyclable by Pot of Avarice and is Mudora/Athena fodder. This card is very slow, though, as it needs to be destroyed by battle.
Soul of Purity and Light - A good monster for fairy decks that don’t use their graveyard, this card can also become excellent tribute fodder for fairy decks not running Valhalla. This card can be used in RFP fairies, though it's not as useful as Freed the Brave Wanderer.
Splendid Venus - Best used in Counter Fairies as it turns Magic Drain into free spell negation without cost. It also negates things such as Solemn Judgment and Dark Bribe. This is excellent in Valhalla Rush decks as it's a level 8, meaning that it can be discarded for Trade-In AND it can run over cards like Gladiator Beast Heraklinos and Judgment Dragon
Tethys, Goddess of Light] - One of the best fairy draw cards and a LV5 for tuning to boot. This card should be used in any deck that has 15+ fairies. It's level 5 status also makes it good synchro material for Ancient Wyvern.
The Agent of Force - Mars - One of the main monsters in a lifepoints Sanctuary Deck. This card can be boosted up to huge power quite easily through cards like Guardian Angel Joan and Aegis of Gaia. This card is also unaffected by cards like Shrink and Book of Moon, as well as The Sanctuary in the Sky. Attack last with this card to ensure maximum results :D
The Agent of Judgment - Saturn - A possible OTK card, get your lifepoints to twice the opponents and you win. Or get the opponent to use a solemn. You can use this card with AThena to inflict continuous, growing damage.
Tualatin - Though difficult to summon, the effects are worth it. If you manage to summon this card, you’ll most likely win (unless it’s Gladiator Beasts). This card is best utilized with Nova Summoners, Shining Angels, and Valhalla and is best used in a deck sepecifically built to summon this.
Voltanis the Adjudicator - May be a good card, depending on your choice. This card, while making you tribute ALL of your fairies can cause a HUGE amount of destruction. Consider it the balanced Dark Armed Dragon of Counter Fairies. This card is a level 8 as well, makeing it a possible Trade-In target as well.
Zeradias, Herald of Heaven - Being a searcher for Sanctuary in the Sky is enough to run it, 2100 ATK on a lv4 is nothing to scoff at either as it can destroy high attack monsters such as Thunder King Rai-Oh and Doomcaliber Knight. Any deck involving The Sanctuary in the Sky should run three.
The Sanctuary in the Sky - Not the best card alone, this card is only played to use certain monster’s effects. This card is highly succeptable to spell/trap destruction such as Gladiator Beast Bestiari and Heavy Storm
Aegis of Gaia - A card that may help boost up Mars or Neo-Parshath’s attack to huge levels as well as potentially making Saturn lethal, being a trap slightly hurt sthis card's playability as it needs longer to set up.
Valhalla, Hall of the Fallen - A near-staple in fairy decks (not usually played in most Counter Fairy decks and RFP fairy), this card allows you to summon huge fairies such as Airknight Parshath and Athena at no cost. It's actually rather useful at starting swarms as well.
Cestus of Dagla - An equip card that can swell Airknight to the size of a Monarch that makes a large difference in lifepoints. Equip this to Neo-Parshath and this card is amazing. Equip cards are usually not worth the space that they take up in the deck however, I'd rather fit in extra defense over this.
Draining Shield - A card that negates an attack for lifepoints, play only in lifepoint-based fairy build. This can be quite good at getting your opponents guard down, easily hiding a Mirror Force or a Sakuretsu Armor.
Synthetic Seraphim - A card that may be a dead draw or may swarm the field with an impenetrable wall. Use these tokens as tribute fodder or use them to burn with Athena. This card can be an incredible dead draw so most duelists will not use more than two, if this card is played at all.
Pot of Avarice - A draw card that can recycle Nova Summoner and Shining Angel, one of the many directions you can utilize the fairy graveyard. This card provides the speed that fairy decks usually lack.
Van'Dalgyon the Dark Dragon Lord - A free 2800 beatstick when played in Counter Fairies. This card is far superior to Voltanis due to having no cost. I, personally play this over Voltanis the Adjudicator as, while Vandy isn't a fairy, there is no cost in summoning this. I believe this card should be played in every counter fairy deck.
Solemn Judgment - For Counter Fairies. This card is mandatory in every Counter Fairy deck, this is the ultimate negation. While the negation is nice, it also comes at a steep price. Never use this in a Counter Sanctuary deck.
