Emma is a tall young woman with fair skin. She has long pink hair with lavender bangs and pink eyes. She also wears reddish-pink lipstick. She wears a black and dark violet motorcycle outfit with a pink t-shirt underneath with purple stripes going across her body, a black belt at the waistline, kneepads and a deckbox holstered on her right thigh. She also wears a black choker, black and purple boots and sports black fingerless gloves on both of her hands.
As Ghost Girl, Emma's bangs, eyes, and part of her hair change from lavender and pink to gray. She wears a black mask that covers the lower half of her face which is connected to her black short-sleeved undershirt. Her outfit is a one-piece outfit resembling her real world suit: a black and dark violet vest with a zipper and shorts with mauve lining, matching stockings and black and grey boots. She retains her belt, deckbox and her gloves are shorter and have cuffs.
When Emma uses her skill, Secret Cure, the mauve parts of her outfit glow pink.
After the creation of NEW LINK VRAINS, Emma's outfit as Ghost Girl has been redesigned: she no longer wears her mask, her collar has been changed, her mauve stripes are now hot pink, her gloves have been altered and, along with her belt, are now dark purple. Part of her sides are now white, she has shoulder pads, the belt buckle is now in the shape of a gold and dark olive "G" with a similarly colored diamond where her zipper was.
While at home, Emma wears a white t-shirt under a pink-lined, dark purple short-sleeved, hooded shirt and matching shorts, also resembling her motorcycle suit. It appears she is usually barefoot.
She is shown to be a mercenary Duelist/hacker for hire. She is cunning, playful, devious and skilled as shown when she trapped Playmaker. She also appears to have an interest in Playmaker. Emma shows little concern over which side of a conflict she takes as long as she gets paid and is even willing to backstab people she's worked with before. She prefers showing her clients proof that she indeed has the data they want before giving them the full archives as a show of trust.
Emma studies her opponents and surroundings carefully and makes close and precise assumptions to their moves. Thus, she uses this knowledge as she sees fit.
Emma does show some legitimate concern for Akira Zaizen though, informing him of her plans if she feels it will benefit him as well. This also extends towards his younger sister, Aoi Zaizen, as well, showing a particularly soft spot for her, encouraging her to take action when needed.
Inside LINK VRAINS, as a treasure hunter, she has equipment which helps her. She has a built-in rope feature in her Duel Disk, allowing her to swing. She also has "fire flys" which scan the areas and tell Emma where to go. She also has a knife which allowed her to cut through a virtual barrier.
Emma is an English name which means whole or universal and shares same katakana as Japanese Name Ema. Bessho has no particular meaning on it own but is homophonous with the word "bessho" (別称) which means alias, pseudonym, pen name, or nom de plume.
Three years ago, Emma was in a team with Blood Shepherd and Akira Zaizen. Together, they rode in a cyberspace to track down a hacker, who promised to hurt them with a program. Akira and Ghost Girl pondered what to do, but Blood Shepherd gave the hacker three turns before surrendering. The hacker thought he was bluffing, but Blood Shepherd snapped his fingers. On the third turn, Ghost Girl and Akira charged, only to see Blood Shepherd continued hiding, for he intended them to be decoys. The hacker emitted a net to capture Ghost Girl and Akira, and just as he went to attack, Blood Shepherd started shooting at him. The hacker was defeated, but the program to hurt them started falling to Ghost Girl. Blood Shepherd pushed Emma out of the way and shot the program, which exploded. Akira and Ghost Girl were fine, but were angry at Blood Shepherd for being used a decoys. Blood Shepherd simply stated his mission was over, and logged out. While Akira was furious, Ghost Girl realized Blood Shepherd knew her real name, Emma.
While riding her motorcycle, Emma met up with Akira Zaizen, who requested her help in finding information about Playmaker, who had become a popular figure in the city. She agreed as she was also interested in him. Emma was again seen in LINK VRAINS observing the duel between Playmaker and Blue Angel.
