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Man, it's been at least a month. Pardon me, had my hands full and an idea slump.

With the OCG Booster SP: Tribe Force being released today, it's about time we delve into it.

But we can't forget the new toys that TCG DUEA brought us. Let's include it in the list.

Guidelines

  • All OCG and TCG cards are fine, as long as it has been released proper.
  • Deck must be in Template:Decklist.
  • This contest will utilize the October 1st, 2014 TCG Banlist.
  • You will be given maybe 1 day if you are late to post, after that, you're out.
  • Deck submissions will open on 24th October 2014 and close on 26th October 2014.

Registration

Add your username under a vacant bullet point, like so. Do not add additional bullet points if no vacancies exist.

Example - Ally of Justice

DD

Necloth

  • FonyX (disqualified)
  • [CLOSED]

Spirit Beast

  • [CLOSED]
  • [CLOSED]

Hermit Youkai

Burning Abyss

  • [CLOSED]
  • [CLOSED]

U.A.

Comments? Questions? Complaints?

If I missed anything staple-y enough to be considered for the Universal Card list, let me know. --Gadjiltron (talkcontribs) 03:11, September 30, 2014 (UTC)

So this is how it ends, eh... --Gadjiltron (talkcontribs) 15:38, October 10, 2014 (UTC)

  • Maybe we need less restrictive conditions, the fun of a deck making contest, to me, is the freedom to come up with some new combos/engines/win conditions, and "block constructed" Would only allow the use of core set cards, which are much less fun then most other releases, and it would require a lot of research to make sure you had the best possible deck, which wouldn't even be usable in any environment because just including "staples" doesn't make a deck viable. So if you want more participation maybe we should discuss some less restrictive deck conditions between each competition, even when the new card pool is dry there are still lots of interactions to explore, just a thought since i would like to participate in these things FonyX (talkcontribs) 22:14, October 10, 2014 (UTC)

Been having a lack of good inspiration for WDCs lately. Maybe if I look into the past and revamp old WDCs... --Gadjiltron (talkcontribs) 01:53, October 11, 2014 (UTC)

Of course. Tribe Force releases today, doesn't it? --Gadjiltron (talkcontribs) 02:27, October 11, 2014 (UTC)

Registration deadline extension in hopes of getting more attendees. --Gadjiltron (talkcontribs) 15:54, October 17, 2014 (UTC)

Hermit Yokai sound fun. Posted this in General Discussion/Message Boards? Chromace (talkcontribs) 10:51, October 19, 2014 (UTC)

Deck Submissions

Just post your Deck under the appropriate header, with a brief summary of what it does. Registration remains open until voting begins, but no extra time will be given for latecomers. --Gadjiltron (talkcontribs) 13:52, October 24, 2014 (UTC)

Sanokal K-T

More or less a basic DD build, but with a heavy focus on the Pendulum Monsters and simply doing whatever comes to hand. If the situation sets up for it, search out Kaiser and OTK. A general standard play is to have Kepler search out Hellgate, and then fuse Kepler and another DD into Temujin. Recovering Kepler to Pendulum Summon can be done with Lilith. In terms of staples, it's generally personal preference/neccessity: Raigeki because only "Hell Armageddon" is immune to it in the Main Deck, Vanity's out of shameful necessity. Sanokal K-T (talkcontribs) 21:02, October 24, 2014 (UTC)


Chromace


After spending a few days with the Hermit Yokai, I've come to the conclusion that they're an extremely...obnoxious archetype. They don't care about whatever trap cards or monsters that stand in their way - like the wind, the Youkai just take the path of no resistance - they avoid confrontation altogether. Bounce, Destroy. This behaviour, however, also translates into returning back to the hand after a successful attack (more accurately, the end of a turn), leaving ME open. But I wouldn't have it any other way. In most duels using them, victory swings back and forth between the players as the Youkai clear both sides of the field, almost like a pendulum.

Now that the long, optional introductory speech is over... The main part of this deck comes from three monsters (only one syllable is different between them, so take note) - KamaNItachi (Blue katana wielder in a Mystic Swordsman pose), KamaItachi (Short ponytailed figure in mid-Mario jump) and KamaMItachi (wannabe Prince of Persia). This is because of the fact that they are 1. Able to summon each other easily (additional Normal Summons) 2. Easily gatherable via many of the deck's cards 3. Provides base on which to summon XYZ monsters. With the trio's (I-NI-MI) effects alone, the deck has the capacity to search, bounce, swarm and to an extent, by attacking directly with the effect of KamaNItachi, burn.