Divine Wrath - For Counter Fairies. This should also be run in every counter fair deck, this is an easy counter to troublesome cards such as Judgment Dragon, Dark Armed Dragon, and Gladiator Beast Gyzarus. If this is activated while Bountiful Artemis is out, there would be no cost.
Dark Bribe - For Counter Fairies. I, personally, have always found this superior to Solemn Judgment due to it's low cost. Though expensive at the present, Dark Bribe will soon be reprinted in the next Warrior Structure deck, making the typical Counter Fairy deck much cheaper. This card is mandatory in any Counter Fairy build.
Magic Drain - For Counter Fairies. This is another card that, I believe, should be played in 3's in any counter fairy build. The card is excellent as it always results in a waste of recourses for the opponent (ex: the opponent discarding a Heavy Storm to use Smashing Ground)
Seven Tools of the Bandit - For Counter Fairies. Pay 1000 lifepoints to negate a Mirror Force, what's not to like? Never play more than one or two of this as most decks today (not Blackwings) play very few traps.
Drastic Drop Off - For Counter Fairies. I, personally, love this card as it can completely disrupt your opponents hand at no cost. For instance,chain to Allure of Darkness and they'll lose their two potentially drawn cards and STILL have to remove a DARK monster from their hand. This is an incredible card in my opinion. --Tantara (talk) 01:57, 30 August 2009 (UTC)
Forced Back - For Counter Fairies. This card used to be popular back in the Monarch Format as your oppponent would tribute a monster and then have the monarch be bounced back to the hand, leaving your opponent wide open to attack. This was also used to negate Jinzo as it totally ruins the deck. Forced Back is no longer popular as current decks are focused more on special summoning, not normal summoning.
Magic Jammer and Trap Jammer - For Counter Fairies. These are very poor alternatives to Dark Bribe, Solemn Judgment, and Magic Drain. Play at your own risk as Bountiful Artemis won't always be out to make up for the cost.
Black Horn of Heaven - For Counter Fairies. An excellent card in todays meta, this card is very underrated. With no cost, this card should be run in every Counter Fairies side deck.
Negate Attack - For Counter Fairies. Not a very popular card as Threatening Roar and Waboku are far superior. Non the less, this is an excellent way to keep Bountiful Artemis alive for as long as possible.
Morphing Jar - Best used in a Counter Fairy deck where it can replenish after a hand of counter traps. This is a very slow card that, while it wastes a summon, it can result in getting five cards for free!
Freed the Brave Wanderer - The second best of all LIGHT support ever released, second only to Honest. This card, though not a fairy, can destroy almost any present threat. This card can also be searched by ROTA, making it even better.
Light of Redemption - Af ar better alternative to Dimensional Alchemist in my opinion, this card should be played in 3's in every RGP fairy deck.
Thunder King Rai-Oh - An excellent LIGHT card that, while not a fairy itself, provides fairy decks with a powerful beatstick and gives fairies a last resort button against cards like Dark Armed Dragon and Gladiator Beast Gyzarus. This is a very effective card to hamper your opponents strategies that utilizes draw power (such as DARK synchro variants today)
Please know that, while I can not stop you from it, I do discourage netdecking. In an attempt to stop netdeckers, I've made sure that these examples are all highly unpolished. Netdecking ruins any creativity in the game, I highly recommend that you make your deck as unique as possible
Here's an example of a Coutner Fairy deck. The strategy of the deck is to summon a card such as Bountiful Artemis and then be reqarded for punishing your opponents every move. Van'Dalgyon is an excellent card in here as there is no cost to summon him. He provides you with an effective counter to most powerful monsters. Splendid Venus is in here to help Bountiful Artemis to survive longer and to ensure that your opponent does not counter your counter trap cards. Venus can be summoned through Gellenduo or can be discarded (along with Van'dalgyon) for Trade-in. Honest also allows Bountiful Artemis to survive longer and can help you get over obstacles such as Stardust Dragon. Morphing Jar allows you to replenish after a handful of traps, this card can get you 5 new cards, making it invaluable to a slow deck such as this. Thunder King Rai-Oh gives this Counter Fairy deck a beatstick, allowing it to get over monsters such as Elemental Hero Stratos. On top of being a beatstick, this can act as a defense mechanism against highly devastating monsters such as Judgment Dragon. Besides being a beatstick and a last defense, This card also hampers with your opponent's draw, making it very devastating when tagged up with Drastic Drop Off. Gellenduo acts as tribute fodder for Venus as well as providing stall if needed. Harvest