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This is a deck I've been wanting to make for quite a while, and while it's not nearly perfect, it's still fairly good, in my opinion. Basically, I lock the opponent down by using Guard Dog and Whirlwind Weasel to prevent the opponent from Special Smmoning or activating any Spell or Trap cards, then use cards like Ryko and Dark Cat with White Tail to disrupt their strategy with the cards they ARE allowed to use. Unfortunately, with only Desert Sunlight allowing me to flip my monsters face-up during my opponent's turn (when I need them to be flipped face-up), there's not much I can do to improve this deck, so any suggestions would be appreciated. 22.214.171.124 18:52, January 24, 2010 (UTC)
- I want to avoid the whole Rescue Cat Synchro thing. Besides, people are anticipating that Rescue Cat will be banned in the next list, following the release of Super-Nimble Mega Hamster, so I want to hold off on adding Rescue Cat proper to this deck until we know for sure. 126.96.36.199 19:00, January 24, 2010 (UTC)
- Did you not read the response I gave to Runer5h? I'm not looking to turn this into a Synchro deck, so no Tuners, please. If you want to suggest things for this deck, suggest ways of improving the Flip lock. Thank you. 188.8.131.52 19:08, January 24, 2010 (UTC)
Actually, your post wasn't there when I made mine. We posted at the same time, but mine appeared under yours.--Akiza Izayoi 19:10, January 24, 2010 (UTC)
Saurobeast Brachion would be perfect for this deck,its effec will allow contious use of your flip effect monsters and the nifty part is its effect affects your oppenents monsters as well,only downside is it will require 2 tributes. --Raventheblack 23:44, January 24, 2010 (UTC)
- If you're just going to insult the cards in this deck, then don't comment. 184.108.40.206 17:24, January 25, 2010 (UTC)
- sorry about that, I didn't mean to offend, for I was only kidding.. but, seriously, morphing jar 2 is great in my opinion, it searches, gets the monsters face down, forces your opponent to play face down, and since so many of your monsters are playable you won't have very many problems with finding monsters that fit the criteria.
- Again, I apologize if I offended you or your cards, I wouldn't have wrote it if I thought you would take it seriously.220.127.116.11 17:31, January 25, 2010 (UTC)
Um i would suggest at least some tuners for the otk but since ur not into it what about needle worm to deck out ur opponent and maybe throw in a DAD and a chaos sorcerer because you have the requirements
- Ugh, no, no Chaos Sorcerer or Dark Armed Dragon. I am not going to play elitist cards. And this deck is focusing on flip beasts, and Needle Worm is NOT a Beast, so no. And sign your name, when you respond.18.104.22.168 16:38, March 6, 2010 (UTC)
- First of all... haha, you called a card elitist. That amuses me. But you're rather uptight, dude, chill out. And put some Wabokus in. Runer5h 17:46, March 6, 2010 (UTC)Runer5h
- It is an elitist card, because it's played primarily by elitist tournament players in their Tele-Dark Armed Rescue Cat Zombie Twilight Synchro decks, and I don't play such decks. You will never, EVER catch me playing Dark Armed Dragon, at all. And Chaos Sorcerer is almost as bad; not going to play Chaos, either. I'm just getting a little annoyed by people suggesting these cards, even after I remind them that I don't want to play them. And I've got Spiritual Forest and Scrubbed Raid; that should be enough protection for this deck.22.214.171.124 22:12, March 9, 2010 (UTC)
Have you tried Nimble Momonga or Battle Fader? The Momonga is another target for the hamster , looks sort-of cute and can gain you life (Ideal for wall of revealing light). Fader can give save you from being OTKed if you don't have the peices for the lockdown. Also, you will most likely have 2 cards on the field at once but what happens when you have heavy storm, Gyzaurus or JD (sort of rare now.)? Easy, add 2 Starlight Road. You get protection and a free 2500 beatstick to push for the finish as the lockdown won't last forever. 126.96.36.199 07:41, March 7, 2010 (UTC)
- No, no no. Battle Fader is a stupid card, and I see no point to it, period. And if you bothered to read the posts near the top, you'd have realized I'm trying NOT to turn this into a Synchro deck, so Starlight Road is out of the question, too.188.8.131.52 22:12, March 9, 2010 (UTC)
