|Field Spell Card|
|Japanese (kanji and furigana)||
Field Spell Cards
Field Spell Cards or Field Magic Cards (フィールド
Field Spell Cards must be placed in the Field Card Zone, and there can only be one in play (face-up) at any given time. If one is already active on either side of the field and another one is activated, the previous Field Spell Card is destroyed via Game Mechanics. (This will no longer be true in the OCG from March 21st 2014; both players will now be able to control a single Field Spell Card.)
You may activate a Field Spell Card at any time during your Main Phase; any card that currently occupies that Field Card Zone is automatically destroyed beforehand via Game Mechanics. If you Set a Field Spell Card and your opponent already has one active, the opponent's Field Spell Card is neither destroyed nor negated. Setting a Field Spell Card does not start a Chain. Activating a Field Spell Card (from your hand or by flipping it face-up) does start a Chain. If a Field Spell Card is destroyed before its activation resolves in a Chain, the previous Field Spell Card is not destroyed (for example, if "Mystical Space Typhoon" is chained to that Field Spell Card's activation). A Field Spell needs to remain on the field to resolve, so their effect(s) are not applied if they are destroyed before they can resolve.
- "Dragon Ravine" was the first, and currently is the only, Field Spell Card to be Forbidden.
- The "Ghostrick" archetype is the one that have more Field Spell Cards, having 3 ("Ghostrick Mansion", "Museum" and "Parade").
- Also, they are the only Spell Cards that offer support to the archetype.
- "The Sanctuary in the Sky" is mentioned in many card lores of "The Agent" monsters, but its effect does not support this archetype explicitly or directly.