Angel of Wisdom allows you to retrieve counter traps such as Solemn Judgment making it a very nice addition to the deck. It's beatstick quality isn't to shabby either. Bountiful Artemis is here to provide a reward for punishing your opponent. This is a mandatory card to counter fairies as it provides much needed speed. A single copy of trade-in is included as there are only 4 possible discards. This can be an excellent answer to a useless Venus in the hand. As heavy storm can't be added as you need your traps on the field, giant trunade is here as spell and trap removal. As Artemis needs to be protected, Book of Moon is here to ensure that it stays on the field as long as possible. This can be a very useful card in getting rid of pesky monsters such as Stardust Dragon. Call of the Haunted is a staple card in most decks, it'll be very well protected due to the counter traps so you don't need to worry about using it. Dark Bribe is an excellent card that, along with Artemis, should be played in every counter fairy deck. This allows you to counter things like Gladiator Beast War Chariot and Heavy Storm. Divine Wrath is included to make sure that potentially destructive monsters never use their effects. This is another staple in Counter Fairy decks. Solemn Judgment is the ultimate counter trap card, able to stop almost anything at a steep cost. Though this cost is daunting, this is ia fairy deck that does not run on lifepoints so solemn can be played safely here. Though it's an excellent card, Solemn Judgment should be played very carefully. Magic Drain is one of my favorite counter traps, it allows you to negate an oponents spell for free. This card makes your opponent lose a card no matter what and with Splendid Venus out, it can't be negated at all. Seven Tools, though it can be excellent at times, is too situational for my taste. This card was better last format where Blackwings and Gladiator Beasts ruled (both decks were filled with traps). This card can still be useful this format, showing why it's included in this build. Drastic Drop Off is another favorite of mine, while excellent at running down your opponents hand during your draw phase, it is also devastating to decks that run cards like Allure of Darkness, Reinforcment of the Army, Trade-In, and Charge of the Light Brigade. Mirror Force and Torrential are generic defense in most decks. These cards are essential at keeping your opponent from getting too much momentum over you.
Chaos Counter Fairy
This is an example of a Chaos Counter Fairy deck. A Chaos Counter Fairy deck is a Counter Fairy deck that has included DARK monsters such as Van'Dalgyon the Dark Dragon Lord and Dark Voltanis. The inclusion of DARK monsters has allowed the deck to run Chaos Sorcerer, one of the recently semi-limited infamous Chaos Trio, as well as Allure of Darkness. Dark Voltanis, while I don't personally like it, the card does merge Counter Traps and DARKs nicely. As the deck is low on DARK monsters that you'll want to tribute, Voltanis will mostly sit in your hand until you can discard it with Trade-In or Special Summon it via Valhalla. Van'Dalgyon, while not a fairy, fits this theme extremely well as it's a DARK lvl8 monster that can be special summoned by activating a counter trap. Darklord Zerato is not a card that I like here very much, but this is excellent when used with Valhalla. While it's effect will be pulled off only overy occasionally, the main point of Zerato in this deck is as Trade-in and Allure of Darkness food and to act as a potential beatstick. Chaos Sorcerer, one of the dreaded Chaos Trio fits perfectly into this deck. This card is perfect at removing pesky monsters such as Stardust Dragon, Judgment Dragon, and even Gladiator Beast Bestiari. As this is a Counter Fairy Variant, Bountiful Artemis must, of course, be included. The draw effect of this card is too good to pass up. While this is LIGHT-DARK fairy deck, the deck seems to lack in lv4 DARK fairies. There is only one worth playing to date and that is Dark Valkyria. This card is an excellent beatstick that fits into the deck's theme and has an excellent effect as well if you can manage to summon it a second time. Use this card with Valhalla to get it's effect right away. Harvest Angel is mainly here to increase the level of LIGHT monsters to a suitable ammount. Harvest's beatstick status and it's trap recursion effect is nice as well. While the deck isn't a full LIGHT deck, it still has enough LIGHT monster to play two Honests. Marshmallon is here as it's nice defense, something that this deck lacks and as it's a LIGHT attribute monster. The spell lineup is very simple, most of it is dedicated to drawing through Allure of Darkness and Trade-In. Valhalla is here in the event that you have no monsters on the field, if this were to occur, you could use it to summon out huge beatsticks such as Darklord Zerato or use it to get Dark Valkyria's effect. The trap section is a generic counter fairy trap lineup. Forced Back is played over Seven Tools here.