She was present in the hospital when Akira learned of his sister, Aoi Zaizen's condition. At some point, Emma was hired by SOL Technologies and reported to them about Aoi being Blue Angel. She later met with him to discuss trapping Playmaker. Akira was also aware that Emma worked for other people. Emma then masqueraded as Blue Angel and successfully lured Playmaker to LINK VRAINS. He confronted her knowing that she was deceiving him, she then proceeded to trap him and witnessed Akira's interrogation and torture of Playmaker. She was then surprised by the appearance of Varis and his ability to control Data Storms. Per Akira's orders, Ghost Girl went after Varis and Playmaker with a camera to film their Duel. She was intrigued at how Playmaker performed three Link Summons at once, and was shocked at Varis' power to summon a Data Storm and "Topologic Bomber Dragon". As Varis and Playmaker went inside the Data Storm, Ghost Girl was unable to enter it, and her camera stopped recording.
Ghost Girl admitted she could log out of LINK VRAINS to create a program to enter the Data Storm, but she would not be able to return to the network. To find more about how Yusaku was doing, Kolter created a path for Ghost Girl to enter the Data Storm. Ghost Girl was intrigued, seeing Playmaker had an ally they never knew about. She went through the path, wishing she could discuss more on this program. Nevertheless, after arriving inside the Data Storm, Ghost Girl watched Varis and Playmaker's Duel, with her cameras recording it. While watching their Duel, Ghost Girl noted how Playmaker's next turn would decide the outcome. She noted how Playmaker made his attack and Varis countered it. She heard how Playmaker wanted revenge for what had happened 10 years ago. This intrigued her, hearing the connection with SOL Technologies. With Varis' defeat, Ghost Girl returned to Akira, and watched as Playmaker used the virus-removal program on Blue Angel. The latter disappeared, as Ghost Girl told Akira that she successfully logged out. Playmaker left without Akira being able to thank him, which impressed Ghost Girl for his cool attitude. After logging out, Ghost Girl had Isomaki drive Akira to the hospital to meet up with his sister. A few days later Emma ran into Café Nagi and met Shoichi, but neither recognized each other as either "Ghost Girl" or "Playmaker's assistant". After ordering a coffee and two chili dogs, she said she was interested in Dueling Playmaker, raising Yusaku's interest. Later she logged into LINK VRAINS and met with Frog and Pigeon regarding a interview they had asked "Ghost Girl" to do for them. She gave them the answers to their questions as well as all the information she had gathered about Playmaker for a very expensive price. The information she gave the two reporters would've allowed them to make a big scoop regarding everything Playmaker has done and vital information about the Ignis, but Yusaku and Shoichi deleted the scoop while cleaning files involving Playmaker.
Emma was doing research on Playmaker, recalling his ability to obtain monsters from the Data Storm and noted how that is a Skill ordinary people cannot use. She wondered if Playmaker could do this sort of thing because of his connection with the Data Storm, a connection she believed to be related to that incident ten years ago. She went to hack SOL Technologies' data bank, to find out more, by creating a backdoor program. However, a Data Storm protected the database. Suddenly, she gasped and immediately shut down her computer. Despite her failure, she swore not to give up, considering her interest in Playmaker's history. At the bridge, Akira spoke to Emma, who noted even if Akira was involved in saving LINK VRAINS, he was still demoted. Akira was not displeased, since his wish to cure Aoi was fulfilled when Playmaker gave out the virus removal program. Emma stated Akira was replaced by his former boss Kitamura, whom Akira believed to be the one making the Duelist army that used AI, and would do anything to get results. Emma wished to know about Playmaker's incident ten years ago but since Akira knew nothing about it, she decided to make her search on her own, by hacking into SOL Technologies' data bank. Akira was shocked, but Emma claimed this was just to make connections with that company. Akira asked of her to give such data to him, but Emma stated she was not forced to do so, claiming he could pay her. Akira refused, and Emma grew disinterested of Akira. She left, claiming Playmaker could buy such data to know more about the ten-year-past incident. Back at her house, Emma remembered how someone created a path for her to enter the Data Storm during Varis and Playmaker's Duel. She analyzed that program, and sent the message to its writer.
