Field Spell Card | |||
---|---|---|---|
| |||
Japanese |
フィールド | ||
Japanese (ruby) |
フィールドまほうカード | ||
Japanese (base text) |
フィールド魔法カード | ||
Japanese (romanized) |
Fīrudo Mahō Kādo | ||
Japanese (translated) |
Field Magic Card | ||
English |
Field Spell Card | ||
| |||
Lists |
|
Field Spell Cards, formerly Field Magic Cards (Japanese: フィールド
Most Fields center around boosting ATK and/or DEF for cards with Specific Attributes or Types. However, many Field Spells have other effects, such as recycling cards ("Madolche Chateau", "The Grand Spellbook Tower"), weakening your opponent's monsters ("Shien's Castle of Mist"), searching monsters and/or swarming the field ("Naturia Forest", "Shrine of Mist Valley", "Scrap Factory") or even preventing the Field from being swarmed ("Summon Breaker"). Most Field Spells affect all players, but some apply their effects only to your cards/side of the Field ("The Seal of Orichalcos", "Mount Sylvania").
Field Spell Cards must be placed in the Field Zone. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG, both players are able to control a single Field Spell Card. Before, it was only possible to have a single Field Spell Card active on either side of the field, and when another one was activated, the previous Field Spell Card would have been destroyed via Game Mechanics.
You may activate a Field Spell Card at any time during your Main Phase; any card that currently occupies that Field Zone must first be sent to the Graveyard in order to activate a new one. You can also choose to Set a Field Spell Card. Setting a Field Spell Card does not start a Chain. Activating a Field Spell Card (from your hand or by flipping it face-up) does start a Chain. A Field Spell needs to remain on the field to resolve, so their effect(s) are not applied if they are destroyed before they can resolve (for example, if "Mystical Space Typhoon" is chained to that Field Spell Card's activation).
In the Yu-Gi-Oh! Tag Force video games, Field Spell Cards can produce an animation on the Playing Field, such as a soaring bird for "Rising Air Current".
Example
Trivia
- "The Seal of Orichalcos" is the only Field Spell Card that can be activated only once per Duel.
- "Dragon Ravine" was the first and only Field Spell Card to have been Forbidden. It is now Semi-Limited.
- The "Ghostrick" archetype has the most Field Spell Cards of any Archetype, with 3 in total ("Ghostrick Mansion", "Museum" and "Parade").
- "The Sanctuary in the Sky" is mentioned in many card lores of "The Agent" monsters, but its effect does not support this archetype explicitly or directly.
- "Clear World" is the only Field Spell Card to have a Maintenance cost.