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Best Level 1 Monsters?

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Hey guys. I was curious on what you guys thought the best Level 1 monsters in the game are. For my examples, I'm going to be sorting them by ATK, DEF, and effects. I'd love to hear your guy's ideas. There's only two restrictions. One of them is that they must not be Restricted. The reason why should be obvious. The other is that Meklord cards are not allowed on the list. An explanation will be given in the honorable mention section.


By ATK:

Infernity Randomizer - At a modest ATK of 900, I think this is the strongest ATK for a Level 1 monster I've seen that isn't Meklord related. Its effect isn't too shabby either. It seems odd that this is an Infernity monster when you're drawing cards with this. I guess the idea is that you are hoping to draw Infernity Archfiend with it (which causes its effect to miss the timing, good job Konami :| ), but it is a "randomizer" for a reason.

By DEF:

Charcoal Inpachi - Its DEF of 2100 makes it an obvious choice for the best defensive Level 1 Monster. It doesn't do anything other than that, but if you think about it, does it matter if it did anything?

By Effect:

Effect Veiler - This was a tough choice. Between good Level 1 monsters with effects like the Meklord Emperor family and D.D. Crow, I think that Effect Veiler is the best option. The ability to negate monster effects is a really powerful thing in this format. One of the reasons why T.G. Stun decks were doing so well in recent months was because of their usage of Skill Drain. Also, it's a Level 1 LIGHT Tuner, so its even more useful in a lot of decks. That's why Effect Veiler is on my top pick for the best Level 1 Monster by their effects.

Honorable Mentions:

The Meklord Emperor family - For ATK or DEF, these things are unmatched for Level 1 Monsters. With Meklord Emperor Granel's possibility for an insanely high ATK power and with Meklord Emperor Wisel's ability to negate Spells, it was a really hard choice to decide whether to put them on the list or not. In the end, I decided not to put them on the top of the ATK/DEF charts. In the end, the reason people use the Emperors is for their effects. Granel gets it high ATK power from its own effect and people use Wisel for its ability to negate Spells. It may be wrong of me to do so, but it's my list so you can't tell me what to do. :P Besides, Effect Veiler and Skill Drain trump them.

Arcana Force 0 - The Fool - It's ability to take blows is cool, but Forbidden Chalice and Skill Drain trump it. Effect Veiler may or may not trump this card, depending on if your opponent normal summons it or not.

Battle Fader - What's that? Direct attack? No you don't. This beastly card literally makes the battle fade away. It's also either something to Tribute or Synchro with.

Blackwing - Vayu the Emblem of Honor - I remember when Blackwings were top tier decks. This was my favorite card out of Blackwings right next to Blackwing - Gale the Whirlwind. You could use him to break out just about any of the Blackwing Synchros. Even if they didn't have effects, they're there to deal some damage.

Chaos Necromancer - This card isn't on the high ATK slot for the same reason Granel isn't.

Consecrated Light - The ultimate counter for DARK monsters everywhere. It would be high on my list if it wasn't for the fact that I'm more concerned about LIGHT monsters than DARK.

Cyber Valley and D.D. Sprite - These cards are personal favorites of mine. I used these in my Macro decks before the format had extreme back row hate. Cyber Valley gets you a card in some way or another and D.D. Sprite gives you a Level 1 LIGHT Tuner just by banishing a monster you control, mostly either D.D. Scout Plane or D.D. Survivor.

D.D. Crow, Kuriboh, and Swift Scarecrow - These cards have pretty good effects, but compared to Effect Veiler, I don't think they are as good. The ability to negate attacks (Kuriboh, and Scarecrow) is pretty nice. D.D. Crow is just totally awesome in this format. Banishing cards in the graveyard is really nice. I just think Effect Veiler has a little more potential over D.D. Crow though.

The Exodia set - An automatic win. The only downside is that you have to have all the pieces.

Fishborg Blaster - :(

Kinka-byo, Mystic Piper and T.G. Cyber Magician - Right now, the combination of Kinka-byo and Cyber Magician is my favorite combination of cards. You can do two things: either Synchro for Formula Synchron or use Magician's effect to go for T.G. Synchros. Kinka-byo also has the boon of being a Spirit monster, so I can use its effect over and over again if need be. Same goes for Mystic Piper. You can draw at least one card or get up to two with Mystic Piper.