Shoichi and Yusaku read the message she left on a forum, in which she challenged Playmaker to a Duel, betting her access to the SOL Technologies' data bank and Playmaker's Ai. Yusaku accepted her challenge, and Shoichi wrote the message to Emma. She quickly responded to the message by logging into the LINK VRAINS, as Ghost Girl. There, she quickly met up with Playmaker, and showed him her program she set as a stake for the Duel. Playmaker wondered why wouldn't she access the data bank, and was told Ghost Girl wanted his Ai, so she could sell it to the SOL Technologies. She admitted she grew more interested in Playmaker after his latest Duel, and wanted to battle him as a cyber treasure hunter. Despite Ai's warnings, Playmaker accepted her Duel, as the two rode off on the Data Wind. In her first turn, Emma summoned "Altergeist Marionetter" and Set two cards. Playmaker had his "Cyberse Wizard" attack, but was stopped by Ghost Girl's "Altergeist Kunquery". Despite his attack, Ghost Girl was intrigued how he dared to attack, despite her Set cards. Ghost Girl Summoned another "Altergeist Marionetter", Set another card, then Link Summoned "Altergeist Primebanshee". She swapped one of her "Altergeist Marionetters" for "Altergeist Meluseek". Ghost Girl ended her preparations, and aimed to defeat Playmaker before he could use his Skill. As Ghost Girl initiated the Battle Phase and claimed she would win in that turn, Ai laughed, as she would make 2400 LP damage. Both Playmaker and Ghost Girl scolded Ai for such thinking; Playmaker claimed no Duelist would make that simple math error, making Ghost Girl wonder why everyone was after "this dumb AI". Regardless, "Altergeist Meluseek" attacked directly and sent "Cyberse Wizard" to the GY, allowing "Altergeist Marionetter" to attack directly, and allowing "Altergeist Primebanshee" to do so as well. Ghost Girl smiled, feeling her dreams grow larger, and ordered Playmaker to brace himself for his defeat.
Ghost Girl had "Altergeist Primebanshee" attack Playmaker directly. To prevent that, Playmaker Special Summoned "Lockout Gardna". Seeing that Ai was merely pretending to be sad, Ghost Girl knew they would have enough LP to use Storm Access, and opted not to attack. On Playmaker's turn, Ghost Girl swapped "Altergeist Meluseek" with "Altergeist Silquitous", by using the effect of "Altergeist Primebanshee", and also added an "Altergeist Kunquery" to her hand. Playmaker attempted to destroy her ace by Tributing "Backlinker", but was prevented by Ghost Girl's "Altergeist Protocol". Ghost Girl claimed she could anticipate their every move: Playmaker attempted to revive Backlinker with "Striping Partner", but was stopped by "Altergeist Silquitos". Using "Lockout Gardna", both effects were negated, though Ghost Girl had one final trap prepared. She noted how Playmaker was an interesting person, as she suspected. Playmaker Link Summoned "Underclock Taker" and tried to weaken "Altergeist Primebanshee". Ghost Girl countered that with "Altergeist Camouflage", and protected "Altegeist Primebanshee" from attacks, stating Playmaker had reached his limits.
Playmaker paid 1000 LP to activate the effect of "Balancer Lord", making him eligible to use Storm Access. Ghost Girl refused to let him activate the Skill and used Secret Cure to increase both of their LP. Playmaker Special Summoned "Scan Doll", and paid 1000 LP to use "Altergeist Protocol" on "Altergeist Silquitos". However, Ghost Girl believed he simply forgot about "Altergeist Kunquery" she still had in her hand. Playmaker used Storm Access, but Ghost Girl went with him into the Data Storm. However, she lost control of her D-Board and was saved by Playmaker, which surprised her. Playmaker reminded her their Duel was not over yet and let her go back on the D-Board. Outside the Data Storm, Ghost Girl thanked Playmaker, but stated that had nothing to do with the Duel. Playmaker brought out "Excode Talker", and prevented Ghost Girl from using two of her remaining Monster Zones, thus sealing "Altergeist Kunquery's" effect. Ghost Girl was in shock with her monsters being unable to attack and was defeated by "Excode Talker's" two direct attacks. At the end of Duel, Ghost Girl watched the moon. Ai stated that was just data, though Ghost Girl replied dumb AI-s couldn't understand this feeling. With her defeat, Ghost Girl gave the backdoor link to Playmaker. She bid him farewell and walked away. Frog and Pigeon were recording the Duel, but Ghost Girl deleted that info, wishing that Duel to be a secret.
