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Fortune Lady

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Fortune Lady
InheritedFortune-TF04-JP-VG
"Fortune Lady Earth", "Fortune Lady Light" and "Fortune Lady Wind".
Japanese

  • フォーチュンレディ
  • Fochūnredi (rōmaji)

French

  • Demoiselle de Fortune

German

  • Schicksalsdame

Italian

  • Signora della Fortuna

Korean

  • 포츈 레이디
  • Pochyun Reidi (romanized)

Spanish

  • Adivinadoras


Sets

Anime appearances


"Fortune Lady" (フォーチュンレディ Fochūnredi) is an archetype of Spellcaster-Type monsters, which are also evolved versions of the "Fortune Fairy" monsters. They are used by Carly Carmine whilst she was a Dark Signer in the Yu-Gi-Oh! 5D's series.

After Carly's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved version of the "Fortune Fairies" of the same Attribute and Level.

Fortune Fairy Fortune Lady
Fortune Fairy Ann Fortune Lady Dark
Fortune Fairy Chee Fortune Lady Earth
Fortune Fairy En Fortune Lady Fire
Fortune Fairy Hikari Fortune Lady Light
Fortune Fairy Hu Fortune Lady Wind
Fortune Fairy Swee Fortune Lady Water

"Fortune Lady Light" and "Fortune Lady Fire" were first released in Ancient Prophecy, while the rest were released in Stardust Overdrive.

Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster-Type Effect Monsters, with ? ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune". Note that Fortune Ladies increase their Level during each of their controller's Standby Phases.

Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). They also appear to be based on witches.

Censoring

Like many female monsters (Harpies, Cyber Girls, etc.), the Fortune Ladies' artworks were censored in the International releases. Except for their kind of "black swimsuit", they were supposed to wear much more revealing clothing, but the color of their skin was changed to make it look they are wearing tights. More clothing was also added to the crotch area, to make it less revealing. For example, Fortune Lady Fire, whose skin is light red, had her body color replaced by blue-turquoise clothing.

Playing Style

"Pure" Fortune Lady Decks either revolve around a hit-and-fade strategy involving careful field control leading into a quick field swarm offensive with powerful attacking monsters or very specific combination Decks with a focused win condition. Quite often though, Fortune Lady cards are incorporated into a mixed Deck style where they act as a draw engine through the use of "Fortune's Future" and/or "Fortune Lady Water" with "Fortune Lady Dark" that improves the effectiveness of the core Deck strategy.

To pick off specific theme cards though for assessment, "Fortune Lady Wind" is not a commonly used card in a pure Fortune Lady Deck because its effect only activates when it is Normal Summoned and not Special Summoned like other Fortune Lady monsters.

Likewise "Fortune Lady Earth" is a situational card in a pure "Fortune Lady" Deck. This is because she is only useful as a beatstick, since her burn effect is poor compared to other true Burn theme cards.

Of note though, if against a Stall or "Final Countdown" Deck, the burn effect of "Fortune Lady Earth" can prove somewhat useful, since you can simply stop attacking and inflict minor burn damage every time the card gains a level while you work on breaking through their strategy. And "Fortune Lady Earth" does have its place as a toolbox card in more aggressive Spellcaster-themed Decks.

"Fortune Ladies" need to swarm the field quickly using "Fortune Lady Light" and "Fortune Lady Dark". For example, you can play "Fortune Lady Light" while "Future Visions" is face-up on the field to Special Summon "Fortune Lady Dark". Using "Fortune Lady Dark" and "Fortune Lady Light's" effects, you can Special Summon:

If you control two "Fortune Lady Dark" and any Fortune Lady destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon two "Fortune Ladies".

Use "Terraforming" to search for "Future Visions" as soon as possible; it is a strong "field control" card.