The secondary monsters are the Yokai which assist in breaking down the opponent's defences. This is achieved via the effect of Yamamisaki - the ability to destroy an opponent's card when Pendulum Summoned. Fortunately, this can be reused multiple times, as it returns to the hand after being Special Summoned. For this to be achieved, the Torii gate halves, Sarenjinchu and Urenjinchu (remembering of course, to change its Pendulum level to 11 first) were integrated into the deck. To increase the chance of creating a Yamamisaki battering ram, Daibakaze and Odd-Eyes were also added, both as substitute Pendulum Monsters and one as a searcher (the latter). Daibakaze also functions as a means to overcome stronger monsters. Its 300ATK boost while in the Pendulum Zone for Hermit Youkai monsters helps the plowing of the field to continue (or if you're in the position to do so, Pendulum summon it with Sarenjinchu and Urenjinchu, then defuse the field of 2 face down cards with its effect, then attack for a potential 3000LP shot).

Spell cards in this deck contribute mostly to bolstering the search rate of the I-NI-MI warriors, with Tenki, Pot of Duality and Youkai Shrine of Trials. However, MST is used instead to keep them safe by neutralising a face-down card. One trap card, unique to this archetype, Secret Technique of the Hermit Youkai, intends to do the same and in some respects, more. While its usefulness is hampered by the fact that most of the Youkai return to the hand, it remains important while launching offensives, or challenging monsters whose effects can be activated at whatever time, such as Constellar Pleiades. The rest of the trap cards are just generic staples. The Extra Deck monsters carry on the theme of avoiding conflict rather than dealing with it. Castel and Lightning Chidori come to mind. It's an effective way of letting the I-NI-MI trio get in one extra attack (and hopefully win the game).

And that's really what I believe what the Hermit Yokai are about. They stay away from confronting the opponent's monsters (in fact, it's a total retreat at the end of the turn!), but they manage to make the most of any openings in any defence - and with all the bouncing and destruction going on, those chances are much more frequent. Thanks for reading. And apparently Youkai Watch is the new Pokemon in Japan (yes, this deck was named after a video game turned anime. Song names got tiring).

...Whoa! Raigeki isn't forbidden anymore? Guess anti-destruction effects have become enough of a big thing for this. Anyway...(ditches Dark Hole) At this rate, maybe Harpie's Feather Duster might come back (naw...)! Chromace (talkcontribs) 03:09, October 25, 2014 (UTC)

Moja619


And stepping up to the plate are the U.A. monsters! Well, for now they are only made up of 2 monsters and 1 field spell, though more support is on the way. For now, I built a deck with the currently existing cards, and which is focused mainly on Rank 5 summoning. Other than the Athletes, this deck also contains other LV 5 monsters, most of them being LIGHT or Warrior monsters. Since the majority of the monsters are LV 5, I need to make sure I can be abke to summon them. For starters, cards like Cyber Dragon, Photon Slasher, Overlay Booster and Ghost Ship can all special summon themselves under certain conditions. There's Instant Fusion to bring out Giltia the D. Knight (and being a Light Warrior he's compatible with ghost ship and feast of the wild). There's also Spell Striker and the new The Monarchs Storm Forth in case I need to Tribute Summon the U.A. or any other LV5. The new Feast of the Wild LV5 is a great card that lets me special summon two LV5 warriors from the graveyard for an immediate xyz summon, so that's basically why I threw in warriors like overlay booster and photon slasher, apart from the Athletes. Astral Force is really just there to give me a couple of extra options in Dracossack (via Zenmaioh) and Abyssgaios (via C101). Everything else is basically staples.

That's basically it. Sorry if the above description seems short, but I didn't have much time to elaborate further. Like I said, it's basically a Rank 5 deck recruiting the help of the U.A. and other LV5 monsters that I believe can work together. Thanks for reading! Moja619 (talkcontribs) 02:47, October 27, 2014 (UTC)

Voting

Sign your name under the appropriate header for the Deck you're voting for. You may also add comments when you make your votes. --Gadjiltron (talkcontribs) 00:56, October 28, 2014 (UTC)

Sanokal K-T

Chromace

  • I liked the deck. Sorry I didn't compete, school's just in the way. --Dark Ace SP (TalkPage) 12:55, October 29, 2014 (UTC)

Moja619

Winner

As unceremonious as it sounds, Chromace wins by being the only one being voted for. --Gadjiltron (talkcontribs) 14:24, November 7, 2014 (UTC)

Post Contest Discussion

Forum talk:Deck Contest 59: Tribe King

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