In LINK VRAINS, Ghost Girl told Akira how she gave the program to Playmaker. Akira was furious, wondering what was Ghost Girl thinking. As a digital butterfly flew near them, Ghost Girl defended herself, reminding Akira also wanted to know more about the data in the mother computer, but had no authority after his demotion. Ghost Girl claimed that Kitamura would be held responsible, and would make his attempt to stop Playmaker. Akira noted if Playmaker was the decoy, nobody would notice their activities, and he grew more interested in his company's activities. Akira wished everything would go as planned, and logged out. Ghost Girl, however, stated the digital butterfly was actually Blue Angel, and offered her a chance to restore her reputation. Later, Akira and Emma were watching Playmaker's infiltration in the system on the latter's computer. Seeing Kitamura sent two AIs to Duel Playmaker, Akira and Emma logged into LINK VRAINS, and went deeper to access the data bank.
Ghost Girl was glad Blue Angel came to the mother computer system, but Akira, shocked at this, thought Ghost Girl had some involvement. He went to save her, but Ghost Girl reminded him this was their only chance to find more about the incident, and pointed out Blue Angel was not a mere child. The two continued on, intending on reaching the data bank before Playmaker did. The two went through a light, where the data bank was located. They saw a pedestal with golden pillars, where the data about 10 years ago was located. Inside, Ghost Girl obtained a data diamond, and hid when Playmaker arrived. She asked Akira to hide as well, but he refused, even if she warned him he would spoil their plan. When Playmaker questioned Ghost Girl and Akira about why they were in the data bank, she explained they, were after the data as well. Ai thought Ghost Girl lost on purpose to hand them the backdoor route, but Ghost Girl corrected it that she still had the opportunity to obtain Ai. Regardless, she was fine with either outcome, making Ai curse her for being so cunning, which Ghost Girl took as a compliment. Akira challenged Playmaker, as the only way to stop him. Ghost Girl anticipated this, and noted Akira's deck was very tough. Seeing "Tindangle Angel" and "Tindangle Hound", Ghost Girl compared them to Akira and Aoi - if Akira, who protects his sister, was to fall, Aoi was there to bring him back up - a bond that cannot be broken.
Ghost Girl complimented Akira for summoning "Tindangle Acute Cerberus" during Playmaker's turn, as she continued watching the Duel. She noted Akira's cards protected his monsters, and that he would either win with "Gergonne's End" or by inflicting damage on Playmaker. When Playmaker withstood by using "Cynet Backdoor", Ghost Girl thought Playmaker would have a direct attack on Akira. Akira prevented this with "Euler's Circuit", and Ghost Girl thought he could deal 4500 LP damage with "Gergonne's End" on his next turn, and believed Akira would win. Still, Playmaker's "Firewall Dragon" defeated "Tindangle Acute Cerberus", and lowered Akira's LP to zero. Ghost Girl was impressed by Playmaker, seeing nobody could calm his desire for revenge. With Playmaker logged out, Ghost Girl wished the Zaizens to be nice to each other, and logged out as well. Riding her motorcycle, she wondered who would buy the data she acquired.
Ghost Girl was in LINK VRAINS, when an eclipse blocking the virtual sun happened. She suspected the Knights of Hanoi were behind this, and thought of this as a new threat. At her hideout, Emma watched how Kitamura's army confronted the Knights of Hanoi. Emma was at a local café watching Gore duel a Knight of Hanoi on the news, as well as hearing the news that Blue Angel had not appeared in LINK VRAINS for some time. She met Aoi at Den City High School, telling her that she knew her identity as Blue Angel. At a nearby bridge, Emma asked if Aoi was done with her online persona, and then tells her that if she couldn't take full responsibility for her actions and only wanted to do things to please herself, then it would be fine if she stopped being Blue Angel. After the discussion, Emma rode away on her motorcycle, asking herself why she did that.