... Stop being so uptight, seriously. Battlefader is great, and don't just call it "a stupid card" without any supporting arguments. And, honestly, Starlight Road is one of the best new negation cards, and putting it in doesn't make this a synchro deck. You want help, and people give you help... and then you yell at them for giving what you consider to be bad advice. This is an easy way to not get any help - if you don't like an idea, be polite and explain precisely why you don't think it would work. Trust me - I'm great at taking advice. (And giving it, to a lesser extent.) Runer5h 22:25, March 9, 2010 (UTC)Runer5h
- Battle Fader is useless to me; a 0 ATK and DEF monster that I can only activate when the opponent attacks directly and gets removed from play, if it's removed from the field, after activation? No thanks; I don't care if it ends the Battle Phase, I've got Scrubbed Raid for that, as I said. I'm not going to wreck my deck's theme for an overhyped, underuseful and oversituational card. And Starlight Road? The only good use out of it is being able to bring out Stardust Dragon, a Synchro Monster, which ruins the "no Synchro" rule I'm having for this deck. Seriously, this isn't good advice, this is people seeing a beast deck and thinking it would be so much better if I have it as DAD Rescue Cat Synchro, and not listening when I tell them I don't want to turn it into that. I've seen the decks you've built; you're like me, wanting to experiment with underused or bizarre deck themes, so I expected you of all people to understand why I don't want to use anything considered "hot" in the elitist tournament scene, now. 184.108.40.206 22:41, March 9, 2010 (UTC)
- Well, Scrubbed Raid actually requires a loss of card advantage, and lots of decks have ways to take out your S/Ts before the battle phase can even be entered. So Scrubbed Raid is, when you think about it, more situational and less searchable than Battle Fader. If you can't get or don't want Battlefader, I'd suggest some copies of Waboku or Threatening Roar to help your monsters survive longer - this is actually less situational than either Scrubbed Raid or Spiritual Forest, because those are quite vulnerable to S/T destruction or removal, which is running rampant nowadays.
- As for Starlight Road... well, one thing about Flip Effect monsters is that they don't get any effects if they're destroyed by an effect. Which is a bad thing (you probably know this already - :P). So, you put in negation. And Starlight Road is one of the best new negation cards out there. It wrecks field nukers like Black Rose Dragon and Judgment Dragon, or even the less used GB Gyzarus... also cards like Lightning Vortex, Heavy Storm, and Torrential. And you get a monster out of the bargain that can negate ANOTHER effect and has 2500 ATK. Paint your copies orange if you don't like the fact that it's a synchro monster, but Starlight Road is perfect for this deck and in my opinion you should insert at least one.
- Starlight Road also helps with another thing - this deck might be able to stall, but can it win? As far as I can see, the only thing that'll really win any games for you is Hieracosphinx, and its effect isn't actually that great (if your opponent is in a position to attack you, often they'll be able to take out the Hieracosphinx before going for your face-downs). Stardust has the extra oomph needed for this deck to do some damage, and it can protect your cards much more efficiently than Hieracosphinx ever could.
- Finally, about what you said about me. I love to create rogue decks that are really powerful. HOWEVER, I know very well that it's important to use whatever advantages you can muster for said decks. A LS Support engine for Batterymen? If it helps, go right ahead. Battlefader and Chaos Sorcerer in my Junk Destroyer deck (which I am shamelessly promoting)? Yes! It needs ways to stall (Fader) and has a great balance of Lights and Darks. I know better than to dogmatically reject certain card choices. Runer5h 23:31, March 9, 2010 (UTC)Runer5h
- That's the difference between you and me: I try to stick to the theme, and I only really change the deck if the theme or strategy doesn't work. And even then, I still try to stick with the theme; if it's a Beast deck, I stick with Beast monsters. If it's a Machine deck, I try to stick with Machine monsters.
- To be perfectly honest, I've NEVER had any problem keeping my Spell and trap cards on the field, so keeping Scrubbed Raid isn't an issue for me, and if I have a Flip Effect monster that has already been used up, and would be destroyed in battle, anyway, why not sacrifice it for Scrubbed Raid? I could always bring it back with Night Assailant or The Shallow Grave. Honestly, Battle Fader is just plain useless to me, and there's no way I'm going to be putting it in a deck, unless that deck makes epic abuse of Astral Barrier.
