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Flamvell

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Flamvell
Rekindling-TF05-JP-VG
3 "Flamvell Babies".
Japanese

  • フレムベル
  • Furemuberu (Rōmaji)

French

  • Cloche de feu

Italian

  • Flamvell

Korean

  • 플레임벨
  • peulleimbel (romanized)

Spanish

  • Flamvell


Sets

Anime appearances


"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE Attribute monsters whose effects include burning away the opponent's Life Points and increasing each others attack points. Many of their effects are triggered when they inflict Battle Damage or destroy a monster as a result of battle. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. It is possible that they are used by Bob in Yu-Gi-Oh! 5D's, because he has "Flamvell Guard".

The "Neo Flamvell" sub-archetype was released in Duel Terminal - Pulse of the Trishula. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

Contents

Playing StyleEdit

A Deck using the "Flamvell" archetype will essentially be using FIRE monsters, most of which have 200 or less DEF. In this case, a Deck using these monsters will be able to utilize a great amount of FIRE support like the "Volcanic" archetype. However, since the total amount of "Flamvell" monsters currently released in the TCG is 15 ("Flamvell Grunika", "Flamvell Baby", "Flamvell Dragnov", "Flamvell Poun", "Flamvell Fiend", "Flamvell Archer", "Flamvell Commando", "Flamvell Firedog", "Flamvell Magician", "Flamvell Guard", "Flamvell Uruquizas"), in order to make a Deck out of it, there must be a great amount of cards that are not related to the "Flamvell" archetype. On the other hand, it is far easier to just use the current "Flamvell" monsters as support cards in other Decks. "Flamvell" monsters have lots of synergy with other Deck types and their trump card, "Rekindling", can get you up to 5 monsters at once. This could lead to various Synchro Summons, or if you have a "Flamvell Archer" handy you can tribute it, "Flamvell Baby", or "Flamvell Poun" in order to add 800 Attack to each one giving you a total of 3200 extra attack points. This could lead to victory in a single turn, or an OTK.


SpellsEdit

TrapsEdit

Extra DeckEdit

Deck TypesEdit

Red Nova FlamvellEdit

This deck uses the "Flamvell" cards to quickly summon Red Nova Dragon and/or Shooting Star Dragon.

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

Volcanic FlamvellEdit

Volcanic Flamvell uses the "Flamvell" cards to Swarm the field with Synchro Monsters and "Blaze Accelerator" to get rid of your opponent's monsters. Many FIRE/Pyro support cards are useful in these Decks, since all are FIRE, and most monsters are Pyro-Type.

MonstersEdit

SpellsEdit


Explosive FlamvellEdit

Explosive Flamvell uses "Flamvells" to swarm the field with Synchro Monsters and keep a strong field presence.

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit


Flamvell CounterEdit

The Flamvell Counter Deck utilizes the power of the Dark Counter Deck with the swarming capabilities of the "Flamvells". (Coincidentally, "Flamvell Counter" is also a card.)

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

Flamvell RemovalEdit

This Deck focusses on removing most of your opponent's Graveyard while keeping yours safe, as well as swarming the field with "Flamvells" and Synchro Monsters. You will also be milling so that you can activate "Rekindling" earlier on.

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

Your choice of Synchro or Xyz Monsters.

ZombievellEdit

This Deck's strategy is to mix "Flamvells" with Zombie-Type monsters, since some of the most beneficial Zombie-Type monsters in the game share 200 DEF, the same as a majority of "Flamvell" monsters. "Flamvell Poun" makes an excellent search card because of that, netting the player either an "Immortal Ruler", a "Spirit Reaper", or a "Plaguespreader Zombie" -- of which the latter two are must-haves for any Zombie-Type Deck. This also allows you to Synchro Summon monsters like "Archfiend Zombie-Skull" with ease, using the low-level "Flamvell Poun", "Spirit Reaper", and/or "Fox Fire" for the Synchro.

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

Extra DeckEdit

Your choice of Synchro or Xyz Monsters.

FlammillEdit

The Flammill Deck utilizes milling effects to quickly dump "Flamvell" monsters into the Graveyard in order to fuel "Rekindling" and thin the Deck. This Deck utilizes many one for one cards and generates massive card advantage. The trump card for this deck is "Rekindling", which can lead to an OTK. This Deck’s win conditions range from mass Synchro Summoning to straight up beatdown through the attack boosting effect of "Flamvell Archer", which at most can add 4000 Attack to your side of the field.

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

ScrapvellEdit

Scrapvell decks use "Flamvell" and "Scrap" monsters together, the "Flamvell" monsters being "Flamvell Firedog" and "Flamvell Magician" as well as allowing for use of "Horn of the Phantom Beast".

MonstersEdit

SpellsEdit

TrapsEdit

Extra DeckEdit

WeaknessesEdit

Since "Rekindling" plays a large part in most "Flamvell" Decks, "Vanity's Fiend", "Vanity's Ruler", "Vanity's Emptiness", "Jowgen the Spiritualist" and "Fossil Dyna Pachycephalo" kills this deck type. In addition to that, a Macro deck will destroy the strategy by making it impossible to use "Rekindling"'s effect to it's maximum extent. "Prohibition" can also prevent the use of "Rekindling", making it much harder to win. Lastly, "Necrovalley" can now stop "Rekindling" in the TCG since TCG/OCG rulings merged. Even if said card, didn't play much of a role, "Water Dragon" and possibly "Umi" can severly handicap "Flamvell" offenses.

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