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Antique Gear's

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I've been told this is my best deck, but I want other people's opinion as well, If I need to edit a few things please let me know, Improvements, modifications, Rate. Please and Thank you. NettaNetta.

Antique Gear

Remove the Engineers, cause it is hard to summon them. 3 Geartowns and Castles and maybe only 2 Terraforming since you have no cards to recycle geartown. You could replace Hand Destruction with Dark World Dealings and 3 Knights. Ancientgearking 15:13, May 26, 2010 (UTC)

Thank you. I use Engineer because of it's effect to destroy a Spell and or Trap card when he attacks. I was thinking about using Psuedo Space, and what's the difference between Hand Destruction, and Dark World Dealings..? I prefer Hand Destruction because it's Quick Play.

hand destruction requires you and your opponent to have at least 2 cards in hand to resolve properly. You also must dirscard first bevore you draw. With dw dealings you don't have the cards in hand restriction and you draw first bevore discarding (sometimes better imo). -dest- 09:56, May 27, 2010 (UTC)

No, not Pseudo Space. It will not gain Geartowns effect when it is destroyed. You could use Giant Rat to summon Engineer. Ancientgearking 12:27, May 27, 2010 (UTC)

Hmm, Have a point. I just don't have the card to replace Hand Destruction... and for Giant Rat.. it messes up the use of Solidarity.

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