- As for Starlight Road, sure, it can take down multiple-destroyers, but what use am I going to have for Stardust Dragon? Especially once I sacrifice it for its effect? I can't bring it back, and there's no way in hell I'm going to waste a Pot of Benevolence or The Transmigration Prophecy on it, when the only card I have to bring it out is Starlight Road. That's part of the reason why I hate King of the Beasts; I don't like using cards that I can only bring out with a single specific card. I'm not going to put in Starlight Road, if the only good use of it is to bring out a Synchro monster that I'd only be able to bring out in this deck with Starlight Road; it's just a waste. And again, I've rarely, if EVER, had problems with effects that destroy more than one card I control, so Starlight Road is, more often than not, going to be just as useless to me as Battle Fader would be.
- I'm sorry, but no, neither Battle Fader nor Starlight Road I consider useful in this deck, and I'm not going to put them in it. MAYBE I'll think about Threatening Roar, but other than that, no, I see no reason to put those cards in. 220.127.116.11 23:51, March 9, 2010 (UTC)
- OK. Well, if this deck hasn't needed protection from S/T destruction, then I suppose you don't need Starlight Road. Runer5h 04:40, March 10, 2010 (UTC)Runer5h
- It's not just this deck, I've just never encountered much in the way of Spell/Trap destruction in general, nor have I really needed that much S/T destruction, myself. Maybe it's due to the local meta or whatever, I dunno. Let's just put it this way: back when it was limited, I actually traded away my copies of Harpie's Feather Duster, because I found no use for it in my decks, no matter how much I playtested it, nor did I encounter it enough to warrant worrying about it, and if it was unbanned today, I doubt things would change.18.104.22.168 05:24, March 10, 2010 (UTC)
- Well, I do agree about adding "Battle Fader". The point is that many decks are OTK based, which requires clearing the field (think "Judgment Dragon", "Black Rose Dragon", some "Blackwing" decks). What it does is stops those OTKs. "Scrubbed Raid" will be useless against OTKs. Now, as for the "elitist" comment, good players use good cards. "Dark Armed Dragon" and "Chaos Sorcerer" happen to be good cards. Don't knock on good cards because they are in winning decks. For your "No Synchro" rule: Having a Synchro Monster in your Extra Deck doesn't make it a Synchro deck. Even if you use it as a wall (say with "Starlight Road"), it's nothing but something to get in your opponent's way, that doesn't affect the theme of your deck. It also doesn't take up space in your Main Deck, so it shouldn't even be considered when you think about how to summon it. Now then, on to the help. Well, I do agree with Runer that your deck doesn't have a way of winning. While we don't like to lose, winning is the objective of the game. If you would like to stick to your Beast theme, I might suggest "Moja", "King of the Beasts" (which, just so you know, can be brought out with other cards. The effect just allows you another, simple way to Special Summon it. It can be summoned via "Call of the Haunted"), "Behemoth the King of All Animals", etc. You can only stall your opponent for so long. You should tell us what your local meta is too. DemonGodAsura 05:43, March 10, 2010 (UTC)
- That's the thing, though: Battle Fader is not a good card, it's an overhyped, overly situational card that I will never find a use for unless I'm purposely trying to get the opponent to attack me directly. And Starlight Road is just as bad, for the reasons I mentioned; it's only good use is to bring out Stardust Dragon, and I will never find a use for Stardust Dragon in any deck I create. Honestly, I've tried playing a deck with Stardust Dragon in it, found absolutely no use for it, at all. Wasn't able to bring it out nearly as many times as would be useful, and when I DID have it out, I had no opportunity to use its effect, it just didn't happen. And again, Starlight Road isn't considered a proper Synchro Summon, so I'll have to waste a Pot of Benevolence or Transmigration Prophecy to get both cards back, and frankly, I don't see the point in that. And if I have a Synchro in my deck, it is a Synchro deck, especially if I have to rely on it to save my butt, every duel, regardless if I'm summoning it through a Synchro Summon or a card effect. Good players use good cards, elitist players use whatever helps them win the fastest and the easiest, and DAD and Chaos Sorcerer do just that. I'm not going to put in those cards in my deck and sink to their level, I'm sorry. Finally, why does every freaking deck have to have a big bruiser to clinch the win? Why can't I just weenie-rush my stalled opponent? King of the Beasts? A non-vanilla vanilla whose only good quality is being brought out by tributing a monster that's more useful when destroyed by battle? No thanks. Don't you see the Guard Dogs, there? Don't you see the Whirlwind Weasels? Don't you see the flip effects that are there to lock the opponent down and prevent them from using the cards you're warning me about? What the hell? Is the concept of "flip effect lockdown" just too much for you guys to comprehend? My meta here is the same as anywhere else's; Gladiator Beasts, Dark Armed Rescue Cat Zombie Tele-Psychic Twilight Synchro, and I never have that much problem with spell/trap removal; granted, I don't win, very much, but that's really more because the opponent keeps on slaughtering my monsters rather than my spells and traps.
