|Forums:||Index → Yu-Gi-Oh! Deck Help → Archfiend/Fiend Deck|
|Please sign your comments with ~~~~. See Help:Signature and Help:Talk pages for further information.|
|This forum thread has been unedited for 1933 days and is considered archived. Please don't add to the discussion, unless absolutely necessary.|
Okay so right now my most powerful deck is a pure beat down, all 1900 attackers with no specific types or attributes in mind, most of my magic trap are just things to counter monsters and keep the opponent field clear, sakaretsu armors, heavy storm, mst, etc.
Next comes my zombies which I just boosted a little but of course EVERYONE decided to run out and grab a zombie world deck so I feel completely unoriginal and it's boring when zombie world doesn't matter cause your opponent runs zombies too so I kinda want to try something else. I'm a big fan of dark themes and such so I decided if zombies are gonna be boring then I'm just gonna run fiends.
Well I looked around for Fiend archetypes and the only ones that seem supported and that are common and cheap enough for me to make feasible are archfiends. So I've been collecting fiend cards, archies in particular and as much support as I can muster. This morning my friend had me throw together the cards I had and duel with them cause he was bored so I did the best I could with what I had on hand and came up with this:
Imprisoned Queen Archfiend x2
Brain Golem x1
Summoned Skull x1
Marie the Fallen One x2
Archfiend General x1
Shadowknight Archfiend x1
Archfiend Soldier x2
La Jinn the Mystical Genie of the Lamp x1
Beiige, Vangaurd of Dark World x1
Ryu-Kishin Powered x2
Dark Crusader x3
Emperor Sem x1
Dark Hole x1
Change of Heart x1
Monster Reborn x1
Graceful Charity x1
Axe of Despair x1
Spell Shattering Arrow x1
Half or Nothing x2
Hate Buster x1
Mirror Force (OCG *sadface*) x1
Bottomless Trap Hole x1
Archfiend's Roar x3
Numinous Healer x2
Soul Absorbing Machine x2
Battle Scarred x1
Yes I know the deck is halfhazard, I didn't even plan building it yet cause I didn't have anywhere near the right cards, but as it stands I've been able to tell that the deck is EXTREMELY good in terms of beatdown which I love so much. The Dark Crusaders are very key with this. Imprisoned queen archfiends and marie the fallen ones, as well as beiige are PERFECT tribute fodder for them (wish I had more beiige in fact).
The thing is suffers most with though is that it is almost completely unable to defend itself, cards tend to get destroyed, mauled and decimated in the blink of an eye to the point where even the card costs are superfluous because they never stay on the field long enough to make me pay. My opponenet's don't even usually let me revive my archfiends with archfiend's roar even knowing the monster will only last a turn cause they have that much kill power and they don't even have to worry about spending it on a permanent monster later.
Cards I've collected for use in the deck:
Emissary from Pandemonium x1
Summoned Skull x3
Shadowknight Archfiend x3
Trap Eater x1
The Bistro Butcher x1
La Jinn the Mystical Genie of the Lamp x2
Mad Archfiend x1
Element Doom x1
Dark Jeroid x1
Big Eye x1
Wall of Illusion x4
Infernalqueen Archfiend x1
Dark Resonator x1
Desrook Archfiend x2
Vilepawn Archfiend x2
Dark Tinker x4
Mask of Darkness x1
Hiro's Shadow Scout x1
Bite Shoes x1
D.D. Trainer x2
Mist Body x1
Nutrient Z x2
I don't really have any super special "oh !@#$ magically delicious gotta have in this deck" magic and trap cards worth mentioning. I have alot of the staples such as Raigeki break and fissure and the like. The only one that might be worth looking into is an eradicator epidemic virus which is kinda iffy but possibly effective. Basically when it comes to suggesting the magic/traps just try to picture what isn't rare or highly expensive cause I mostly rely off of trades and even more so gifted cards.
If anyone has any advice on how to beef this deck up more I'd love to hear it. If at all possible try to use the cards I have available or very easy to find ones, but if there are must haves that I should tell my friends to be on the lookout for please by all means let me know. I'm kinda interested in Dark world monsters as well because of the Dark Crusaders.
Thanks to anyone who can offer suggestions Vampiremessiah51 23:38, November 5, 2009 (UTC)
Anyone have any ideas at all? =.= Vampiremessiah51 03:01, November 6, 2009 (UTC)
some ideas for you then...
Currently your deck doesn't seem very... Archfiend-y, as there main goal is to get the big monsters on the field (like terrorking), and using Pandemonium to keep your lp/replenish monsters, so... here's one I chucked together in about 2mins right now,
K, so I'll run through it: terrorking is powerfull, and has a good negation effect, however he lack the ability to be normal summoned without another archfiend on the field.
So the majority of your monsters are Archfiends to fufil that, (especialy Summoner Monk as he can search him out of the deck. Archfiend General searchs out panda, while still being big, and that also means no need for Terraforming Infernalqueen Archfiend's effect activates every standby phase, so during your opponents turn, she is 1900, and during yours, she boosts a monster to 3000-ish thus is fairly well protected, Imprisoned Queen Archfiend is designed to be tossed to the grave as early as posible, which is the main reason of Foolish Burial
- while i'm on it, Foolish burial allows use of Archfiend's Roar which THEN combos with Pandemonium (special a 5star+, during endphase, it dies, and panda searches a 4star)
the rest are failry standard, appart from Mist Valley Soldier who came out.. today, he is in to allow 8 star syncros easily, due to all the revival you have, or even just with Summoner Monk (Thought Ruler Archfiend & Red Dragon Archfiend in particular)
Most are for Distrcution, while discarding unwanted archfiends, Foolish burial sets up combos, and panda stops you killing your self
standard, all pretty cheap except for mirror force, which you have, though Archfiend's Roar can be used to syncro
So, there you go, most of them are/were fairly common, or at least cheap to aquire online, with the posible exception of Mist Valley Soldier, so if you can't get one of them, chuck in either any 4 star tuners, or a Snipe Hunter.
NOTE: Dark world monsters don't work when discarded as a Cost (like with crusader) only went sent with an Effect (like with Dark World Lightning)-Dark World184.108.40.206 10:07, November 6, 2009 (UTC)
Since you fiend type monster, i suggest you put dark necrofear.
Dark Necrofear may work, however the only darks in the deck are probably ones that are either used to power up other monsters while in the grave, or are choice targets for reviaval via Archfiend's Roar220.127.116.11 10:59, November 6, 2009 (UTC)