|Forums:||Index → Yu-Gi-Oh! Deck Help → Cyber Synchro|
|Please sign your comments with ~~~~. See Help:Signature and Help:Talk pages for further information.|
|This forum thread has been unedited for 2523 days and is considered archived. Please don't add to the discussion, unless absolutely necessary.|
I created this deck recently after having a marathon of Power Tool Dragon centric episodes of 5D's. The premise of this deck, as you might have guessed, is to bring out Power Tool Dragon and keep it well fortified against enemy attack. While not quite a Rua themed deck, it's close enough to my fave 5D's character for my liking, sacrificing the complete theme for some additional firepower.
A Morphtronic heavy monster mix, the whole point is essentially to get out Morphtronic Scopen and Synchro for that all important Power Tool Dragon. Celfon helps by speeding up the search for monsters and swarming the field. If you can get out 2 or 3 copies of Radion, Boarden turns your field into a direct attacking army. Boomboxen lays down more punishment with its twin attacks, while Videon is essentially a miniature Power Tool Dragon in this deck if you play the right cards. Cyber Dragon is there to provide an easy Synchro or Chimeratech Fortress Dragon while Card Trooper fuels the grave for Scopen.
The backrow buster trio (Giant Trunade, Heavy Storm & Mystical Space Typhoon) are there to clear the way for mass destruction, while Morphtronic Accelerator seemed to be a perfect choice given my monster line up. Limiter Removal goes great with my direct attackers and Machine-Type monsters, as I can usually Synchro to save some of those affected, not to mention Power Tool Dragon can sacrifice an equip on himself to avoid being destroyed by Limiter Removal's backlash. Double Tool C&D and Mist Body create a nice lock when equipped to Power Tool Dragon, as your opponent can only attack Power Tool Dragon and if it is attacked the attacking monster will be destroyed at the end of the Damage Step. Mage Power merely increases your damage as well as powering up your weaker Morphtronics.
My last few spells are an attempt to add control to the deck, as Armed Changer on Power Tool will allow me to manipulate my field's front row, and Arms Hole will guarantee that I can get hold of an Equip Spell to toss for its cost. Previously I ran extra copies of Double Tool C&D and Mist Body as well as two copies of Junk Box... not yet sure if I should revert to the old plan or stick with what I have now.
My traps are fairly generic so nothing special there.
Chimeratech Fortress Dragon is handy if I suddenly have a field full of weak monsters or I've played Limiter Removal and I need a quick escape clause. Ally of Justice Catastor provides a handy reign of destruction if I'm facing anything but Darks, Ancient Holy Wyvern is handy if I'm running ahead on Life Points, though I'm debating with running a few copies of Power Converter when I use this deck in Tag Force 4. Armory Arm can be equipped to Power Tool Dragon if needed to keep it safe. Black Rose Dragon is a handy level 7 to have if I need a field cleared because I'm not doing so well. Brionac, Dragon of the Ice Barrier can return any equip spells I need in case I have to put them on someone else or remove a pesky monster from the opponent's side of the field. Goyo Guardian is another handy level six monster to have around. Power Tool Dragon in 3's automatically being my deck's ace. Finally Stardust Dragon rounds off my Extra deck with 3 copies to add some protection for Power Tool Dragon.
Please check out my other decks which can be found on my user page.
AeonThePhoenix 21:25, October 1, 2009 (UTC)
This looks a lot like my Morphtronic deck. In fact, I'm pretty sure this is one because the cards are centered around the Morphtronics as well as Power Tool Dragon. I don't think it's appropriate naming a deck after one card which is not that much supported by the other cards in the deck, but hey, that's just me. Anyways, back to the deck editting. You've got loads of equip spells which I worry about because there's always a chance of pulling all of your equip cards on your first turn, rendering you utterly helpless with multiple dead draws. I'd say cut down on some and focus on really special ones, such as United We Stand instead of Mage Power and maybe one less Armed Changer. I also have some issues with Arms Hole, since it reaps you of your Normal Summon/Set the turn you use it, which could potentially slow down the swarming power of the deck. Let your Power Tool handle the equip searching, it does fine on its own. Finally, some Morphtronic support cards might be needed to back up the deck. After all, it's your Morphtronics that are doing the Synchro summoning and boosting them means more Synchros. Junk Box is pretty much all you need, since you can summon Scopen, net a free special summon and Synchro and still have a Normal Summon to use. Hope this helps. Swaggs 07:21, October 2, 2009 (UTC)