- So, seriously, enough with DAD, Chaos Sorcerer, Battle Fader, and Starlight Road; I've made it clear that I don't find them at all useful in this or any other deck I make, and I will never, ever use them, so please stop trying to get me to play them. It isn't going to happen. 22.214.171.124 06:35, March 10, 2010 (UTC)
- Interesting, to see all the "back and forth" that has been going on with this post.
Your deck is 50+ cards, correct? I suggest you get it as close to 40 as possible and add more draw power.
I have a question now: Do you normally win by having your opponent deck out? Or, do you win by pecking at your opponent once in a while with small monsters?
Hmmm... one other thing, Chaos Sorcerer is not really "elitist". It is a common, heck I have many copies of it. Dark Armed Dragon is, for sure. I am NOT suggesting that you use Chaos Sorcerer, I am just saying.... it is really not all that elitist.
So... why isn't Ryko an elitist card? He is a rare used in Lightsworn decks! Very elite at this point, don't you think so?
Also, I understand the lock you are trying to run. However, I do not understand your victory condition. Could you help us by defining it a little better? How do you win?
Well, that's all I have for you. Good Luck with your deck.
126.96.36.199 08:46, March 10, 2010 (UTC)AceCloudKicker
- You don't seem to understand the concept of an "elitist" card; they're not based on rarity, they're based on their splashability in tournament netdecks. Dark Armed Dragon is an elitist card, not because it's a higher rarity, but because it's splashed virtually everywhere, in nearly every Synchro deck, which is the top deck in tournaments, now, and the deck every elitist tournament duelist is playing; by that same note, Blackwing - gale the Whirlwind is considered a bit of an elitist card, because - despite being a normal Rare - it's splashed nearly everywhere for its effect, just like DAD. Ryko is a Super Rare that is more or less confined to Lightsworn decks, so not "elitist" in my book. And with Twilight having been so much of a big thing that Konami came out with a booster pack for it, Chaos Sorcerer IS starting to become an Elitist card again; I say "again", because it was always a staple in tournament netdecks, before its banishment, so yeah.
- And I thought I already explained the win conditions; lock the opponent down, then weenie-rush them. How hard is it for you to understand that? With cards to lock down the opponent's spells and traps, cards that lock down the opponent's ability to Special Summon, cards that bounce back or destroy the monsters they manage to Normal Summon... Hello, weenie-rush a clear field. I thought I made that clear when I complained about people wanting me to put in a "massive beatstick" into this deck. 188.8.131.52 15:42, March 10, 2010 (UTC)
- Sadly, you happen to be very wrong. Currently, the top deck is ZombieSworn, X-Sabers, Gladiator Beasts, and Blackwings. All of those decks are capable of surviving without the use of Synchro Monsters. You also still misunderstand "Starlight Road". It's a negation card, not a summon card. You use it for negation, not to summon the monster. You don't need to return them both with "Pot of Benevolence" in order to get use out of them (putting 3 "Stardust Dragon" is one reason). (I am no longer suggesting help) Also, you stated yourself why you need a strong beatstick monster: "I don't win, very much, but that's really more because the opponent keeps on slaughtering my monsters". A big beatstick helps with that problem. There is no such thing as "elitist". Say what you want, but holding these cards out of your deck out of spite is not a good reason to call it elitist. "Battlefader" is a good card, but not one meant to run in threes, like you think. DemonGodAsura 16:10, March 10, 2010 (UTC)
- Not in my local meta, and not from the regional decks I've been seeing; it's still Synchros, Synchros, Synchros. And if people are recommending Starlight Road for just its negation ability, then why do they keep on touting its Summoning ability? It sounds more like they're trying to get me to play Stardust Dragon, more than anything. Even you are focusing more on Stardust Dragon, when talking about the card, than its negation effect, and as I said, how often am I going to encounter a card effect that will destroy more than one monster at a time? DAD, Snipe Hunter, Brionac, those are the cards I worry about, and the cards I most often face against, not Judgment Dragon or Black Rose Dragon, and with the latter being semi-limited and limited, respectively, I won't likely encounter them as often as I'd need Starlight Road for.