The Kuriboh family - Speaking of Kuriboh, the rest of the Kuriboh family has a really large amount of support for them. Normal Kuriboh has support cards such as Detonate and Multiply to control the board. Winged Kuriboh is either a ticket out of getting damage or causing damage with many of its support cards, such as Berserker Crush, as well as the ability to transform into the mighty Winged Kuriboh LV9 and, hopefully, Winged Kuriboh LV10 (with the help of Transcendent Wings, of course). Kuribon helps out in conjunction with Bad Reaction to Simochi to make your opponent think twice about attacking. Kurivolt is a pretty cool antimeta card, especially against Xyz monsters such as Evolzar Laggia, Number 39: Utopia, and many other annoying Xyz monsters.

Glow-Up Bulb and Spore - They're banned. Enough said. Outside of that, they are really good cards. These are the cards that defined formats. A Level 1 Tuner that can summon itself in the graveyard at the cost of milling a card and a Level X Tuner that can summon itself in the graveyard by banishing a Plant. Simply cool.

Level Eater - "The difference between getting a Hyper Psychic Blaster and a Mist Wurm" as my friend called it, Level Eater scratches off the level of a Level 5 or higher monster and acts as either something to Tribute or Synchro with. It's a card that has a lot of uses in many decks, though I like Effect Veiler a little better.

Magical Scientist - More format defining cards. Magical Scientist OTK FTW.

Magician of Faith - The ability to reuse Spells and Traps without any cost is pretty cool. My personal opinion is that they should bring it back. Just to see what happens.

Neko Mane King - Before this format this card was, for the most part, unused. Now thanks to Wind-Up Hunter and its infamous lock, this card is finally finding use.

Relinquished and Thousand-Eyes Restrict - Relinquished makes me smile. The only downside is that I never get to use it. The same goes for Thousand-Eyes Restrict, except its banned.

The Skull Servant family - Once thought of as a useless card by many of the players, the support cards made for this creepy skeleton really gave the deck some use, such as King of the Skull Servants being able to go over 8000 ATK. Unfortunately, it might not seem possible since it can be trumped easily by Effect Veiler and Skill Drain.

Steelswarm Scout and Treeborn Frog - I like these cards for their Tribute-fodder engine. Treeborn Frog is a pretty cool card on its own. Frognarchs were godly. Scout makes Steelswarm/Verz decks a little more formidable, giving them a Tribute that keeps on giving.

Substitoad - Another format-defining card. Before this card was banned, this was part of an OTK that completely screwed you up.

Symphonic Warrior Basses - It's a cool card that can adjust its level based on the amount of cards in your hand. Unfortunately, it can be trumped by all of the cards that negate monster effects. Sorry Basses. But you can play me a bass solo anytime.

Tuningware - I wish I owned one of these, it would be so useful in my decks. It's ability to be treated as a Level 2 monster and its ability for you to draw a card is really cool.

Unknown Synchron - I'm growing fond of this card. It's not Glow-Up Bulb, but it does its job well.


Please give me your opinions! I'd appreciate your opinions.

AnnoyingMacroPrick (talkcontribs) 20:05, March 13, 2012 (UTC)

Infernity Randomizer's effect isn't worth mentioning because it causes Archfiend to miss the timing. And you forgot Mystic Piper. Otherwise, I love your list. --> Summoned Skull 2: Electric Boogaloo 20:30, March 13, 2012 (UTC)

I'm surprised Mystic Piper hasn't made the list yet. Combined with Kinka-Byo, he has one of the most consistent non-Synchro draw engines in the game. Also, nobody has mentioned Consecrated Light or Neko Mane King yet, despite those two being two along with Effect Veiler being the top Level 1 Side-Deck cards this format, as both have incredibly solid counter effects.

I went ahead and updated the list based on your guy's suggestions. Thanks!

AnnoyingMacroPrick (talkcontribs) 20:57, March 13, 2012 (UTC)

I'd say mention King of the Skull Servants rather than Skull Servant. Level 1 with the potential to have 11,000 ATK? Me gusta. --> Summoned Skull 2: Electric Boogaloo 21:03, March 13, 2012 (UTC)

I updated the list by changing Skull Servant to "The Skull Servant Family" and mentioned a support card. Thanks goes to Skullvarnish!

AnnoyingMacroPrick (talkcontribs) 01:15, March 14, 2012 (UTC)

probably the weakest of any of these suggestions, but kozaky has some scary combo potential with Giant kozaky. ZGWolf (talkcontribs) 19:35, March 18, 2012 (UTC)

Um, how about Mokey mokey? With its smackdown, it card turn 3000, and Thousand-Eyes Restrict, which has been banned for years. Tyrantglider (talkcontribs) 13:08, March 20, 2012 (UTC) Tyrantglider

I agree Mokey Mokey should be mentioned, but he's not listing Forbidden cards, so no to TER. --> Summoned Skull 2: Electric Boogaloo 17:00, March 20, 2012 (UTC)

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