"Future Visions" can be also used to keep the opponent's monster Banished:

1) Your opponent Normal Summons a monster. The monster is Banished by "Future Visions"
2) Make "Future Visions" leave the field (via "Mist Valley Falcon", etc.)
3) Since the effect that would return the monster from play disappeared, the monster stays Banished

Running several copies of "Future Visions" can be great for a "Fortune Lady" Deck. When an opponent's monster gets Banished by "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.

Recommended Cards

Card Name Reason
Monsters
Fortune Lady Light Most Decks consider this as an important card. Decks that don't use "Future Visions" or other cards that can activate her effect can leave her out.
Fortune Lady Fire Although her effect is great, she stays on the field as a vulnerable target for attacks. She is one of the optional cards.
Fortune Lady Wind Another optional Fortune Lady. Note that she only activates when she is Normal Summoned. However, she is good in Dark Simorgh builds.
Fortune Lady Water A staple in Fortune Lady Decks. She plays a main part in the draw engine of the Deck.
Fortune Lady Dark Not only does she help swarm, she can also revive Fortune Lady Water for more draw power.
Fortune Lady Earth The last of the optional Fortune Ladies. Many people choose not to run her, since she is a beatstick and that's about it. 400 damage per turn just isn't worth it. However she gets over a good amount of monsters, making it hard for players to run over her
Black Luster Soldier - Envoy of the Beginning Remove Light, remove Dark, remove opponent's monster. Combos well with "Fortune's Future". Chaos Sorcerer can be used in more Spellcaster |oriented builds.
Magical Exemplar This card is generally used in builds that use "Secret Village of the Spellcasters" and combos well with Night's End Sorcerer.
Night's End Sorcerer One of the possible Tuners in this Deck. Generally only used in Decks which contain Magical Exemplar.
Dark Armed Dragon Banish your Fortune Lady Darks and destroy your opponent's cards. Then return your Fortune Lady Darks with "Fortune's Future" and repeat.
Beast King Barbaros If this card is Normal Summoned with Future Visions on the field, he returns to the field as a 3000 ATK beatstick. Alternatively, fuel this card with the swarming power of Fortune Lady Dark. Fusilier Dragon, the Dual-Mode Beast isn't really recommended as it doesn't have a second use, and it is a much weaker monster if "Future Visions" isn't on the field.
Solitaire Magician Good to have if your Deck contains a Fortune Lady Earth because you can use this card's effect to make it more than just a beatstick. Also works well with Time Passage.
Tragoedia With all the draw power, this card can become a force to be reckoned with. Also, Fortune Ladies have varying Levels, making his second effect of taking control an opponent's monster easy to use.
Earthbound Immortal Aslla piscu Should only have two at most, but when you Summon it while Future Visions is active, you get to bomb your opponent's monsters and burn them for a bit of damage.
Rai-Mei This card is able to search for Fortune Lady Light. This is generally used in Decks which focus on Future Visions.
Kinka-byo Special Summons Fortune Lady Light, and, when it's removed from the field, Light will be removed from play, triggering her effect. She can later be used for Fortune's Future.
Summoner Monk This card is generally used to Special Summon Fortune Lady Water, or a Tuner if needed.
Catoblepas and the Witch of Fate When a monster is Special Summoned, banish a Fortune Lady from the Graveyard to destroy it. The banished monsters can be used for Fortune's Future.
Dimensional Alchemist This card can return a banished Cyber Valley, Battle Fader, or Plaguespreader Zombie to your hand, or even your Fortune Ladies (in case Fortune's Future doesn't come).
Plaguespreader Zombie This is another Tuner that this Deck can include. It can be retrieved by Dimensional Alchemist if you happen to run him too.
Caius the Shadow Monarch A Special Summoned Fortune Lady Water is usually an open attack target for the opponent. If you haven't already summoned, you can Tribute her for this card. Caius also works well with Battle Fader.
Temperance of Prophecy This card allow you to quickly Special Summon Fortune Lady Dark from Deck. You cannot Special Summon level 5 or higher, but you can still Special Summon Fortune Lady Water, Fire, Wind or Light. Only use this if your Deck includes Spellbook.
Charioteer of Prophecy This card allow you to retrieve either any Fortune Lady from grave. Therefore, allowing the player to reuse Fortune Lady Light's effect in conjuction with Future Vision, or reuse Fortune Lady Wind's effect. Use this only if you run Spellbook.
Apprentice Magician This allows you to Special Summon Fortune Lady Light. (Can also help give Magical Exemplar and Spellcaster Synchros useful Spell Counters if you run them).
Wattpheasant This card can attack the opponent life points directly. It could then trigger Fortune Lady Light effect.
Strength of Prophecy This not only recycles spellbook cards, but increases a fortune lady's attack and it's level making them even more fierce, even more usefull for synchros and xyz.
Spells