- And they are elitist; they're overhyped, overpowered cards that are in every elitist cookie cutter netdeck that you need ot pay upwards of $40+ for. I don't play to win, I play for fun, I play to build goofy, fun decks that are viable, WITHOUT having to use the "staples" of the elite, and they are the staples, so I have every right to keep them out of my deck, if I don't want to. Battle Fader is crap, it's too situational and too weak to be of any use in my deck, and there's no way I'm going to use such an overhyped and underwhelming card. And if Battle Fader "isn't supposed to be run in threes", then what the freaking point is it to put it in my deck, in the first place? What if I need the card (heaven forbid I am ever stupid enough to be in a position to need it), and I can't get it, because I only have a single copy in my deck? Yeah, that's good planning, for you.
- I'm sorry, but no, no, no, no, NO. I have made up my mind, and that is final; no Synchros, no Battle Fader, no Starlight Road, and no Dark Armed Dragon or Chaos Sorcerer. For the last time, this is a weenie-rush flip control deck, and if you can't make any suggestions on how to improve this theme without resorting to turning it into an elitist Synchro Dark Armed Rescue Cat deck, then keep your suggestions to yourself.
- EDIT: That's it; any posts on here that brings up Battle Fader, Starlight Road, Dark Armed Dragon, or Chaos Sorcerer will be deleted. If you can't be bothered to read my posts and get it through your heads that I'm never, ever going to put any of those cards in my deck, then I don't see any reason to acknowledge your advice. You're pretty much breaking the board rules of posting what amounts to "X card/deck sucks, use X card/deck, because everyone else is using it", and not doing a damn thing to be constructive with your suggestions or accepting that the player doesn't want to play or like those cards, and suggesting something more appropriate.184.108.40.206 16:41, March 10, 2010 (UTC)
- I was merely explaining the cards, which you vastly underestimate. I wasn't offering any help. I'm going to give you a quote: "You play the game to win." Why buy cards, and subsequently invest in them by doing so, if you don't play to win. You don't need to use the same kinds of decks as everyone else, but when you ask for help, and then reject it all at once because you think it's "elitist", then you have no business here. The rules of the forum only forbid suggesting what deck you "should" use. Deck Help is to suggest that you use X card because of X reason. That in no way violates the forum rules. DemonGodAsura 16:57, March 10, 2010 (UTC)
- No, I think the elitists vastly OVER-estimate these cards, and I've given my reasons why. Here's another; Battle Fader's effect Special Summons itself, along with negating the Battle Phase, and countering Special Summons is one of the key ways of surviving a duel, nowadays, thanks to the sheer amount of swarming, so by time you're in such a desperate situation to need to use Battle Fader against an impending assault from the opponent, what makes you think that they won't have a Royal Oppression or a Solemn Judgment or a Thunder King Rai-Oh, or something similar to prevent such a move from happening? Hello! My main deck (not this deck) uses Royal Oppression, so I know how they can screw up a strategy, and you're really expecting me to believe that any duelist worth his salt wouldn't try and keep some sort of anti-Special Summoning card on the field to kill any attempt with Battle Fader? I don't think so; by the time you get to that situation, you're pretty much boned, and it's more than a little likely the opponent will have the means to kill Fader, if you try to use him.
