"F.A.", short for "Formula Athlete" (F.A.フォーミュラアスリート Fōmyura Asurīto) is an archetype of WIND Machine monsters. It is one of two formerly TCG-exclusive archetypes that debuted in Code of the Duelist[1][2], the other being "Vendread".


The archetype is based on a futuristic motor racing theme, with some elements referencing the motorsports events such as Formula One or Grand Prix Motorcycle racing. So far, all monsters of this archetype have original 0 ATK.


F.A. Level-based effect
Standard New when at Lv. ≥ 7
Hang On Mach Unaffected by activated effects of monsters whose original Levels/Ranks are lower than current Level. Any card that would be sent to the opponent's Graveyard is banished instead.
Motorhome Transport At Level 11: Cannot be destroyed by battle or card effects. At Level 13: Can Special Summon F.A. Monsters from your GY once per turn.
Sonic Meister Cannot be destroyed by battle against monsters whose original Levels/Ranks are lower than current Level. Can make up to 2 attacks on monsters during each Battle Phase.
Turbo Charger Opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks or effects, except this card. Opponent's monsters cannot activate their effects until the end of the Damage Step when an F.A. monster battles.
Whip Crosser Opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Opponent cannot discard or send cards from their hand to the Graveyard to activate a card effect.
F.A. Support effects
Level manipulation Other
Auto Navigator Target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand.
Dark Dragster Once per turn: Can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target. Must first be Special Summoned(from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone.
Dawn Dragster Once per turn (Quick Effect): Can negate Spell/Trap Card/Effect by reduce this card's level by 2, and destroy that. Inflicts piercing battle damage.


Card Origin
F.A. Circuit Grand Prix Racing circuit
F.A. Off-Road Grand Prix
F.A. City Grand Prix
F.A. Dead Heat Dead heat
F.A. Downforce Downforce
F.A. Overheat Overheating
F.A. Pit Stop Pit stop
F.A. Test Run Shakedown
F.A. Winners Winning event

Playing style

Similar to the "Fortune Lady" archetype, the "F.A" monsters get stronger the higher their Levels. All non-Tuner monsters revealed thus far gain 300 ATK x their own Level and have effects and support cards that increase their Levels further. The Main Deck non-Tuner monsters also gain a new effect when at Level 7 or higher. And the tuners can search a F.A. Field Spells.

Recommended cards

Official Decklists

Konami's "F.A" deck [3]


  1. "Yu-Gi-Oh! TRADING CARD GAME (KONAMI Europe)". Konami. July 13, 2017. Retrieved July 13, 2017.
  2. "The Organization | [COTD] The F.A. Arrive". YGOrganization. July 13, 2017. Retrieved July 13, 2017.
  3. !"F.A. Deck Recipe". Konami. September 15, 2017. Retrieved September 15, 2017.