A Saturn OTK deck's win is pulled off via tributing The Agent of Judgment - Saturn for a massive ammount of burn damage. Saturn is the best of the Agent Monsters, able to end a game in one turn with a little work. The main way to summon this monster is via Celestial Transformation, Inferno Reckless Summon can be chained to Transformation to get all three out at once. Airknight Parshath is here as it is excellent draw power. While it's not going to remain on the field for long, this card will net you a few free draws. This card can be special summoned via Nova Summoner. Tethys is also here to speed up the deck, there should actually be more of these in this deck, but only one was fit in due to space restrictions. Gellenduo is excellent stall while The Sanctuary in the Sky is out. Nova Summoner is played in this deck as it can easily summon cards such as Honest or Airknight Parshath for an offensive boost or it can summon Marshmallon in defense for a bit of stall/defense. Honest is here as it's a staple in LIGHT decks, the boost that this card gives Fairies is phenominal. As Sanctuary is required in this deck, Zeradias is played here as well. A monster version of terraforming, this card has a HUGE attack of 2100 and can be recycled via Pot of Avarice. Shining Angel is here to search, primarily, for either Honest or Nova Summoner. The Sanctuary in the Sky is essential in this deck, so though it is not a very competitive card as it's easily susceptible to destruction, it must be included. Inferno Reckless Summon is an interesting little toy in this deck, use it with Celestial Transformation to get out all three Saturns for a possible OTK or get all three Honests. Brain Control, though counter-productive, allows you to steal an opponents monster to tribute it for a Tethys, Saturn, or Parshath. Pot of Avarice is one of the best ways to utilize a fairy graveyard as it recycles searchers very well and it supplies the deck with free draw cards as well (perfect for Tethys). Celestial Transformation is here for one reason: to special summon Saturn for free. Another Tethys-friendly card that is included in this deck is Hand Destruction, while not a card that I usually approve of, this usually ends up in gaining at least a card for the hand while Tethys is out. Reckless Greed is yet another Tethys-friendly card. This card is excellent when at least another Greed or a Tethys is on the field. Call of the Haunted is a staple in most decks, this can allow you to retrieve a Saturn for some instant burn. Aegis of Gaia and Secret Barrel are here to make a gap between your opponent's lifepoints and yours. These two allow Saturn to inflict huge ammounts of damage to your opponent very quickly.
A rough outline of a RFP fairy deck, the point of the deck is to remove fairies in your graveyard to fulfill effects. Freed the Brave Wanderer is one of the most important cards in this deck, it removes fairies as well as potentially devastating obstacles. The three Bountiful Artemis's are here as they are the main draw engine of the deck, these allow the user to speed through the deck while negating our opponent's moves. Nova Summoner and Shining Angel allow the searching of cards such as Cyber Valley, Layard the Liberator, Honest, and other Nova Summoners. This card allows the grave to be filled up with LIGHT monsters quickly, to better utilize the effects of Freed the Brave Wanderer and Soul of Purity and Light. The all-time best LIGHT card, Honest is here as it's a staple in any deck with LIGHT monsters. This can also be searched out via Nova Summoner and Shining Angel making it even better. Cyber Valley is a perfect addition to the deck, it allows you an extra turn and can be set up quickly via Shining Angel and Nova Summoner. Freed the Brave Wanderer is included in this deck as it can remove LIGHT monsters from the grave quickly as well as removing huge potential problems. Soul of Purity and Light is here simply as a beatstick that removes fairies from the grave. Giant Trunade is simply spell and trap removal here, this is played as Heavy Storm can not be. Burial from the D.D. is used to reuse Freed the Brave Wanderer's effect. Light of Redemption is an alternative to Burial, it's extremely useful for grabbing your removed Honests. The Trap lineup of the deck is a normal counter fairy deck with the exceptions of Forced Back. The deck runs Forced Back to try and get in as many hits as possible. Forced Back also removes the threat of rogue Monarchs.
