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Field Spell Card
| Field Spell Card | |||
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| Japanese (kanji and furigana) |
フィールド | ||
| Rōmaji |
Fīrudo Mahō | ||
| Japanese translated |
Field Magic | ||
| English |
Field Spell Cards | ||
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| Lists |
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Field Spell Cards (フィールド
Field Spell Cards must be placed on the Field Card Zone, and there can only be one in play (face-up) at any one time. If one is already active on either side of the field and another one is activated, the previous Field Spell Card is destroyed. You may activate a Field Spell Card at any time during your Main Phase; any card that currently occupies that Field Card Zone is destroyed. If you Set a Field Spell Card and your opponent already has one active, the opponent's Field Spell Card is neither destroyed nor negated . Setting a Field Spell Card does not start a chain. Playing or flipping a set Field Spell Card does start a chain. If a Field Spell Card is destroyed before it resolves on a chain, the previous field spell card is not destroyed. A Field Spell needs to remain on the field to resolve, so their effects are not applied if they are destroyed before they can resolve.
In Yu-Gi-Oh! Tag Force series, Field Spell Cards can produce an Animation on the Playing Field, such as soaring bird in Rising Air Current.