Dimensionhole This card is useful to increase the level of a Fortune Lady by one after its use. Its also handy to trigger the effect of Fortune Lady Light and Earthbound Immortal Aslla piscu.
Future Visions This Field Spell works well with Decks which use Fortune Lady Light, since it will immediately trigger her effect as well as slow your opponent down. Also allows Kinka-byo to trigger the effect of Light immediately rather than at the End Phase.
Fortune's Future Along with Fortune Lady Water, this is the core of the draw engine in this Deck.
Gold Sarcophagus This card combos well with Fortune's Future. Quickly remove a Fortune Lady, then return it and draw. This combo also serves as a Foolish Burial, allowing your to quickly send a Fortune Lady Water to the Graveyard to be revived by Fortune Lady Dark.
Allure of Darkness This card adds to the draw power of this Deck. If you remove Fortune Lady Dark, then you can return it through Fortune's Future and draw again.
Nobleman of Crossout In the TCG, triggers the effect of Fortune Lady Light and sets up for Fortune's Future. Also punishes opponents for trying to dodge Future Visions by Setting monsters.
Secret Village of the Spellcasters An alternate Field Spell that can be used.
Time Passage It increases the Level of a Fortune Lady monster by 3 until the End Phase, boosting its ATK and DEF.
One for One Another card that can search for Fortune Lady Light. It can also be used to search for Cyber Valley.
Bound Wand A Spellcaster-specific equip card that increases the Attack by 100 x the monster's level. This is the ideal equip card for Fortune Ladies, and it comes with the bonus effect of Special Summoning the monster it is equipped to from the Graveyard if destroyed in battle.
Different Dimension Gate Banish your opponent's monster and your Fortune Lady Light. This triggers Light's effect, allowing your to Special Summon another Fortune Lady and possibly enabling you to attack directly.
Wonder Wand This card adds to the draw power of this Deck. Equip to Fortune Lady Water, then send it to grave to draw 2 cards. Special summon Water again through Fortune Lady Dark effect for more draw power.
Dark Hole Trigger's Fortune Lady Light's effect, while destroying all other monsters, allowing your Special Summoned Fortune Lady to attack directly.
Galaxy Queen's Light This card allows the player to quickly power up their Fortune Lady. Simply have Fortune Lady Earth on the field for more than 1 turn, then use this card to target it. Furthermore, you could later Xyz summon afterwards.
Spellbook of Life This card allow you to Special Summon a Fortune Lady from grave by banishing another Fortune Lady from grave. The level of the banished Fortune lady will be added to Special Summoned Fortune lady (give ATK/DEF boost). The banished Fortune Lady can be used as fodder for Fortune Future.
Spellbook of Wisdom This is a Spellcaster version of Forbidden Lance with no attack restriction.
Magical Blast inflict minor damage, works well with lady DARK(swarm) to inflict 1000 damage per turn.
Magical Dimension Activate this card to tribute Fortune Lady Light triggering her effect, allowing you to special summon a Fortune Lady with another Spellcaster on the Field while taking out one of your opponent's monsters
Traps
Torrential Tribute Trigger's Fortune Lady Light's effect, while destroying all other monsters, allowing your Special Summoned Fortune Lady to attack directly.
Compulsory Evacuation Device This card works well for getting rid of your opponent's Synchro Monsters, especially Stardust Dragon. This card can also trigger Fortune Lady Light's effect if needed.
Dimension Slice Since most Fortune Lady can be Special Summoned easily (Through Fortune Lady Light and Dark, or Inherited Fortune). You can activate this card easily to banish your opponent beatstick or banish Light to trigger her effect. Light can later be used as a fodder for Fortune Future.
Gagagashield This card can protect you Fortune Lady from destruction by both battle and card effect for one turn.
Call of the Haunted When it is target for a by a Mystical Space Typhoon or Heavy Storm, chain it to Special Summon Fortune lady Light from grave. When Call of the Haunted is destroyed, Fortune Lady Light is also destroyed. Therefore, triggering her effect. An alternative strategy involves quickly Special Summoning Fortune lady with this card when opponent activate Mirror Force or Dark Hole.
Extra Deck
Armory Arm If you run Plaguespreader Zombie, you can tune it with a Fortune Lady Fire who has already used her effect so that she doesn't become an easy attack target. This card combos well with Fortune Lady Dark.
Arcanite Magician This card is a staple in Spellcaster Decks.
Tempest Magician This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.
Various Ranks of Xyz Monsters Fortune Ladies can swarm and alter their Levels, as can Tragoedia.
Magi Magi ☆ Magician Gal Can be easily overlayed with a level 6 Fortune Lady Dark and Fortune Lady Earth. Banish another Fortune Lady on hand to take control opponent's powerful beat-stick that could not be destroyed by Fortune Lady Fire, eg. Stardust Dragon. The banished Fortune Lady can later be used as a fodder for Fortune Future.
Lavalval Chain This card can be easily Special Summoned by Fortune Lady. With the insane draw power, this card can help put the right monster you needed to the top of the Deck for quick use.