The Athena OTK is a deck in which the user gets Athena, Honest, and Ultimate Offering out on the field. The user then returns Honest to the hand using it's effect and then resummons via Ultimate Offering. The player repeats this, all the while inflicting burn damage via Athena. The deck does need you to have more lifepoints than your opponent or you won't be able to beat them in one turn. Athena inflicts 600 damage while Offering demands a payment of 500. Splendid Venus is here as the deck runs a counter trap engine while also utilizing Valhalla and Trade-In. Van'Dalgyon is here for most of the same reasons as Venus. The monster is an excellent beatstick and can be used as a tribute for Athena as well. Athena is one of the three main components of the OTK, so as many copies as possible should be run. about half of the deck is used up, just so it can use Bountiful Artemis's great effect. The card is excellent at thinning (drawing through/milling)the deck. Nova Summoner is included to search out Honest, a nice card to be include despite having only 2 targets to search for. Honest is the third component to the OTK, so it's essential as well, the card's also incredible by itself. Gellenduo is mainly used as a wall and as a tribute for Athena/Venus. The card is best played while in defense in this deck. The spell lineup of the deck is fairly simple, Giant Trunade to clear the s/t field for a finishing blow, Trade-In for speed, Valhalla to get out Athena and Venus, and Gold Sarco to search out Ultimate Offering. Gold Sarcophagus is excellent in this deck as it can search out any 1 component of the deck. The trap lineup is a generic Counter Fairy side as well. The only variation in this trap lineup is the inclusion of Torrential Tribute and Ultimate Offering, which is mandatory.
The point of this deck is to summon out Airknight Parshath or Neo-Parshath, the Sky Paladin as cleanly and effectively as possible. The Parshaths are monsters that have low atk for their levels (1900 for a level 5 and 2300 for a level 7), they make up for their effects, however and, if played right, can be brutal. Neo is an immensely beefed up version of Airknight Parshath. He is the same thing as Airknight except Neo has the ability to power himself up by the difference between you and your opponents lifepoints while The Sanctuary in the Sky is on the field. He can be special summoned by tributing an Airknight, Reasoning, or tributing Gellenduo. The Agent of Force - Mars is an excellent addition to this deck as, while it's a potential liability, it can have HUGE benefits. This card is searchable by Shining Angel and has a similar effect to Neo. I recommend just including 1 as he won't get to big without burn/lp gaining cards. Zeradias, Herald of Heaven is a staple card in any fairy deck that runs The Sanctuary in the Sky. If this card is discarded to search out Sanctuary, you recycle him with Pot of Avarice. Honest is self explanatory, it's especially useful in this deck due to Parshath's low attack. Nova Summoner is essential in this deck, if Sanctuary is out, it can search a Parshath out, this card allows you to fill up the grave quickly for Pot of Avarice. Shining Angel is included as a searcher for Honest but it can be used as a basically unlimited defense while The Sanctuary in the Sky is out. This card is also an excellent grave filler for Pot of Avarice (PoA). Gellenduo is a wall/tribute bait for Neo. While the Sanctuary is out, you don't need to worry about his self-destruction effect. The Sanctuary in the Sky is essential in this deck, both Nova Summoner and Neo-Parshath, the Sky Paladin needing it. As the deck has virtually no spell/trap removal, Trunade is run for field-clearing. Mystical Space Typhoon (MST) is run for the same reasons. Brain Control, though counter-productive to the lifepoint-difference strategy, allows you to turn your opponent's monsters into tributes for the Parshaths. Pot of Avarice is essential in this deck, this card gives the deck a draw card while allowing you to help retrieve your lost Honests, Nova Summoners, and Shining Angels. Book of Moon is the main defense mechanism of the deck, it provides excellent defense while allowing Parshath to take out almost any monster. The card is excellent in this deck. The trap line-up is fairly simple, Mirror Force to take out swarms, Torrential Tribute to get rid of a troublesome monster, Bottomless Trap Hole to keep potential obstacles off the field, Call of the Haunted is self-explanatory, and Reckless Greed is added for speed.