- And that is an elitist attitude you have there, that people should play the game to win; haven't you ever hear of "Casual Play"? I don't play the game to get a bunch of notches on my tournament belt, I play the game for the social experience and for the challenge of building decks that no other person likely has thought of and seeing how they work. I frankly don't care if I win the duel or not, just so long as I had fun playing, and I can get enough licks in on the opponent to provide proof of concept for my decks. Why do you think that I've started posting "This is not meant to be a tournament deck, and should not be taken as such, so please don't suggest any tournament staples" along with my decks, now? Because I keep getting people like the above who can't seem to get it through their heads that I don't play solely to win, I don't like playing against people who play solely to win, and I'd rather try to make the deck work on its own merits, instead of having to crib from cookie cutter staples. And if they keep on insisting these cards despite being told several times that I don't care for them, I don't see any use for them in this deck, and I won't play them, then they are breaking the rules of the forum, because they're basically pushing me to play cards they think are cool because "everyone else is playing them", and not respecting the wishes of the player who built the deck. I can accept their advice, but if it's just going to be "Battle Fader, Starlight Road, Dark Armed Dragon, Synchros Synchros Synchros" over and over again, then no, I'm not going to listen to them, and if they can't respect that, then maybe it's them that have no business here. 220.127.116.11 17:13, March 10, 2010 (UTC)
- Even though i know (and i don't need a Crystal Ball to know) that i will get "attack" for this, but you don't need to have Stardust to use Starlight Road, meaning you can use Starlight Road just for the Negation effect.Altyrell 17:05, March 10, 2010 (UTC)
- And as I said before, if that's the case, then why do all of the people suggesting I use it keep on fixating on its ability to summon Stardust Dragon? It's always "Yeah, you can use it to save your cards... and have a 2500 ATK beatstick that can negate just about anything on the field". And as I've said before, most of the card destruction I face off against is individual cards, not field-clearers, so Starlight Road won't see nearly as much use in this deck than people are insisting. So again, I'm not going to put it in my deck, and please stop demanding I do. It's not going to happen, and if you can't respect that, then stay out of my deck threads and make your own version of it. 18.104.22.168 17:13, March 10, 2010 (UTC)
EVERYONE CHILL THE **** OUT
First of all, Mr. I-Don't-Want-To-Use-Elitist-Cards, there would be no good reason for you to delete posts. Sometimes it's justified, but in general not on forums.
Second of all, everyone needs to calm down considerably. There's a lot of bad feelings here and it annoys me, and every single other person on this page, I think.
THIRD. To the owner of this deck, I have something to say about a subject that's been puzzling me: if you don't want to win, why do you post your deck here and ask for suggestions on how to make it better? And if you ask for suggestions, it seems very odd that you've rebuffed or ignored almost every single one - even the good ones. Don't think that using cards that are commonly used automatically makes your deck unoriginal. You just need to use those cards in an original way.
Now, I can get to advice. If you want your deck to win - which is sort of the point, I think - then you need a more reliable way to take advantage of the opening you've been trying to create with all of your flip effect monsters. Rescue Cat with Airbellums and Synchros: Chaos Sorcerer and DAD: these are WAYS in which you can take advantage of said openings. Generally, there's three ways to win games - battle damage, burn, or Exodia (not counting Vennominaga or Destiny Board or Last Turn, which don't see play nowadays). You could go for burn, but that doesn't really work in this type of deck. And Exodia is right out of the question. This leaves one thing - battle damage. Unfortunately, it's something that you won't deal much of with your flip effect monsters - low ATK strength is the problem. Essentially, you need a boss monster for this deck, and Hieracosphinx isn't going to cut it for reasons I've already explained. Synchros are common boss monsters, as are special summon monsters like Chaos Sorcerer and DAD. You seem adamantly opposed to these, unfortunately... so, I suggest three alternatives.
Sauropod Brachion. With 2 tributes, it's a bit pricey, but remember that you can easily use Super-Nimble Mega Hamster to gather tribute food. Its flip effect flips all other monsters face-down, which I rather think could be useful to reuse your flip effects and take out your opponent's monsters (which are likely to have higher ATK than yours).
Monarchs. If you go with this, you'll probably be using Caius or Raiza - their effects are most potent. Again, Hamster provides tribute fodder. Imagine - your opponent attacks your face-down Hamster, and it's not destroyed. You SS Ryko from your deck. Next turn, you draw, flip summon it to destroy their card and thin your deck, then tribute it for a Monarch and wipe out another one of their cards. I've used this precise combo many times, and it works like a charm. And you'll be able to deal real battle damage.
Desert Twister. This has been mentioned before, but I'll say it again. Its effect destroys your opponent's S/Ts that could hurt you, and it has enough ATK to do some kind of damage to your opponent. Whirlwind Weasels will provide the WIND requirement. Of course, you'll only be able to use one, but you'll have something.