Fortune Lady Crowd Control

Focuses on Future Visions making Earthbound Immortal Aslla piscu and Beast King Barbaros strong cards. Also aiming to protect Future Visions so the Fortune Ladies can swarm the field. Easily synchro of Ally of Justice Catastor, Junk Warrior and Brionac, Dragon of the Ice Barrier (Traditional only).

Recommended Cards

Zero Fortune

Also known as Absolute Fortune, this Deck uses "Miracle Fusion" to banish "Fortune Ladies" which can later be used as fodder for "Fortune's Future". It can also use the "Destiny" Draw Engine together with the "Fortune Lady" Draw Engine for maximum draw power.

Recommended Cards

Fortunate Simorgh

With "Dark Simorgh", "Future Visions" and "Anti-Spell Fragrance", your opponent won't be able to activate/Set Spells and Traps and any monster they Normal Summon will be banished until the next turn. Anti-Special Summon cards are also used to lock your opponent.

Recommended Cards

Weaknesses

Even though the "Fortune Ladies" have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple cards such as "Forbidden Chalice", "Skill Drain" and "Gladiator Beast War Chariot". Worse, due to their dynamic Level values and the fact that they are composed of each of the six main Attributes, cards like "Gozen Match", "Battle of the Elements", "Attention!" and "Unification" can not only expunge them off the Field but even keep it that way for quite some time, which can be better than using mass-removing staples like "Dark Hole" and "Torrential Tribute". Similarly, "Doom Donuts" and "Overworked" can also clean house since a "Fortune Lady"'s original ATK and DEF would both be 0.

"Fortune Ladies" tend to rely on summoning, as they must be summoned either from the Graveyard, by "Fortune Lady Dark", or from your hand (through cards like "Inherited Fortune"), or solely on the effects of "Fortune Lady Light". If the swarm starts too late, it can be very difficult to win. Against other swarm Decks, such as "Blackwings", "Future Visions" can slow down both Decks if you don't have "Fortune Lady Light". Likewise, if "Fortune Lady Dark" is somehow sent to Graveyard, the swarming is pretty much disrupted. Moreover, even if she's on the Field, cards like "Keldo", "Pot of Benevolence", "The Transmigration Prophecy", "Foolish Return", "Evilswarm Ouroboros", "Soul Release" and "Out of the Blue" can interdict "Fortune Lady Dark" from reviving any "Fortune Lady" sitting in the Graveyard.