The point of a Valhalla Rush deck is to summon as many large LIGHT monsters as possible through the effect of Valhalla, Hall of the Fallen. As this deck has no utilization of the graveyard, Athena is included to use the fairy grave to it's maximum potential, Athena is a LIGHT fairy beatstick as well making it a powerful component of the deck. Next up is Guardian of Order. While an odd choice, GoO (Guardian of Order) allows the deck to swarm with LIGHT beatsticks. While using Valhalla, you can get two monsters out per turn as you can Normal Summon after using Valhalla's effect, GoA is almost never a dead card in this deck. The main speed component of the deck is Tethys, Goddess of Light, whenever you draw a fairy type, you can draw again. This effect includes cards such as Reckless Greed and Trade-In. Another important bit of the deck is Majestic Mech - Goryu. Goryu allows you to quickly gain the advantage over your opponent as your opponent can easily defend against a single beatstick by setting a monster (such as Spirit Reaper). This bypasses this weakness. Splendid Venus is excellent Trade-In material as well as a monster that allows you to make unrestricted pushes. This card's importance has recently waned due to the limiting of Solemn Judgment, but It's still an excellent card to include nontheless (it's high attack can attack over almost anything). Honest, though always incredible, is especially good in this deck due to Athena's revival effect. Hecatrice is essential in this deck as it searches out the main component of the deck, Valhalla, Hall of the Fallen. This card, when it's not usefull, can also be tributed via Athena to revive a huge fairy beatstick. Gellenduo is an excellent stall card in this deck and a good beatstick. It can be tributed for any monster in the deck as well. Morphing Jar is an excellent addition as well as it dumps high ATK fairies in the grave to be revived via Athena. The card allows greater speed and consistency. Trade-In has the same roll as Morphing Jar, it dumps a high ATK fairy in exchange for two cards, what's not to like? Both Giant Trunade, Cold Wave, and Mystical Space Typhoon are included as this deck is prone to large pushes, these two are excellent at ensuring that you'll have a clear shot at your opponent. Valhalla, Hall of the Fallen is self-explanitory, it's the whole point of the deck. Reasoning and Monster Gate, though risky, are an excellent addition to the deck. these allow the player to get numerous high ATK fairies out at once. Smashing Ground is an answer to cards like Colossal Fighter, which this deck has a hard time fighting around. The trap line-up is simple, a Mirror Force to make sure your opponent never gets the advantage, a Torrential Tribute and Bottomless Trap Hole to make sure your opponent doesn't get out a particularly nasty monster, Call of the Haunted is a staple that must be included, and three Reckless Greeds for speed.
This is a rough example of a Sanctuary/Agent deck. The point of the deck is to create a difference between your lifepoints and your opponents to power up your cards. This happens through cards such as Honest, Parshath, Joan, and Draining Shield. One of the major players of the deck is The Agent of Judgment - Saturn. This card can occasionally OTK your opponent, but it's main job is to create a larger gap between lifepoints. Another important component of the deck is Airknight Parshath and it's upgrade, Neo-Parshath, the Sky Paladin. As Nova Summoner can get an Airknight when destroyed and Sanctuary is out, Airknight Parshath is a must in this deck. Neo is included as it's very easy to get out while benefiting from the deck's theme. Guardian Angel Joan is the best way to get lifepoints to power up your agents. With Gellenduo and Valhalla included, it's not too hard to get out. Nova Summoner is excellent protection and grave filler. The card allows you to search out Airknight Parshath, Honest, another Nova Summoner, or The Agent of Force - Mars which speeds up the deck considerably. The Agent of Force - Mars is the second best agent and as such, is included. This card can easily get it's attack up into the 6000's. While the card's excellent, it's ony really useful while Sanctuary is out, and Sanctuary won't always be out. Zeradias, Herald of Heaven is an excellent inclusion in this deck, it's high attack completely dominates the field, and it can search for The Sanctuary in the Sky as well. Honest is a staple in LIGHT decks, so it must be run. The card's particularly good in this deck as it can protect you as well as decrease your opponent's lifepoints. While Sanctuary is out, Gellenduo can only be destroyed by spell and traps. This card's double-tribute status makes it a very good card to have in this deck as Joan and Neo need an alternative way to get them out. Gellenduo's wall-like effect is also very nice to have. On to the spell department... The