I hope this has helped your deck and your attitude. Runer5h 20:43, March 10, 2010 (UTC)Runer5h
- Well, I guess "Final Countdown" can be used if you want to keep your stalling how it is, and not include powerful monsters. DemonGodAsura 20:58, March 10, 2010 (UTC)
What about Solidarity? Yes, you would have to drop Sangan and Night Assailant, but hey, it could give you that "weenie-rush" feeling you said you were looking for. Smacking the opponent with a 1300 Whirlwind Weasel or Guard Dog is certainly better than a 500.--Akiza Izayoi 21:04, March 10, 2010 (UTC)
- The reason why I'm so adamant against using the tournament "staple" cards, is because 1) I do not play tournaments, and I don't like the prissiness and holier-than-thou attitude that most tournament elites have, and I want to stay away from them, as much as possible, which includes not using their cards (call it a cop-out if you want, but the fact remains that I don't play to win, I play to have fun and for the challenge of making a unique deck without tournament staples, and I don't want to associate myself with those pricks by using the same overhyped cards they're trying to get people to play); 2) As I said before, I stick with a theme, no matter what, and I'm not going to stoop myself down to using the elitist "staples", if I can find something that is just as good but better fits the theme; and 3) None of the cards suggested would work in this deck, period - with only 3 DARK monsters, it would be a waste to throw in Dark Armed Dragon (I can get, what, three uses of its effect, at most? And why in the hell would I waste my monsters, JUST to bring him out?), there's no guarantee I'll be able to get him or Chaos Sorcerer, with the bare minimum of fodder for them (plus, since I have to remove cards to bring them out and use their effects, and I don't have any way of bringing them back into play, it's even more of a waste), I don't face off against multiple card destroyers nearly enough to justify Starlight Road (and, again, I'm trying to stay away from Synchros, and with only Starlight Road to bring it out, having Stardust Dragon in this deck is pointless), and Battle Fader is crap, period, with no use whatsoever. I don't care what the elitists are saying, I've analyzed the scenarios you need for it to work, and y'know what? They're too rare and too desperate in today's metagame to work, and if you find yourself in one, more than likely the opponent will have a counter for it, making it useless. So the glorified door knocker is right out.
- There's also the fact that I've actually played a variation of this deck, in the past; it was more focused on bounce with Dark Cat with White Tail, and it was back when Chaos-Yata was running rampant, but it proved itself a decent deck, and actually stalled a diehard Chaos-Yata duelist for quite a while before he managed to get the lock in; he actually complimented me for giving him a run for his money, there. I miss those days, when tournament elite actually respected the casual duelist and played more for the challenge than for the win. Anyway, my point is that this is more or less an update to that, and I already know it's able to work out as-is, with some tweaking to the central theme, and as I said, the "staples" everyone keeps on suggesting just steers it way too close to Rescue Cat DAD Synchro for me to like.
- Now, out of all the other suggestions you gave, Sauropod Brachion is the one I would most likely consider; its effect is the most consistent with what I'm trying to do here, whereas the Monarchs I'm a little iffy on (again, want to stick with the flip theme, and Monarchs just don't feel right for this deck), and Desert Twister suffers the same "bare necessities/no RfDD support" problems as DAD and Chaos Sorcerer. I'm concerned with the extra Tribute for Brachion, but I guess I can work around it. As for Final Countdown...I'll consider it; I really don't like using the card (I think it's the most broken win condition card in the game), but looking back at the deck this was based on, I could've used it in it, so it could be something in it. Solidarity I'll need to try out, since I can use Pot of Benevolence and The Transmigration Prophecy to recycle my Sangan and Night Assailant (and the latter, I believe, I can bring back with Soul Reversal). Give me a few hours to calm down, and I'll do a little deck analyzing to see which cards of these new suggestions will work best. And for the record, this is the kind of feedback I wanted; keeping the theme and strategy of the deck in mind and suggesting things to make it work better as is, instead of just throwing out stuff like DAD because "it's a tournament staple you must have to win". Please remember that, when you offer advice on my other decks. 22.214.171.124 21:19, March 10, 2010 (UTC)
- OK. No one's suggesting that you need DAD to win. And DAD doesn't really make sense, now that I think about it. Thanks for acknowledging you needed to calm down - I know from lots of experience that it's a hard thing to do. Personally, I suggest test-playing a couple of these ideas, and seeing how they work out for you. Runer5h 21:40, March 10, 2010 (UTC)Runer5h