Level reducing cards such as "Demotion", "Stygian Dirge", "Silent Strider" and "Mischief of the Yokai" can be odd choices to temporarily counter "Fortune Ladies" because lower Levels will spell lower ATK and DEF (even less than than their initial values after a "Fortune Lady"'s Summon if used early on any "Lady" other than "Light".)

Finally, "Number 33: Chronomaly Machu Mech" can deal "Fortune Lady" players a very expeditious end. Since a "Fortune Lady"'s original ATK and DEF would both be 0, it can jack up its offensive points to astronomical heights hastily whilst also seriously Burning the player (especially if its effect targets "Earth" or "Dark", the two strongest "Ladies" in terms of their base Levels.) ATK boosters like "Solidarity" and "Time Passage" only make "Machu Mech"'s potency against this Deck more of a debacle.

Reference

  • The Fortune Ladies were similar to Dark Pretty Cure 5 from Yes! Pretty Cure 5 and Bad End Pretty Cure from Smile Pretty Cure.
Six Attributes
This box: view · talk · edit DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Attribute Fields
(500 ATK▲/400 DEF▼)
Mystic Plasma Zone Gaia Power Molten Destruction Luminous Spark Umiiruka Rising Air Current
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
"B.E.S." Machine monsters Big Core Covered Core Big Core MK-2 Assault Core Crystal Core Tetran
Boosters (500 ATK▲/400 DEF▼) Witch's Apprentice Milus Radiant Little Chimera Hoshiningen Star Boy Bladefly
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Dharc
Dharc
None Yet
Greed
Aussa
Aussa
Avalanching Aussa
Kurogane
Hiita
Hiita
Blazing Hiita
Kurenai
Lyna
None Yet
None Yet
Hijiri
Eria
Eria
Raging Eria
Aoi
Wynn
Wynn
Storming Wynn
Miyabi
Chrysalis
Neo-Spacians
Contact Fusions
Pantail
Dark Panther
Dark
Mole
Grand Mole
Grand
Larva
Flare Scarab
Flare
Pinny
Glow Moss
Glow
Dolphin
Aqua Dolphin
Aqua
Chicky
Air Hummingbird
Air
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons (1/0/1000 Fiends) Starduston Yellow Red House
White
Blue Green
Empower Warriors Warrior
Spellcaster Summoners
None Yet
None Yet
Terratiger
White Tiger
Arnis
Vermilion Sparrow
Aether
Yellow Dragon
Hydrortoise
Black Tortoise
Ventdra
Azure Dragon
Equip Spells
(400 ATK▲/200 DEF▼)
Sword of Dark Destruction Invigoration Burning Spear Elf's Light Steel Shell Gust Fan
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Guardians
Guardian Weapons
Baou
Wicked-Breaking Flamberge
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma
Buttefly Dagger
"Elemental HERO" Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Monarchs
Mega Monarchs
Caius/Delg
Caius
Granmarg
Granmarg
Thestalos
Thestalos
Zaborg/Kuraz
Zaborg
Mobius
Mobius
Raiza
Raiza
Resonators
(below Level 4 Fiend-type tuners)
Dark Clock Flare Barrier Force Creation
"Shaddoll" Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct None Yet Wendigo
Six Samurai
Legendary Six Samurai
Irou
Shi En
Yariza
Kizan
Kamon
Mizuho
Zanji
Enishi
Yaichi
Shinai
Nisashi
Kageki
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro/Jet
Nitro/Jet
Road
Road
None Yet
Steam
Turbo
Turbo
Yang Zing Effect Monsters
Yang Zing Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an Suanni Chiwen
Baxia
Bixi Pulao

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