Sanctuary in the Sky is essential in this deck, so it's added. Valhalla is also an excellent addition to the deck as it has more than five tribute monsters. Valhalla allows the deck to recover extremely quickly from overreaching as well. Pot of Avarice gives the deck a small boost of speed, this allows the deck to recycle essential cards such as Honest and Nova Summoner. Giant Trunade and Mystical Space Typhoon are the spell and trap removal for the deck as Heavy Storm cannot be included due to the inclusion of The Sanctuary in the Sky and Valhalla, Hall of the Fallen. For the defense of the deck, we have Mirror Force and Torrential Tribute to keep your opponent from going on the offensive. On top of the twin-defense-traps, Bottomless Trap Hole and Draining Shield are included. Bottomless Trap Hole acts as a mini Torrential Tribute, it allows you to protect yourself against potentially fatal cards such as Gladiator Beast Bestiari, Dark Armed Dragon, and Judgment Dragon. Draining Shield is one of the biggest lp-increasers in the deck, it allows you to quickly gain advantage over your opponent. Reckless Greed allows you to quickly go through your deck, lending the deck speed during essential times. Call of the Haunted is a staple trap that allows you a free monster from the grave, with it, you can easily reuse effects such as The Agent of Judgment - Saturn's.188.8.131.52 (talk) 19:53, December 5, 2012 (UTC)
- This deck is one of the better anti-meta options. It runs similarly to the Little City Deck, utilizing both Skill Drain, Light Beatsticks, and Honest. Beast King Barbaros is a staple in all decks that utilize Skill Drain, it's free 3000 attack is just too good to pass up. It's 1900 attack isn't too shabby either. The Majestic Mechs are the point of the deck, their summonability makes them excellent as they don't destroy themselves during the end phase (due to Skill Drain). As the deck utilizes mainly LIGHT monsters, Honest is essential. The fairy ensures that your LIGHT monsters remain dominant on the field (it's especially useful for getting over obstacles such as Dark Armed Dragon, Judgment Dragon, and Stardust Dragon). Cyber Dragon is a good opening play, it's 2100 attack allows you to quickly gain control of the field. Being a LIGHT monster is also a reason for CyDra's inclusion. Another staple in LIGHT skill drain decks is Thunder King Rai-Oh, though only 1 of it's effects works, it's still an excellent card to include due to it's LIGHT attribute and high attack. Cyber Valley is an excellent card to include in this deck as, first off, it's a LIGHT monster, making it abusable with Honest. Valley is also unaffected by Skill Drain (it's a cost and it's effect activates off of the field). Shining Angel is unaffected by Drain as well, it' excellent at fetching Cyber Valley for stall as well as searching for Honest (in the event that Skill Drain isn't active). The final monster card to be in the deck is Rose, Warrior of Revenge. This warrior monster allows the deck to have access to Stardust Dragon (who's unaffected by Skill Drain). This helps the deck phenominally as it protects Skill Drain from destruction. Giant Trunade is a good replacement for Heavy Storm (can't be included due to Skill Drain). Trunade allows good late-game pushes, removing all potential threats. Brain Control is self-explanatory, the card should be in almost every deck. Mystical Space Typhoon is similar to Giant Trunade in it's usefulness, but is better as it removes the threat rather then stalling it. Trade-In gives the deck rudimentary speed, allowing you to ditch dead copies of Goryu and Barbaros as needed. Valhalla, Hall of the Fallen is only really good at getting out Goryu without tribute or while Skill Drain isn't active, hence only 2 copies being used. Gold Sarcophagus is an incredible choice here, being able to search out Skill Drain is a godsend. Smashing Ground and Fissure allow the deck to get around cards such as Colossal Fighter and Blackwing - Armour Master which can completely stop this deck. The trap lineup is very straightforward. Skill Drain is the point of the deck, so it, of course, needs to be included. As this deck is very anti-meta, Royal Oppression is an excellent choice as well. As there are so few special-summonable cards in the deck, this will have very little effect on you and will create huge problems for most decks. The rest of the trap lineup are staples, Bottomless Trap Hole and Torrential Tribute to keep large monsters off the field, Call of the Haunted for its ever-usefulness, and Mirror Force as a last-resort card.
I hope that this guide has helped and inspired you to create a better Fairy deck. This guide is lacking a few variants, namely Zerato and Counter Sanctuary, please post them on the discussion page. If you an opinion or idea that you'd like to express, please feel free to put that on the discussion page as well.