Akira met up with Emma, reporting with the Knights of Hanoi gone, peace returned to LINK VRAINS. Emma wondered if Akira came here just to tell that, who reported despite the victory, SOL Technologies have been looking for more employees. Akira reminded that Knights of Hanoi wouldn't retreat that easily, and Varis was still out loose. Emma felt something was going on, in this peaceful era. This motivated Emma to search through LINK VRAINS for a treasure, and promised to sell it to Akira. Akira asked for a discount, as Emma promised to think about it. Later, Ghost Girl appeared in LINK VRAINS for her treasure hunt. She emitted data fireflies to help her in this search. She found Playmaker and Ai, who traced her data fireflies. Ghost Girl admitted she had a tip from someone about something going on in LINK VRAINS, and finding Playmaker, noted the tip was true. Ghost Girl admitted the data fireflies lead her to treasure, and were reliable, too. Playmaker warned her the path ahead was dangerous, and advised her to log out. Ghost Girl thought Playmaker would steal her treasure, explaining the greater the danger, the greater the reward. The data fireflies opened a path, though which Ghost Girl entered, and Playmaker joined in, too. The two walked in a data sewer, through which many unimportant data flew to a reprocessing plant. Playmaker was surprised Ghost Girl knew of this, who explained she was a treasure hunter that visited many virtual worlds. Finding a fork in the path, Ghost Girl saw her data fireflies went to the path on the right.
Ai thought they could settle this with a game, which amused Ghost Girl, who credited the AI. Ai explained he had a name, and Ghost Girl thought his name was just a pun. Ghost Girl told the one that chose the "lovelier" card from her Deck could choose the path. Ai was confident in his skills, but had his doubts that Ghost Girl could cheat, who told there wasn't anything beneficial in that. Ghost Girl shuffled her Deck, and let Ai draw a card. Ai declared "Destiny Draw", only to choose "Fake Trap". Ghost Girl claimed the card was nothing her favorite, and didn't even choose to draw a card. She bid farewell to Ai and Playmaker, going to the path on the right. Ghost Girl continued, and saw the path led to the reprocessing plant, protected by a force field. Using a knife, Ghost Girl cut her way through, and found a big pulsing thing. She had her data fireflies gather information on the thing. She found out lots of energy poured into the thing. Using a rope, Ghost Girl went to a different position, only to find Varis, who was surprised by her arrival. Varis noted Ghost Girl was snooping again, who promised to leave. However, Varis raised the barrier, stating he can't let her leave this place. Ghost Girl used the rope to reach a different exit, but Varis barred the exits. Ghost Girl questioned Varis what would he do with her after she would be captured, suspecting she would be in trouble. Varis offered her a Duel to shape his Deck out, allowing her to leave if she would win. Ghost Girl attempted to leave, but Varis pointed out logging out was disabled. Being forced to Duel, Ghost Girl started off by summoning "Altergeist Marionetter" and setting "Altergeist Manifestation".
Ghost Girl was surprised to find Varis in the reprocessing plant, but swore to defeat him to inform others about what was going on. Ghost Girl noted Varis did not bring an AI for his Duel Disk, as Varis stated trusting an AI is foolish. Ghost Girl remembered Varis spoke that Ignis would destroy the world, but Varis ignored her, considering her as a mercenary that would not understand that. Ghost Girl reminded herself of Varis' ace, and noted the longer the Duel lasted, the more she would be at a disadvantage. Varis quickly brought out "Topologic Bomber Dragon", as Ghost Girl sensed Varis wanted to quickly end the Duel. "Topologic Bomber Dragon" attacked Ghost Girl's "Altergeist Marionetter". To prevent this, Ghost Girl played "Altergeist Kunquery" to seal off its effects. Ghost Girl questioned Varis about the energy sphere, and Varis simply replied something unimaginable was bound to happen. Ghost Girl, using "Altergeist Silquitous", returned "Altergeist Protocol" to remove "Topologic Bomber Dragon" from the field, displeasing Varis. Ghost Girl made her offense by Link Summoning "Altergeist Primebanshee" and reviving the "Altergeist Kidolga" she used as a Link Material for the latter's Summon, by using "Altergeist Materialization". Ghost Girl's "Altergeist" monsters attacked Varis directly, dropping his LP to 400, and even took Varis' "Twin Triangle Dragon" to defeat him.
Ghost Girl gloated in her victory, but Varis called her a fool. Playing a Trap Card, Varis negated the attack and destroyed all of Ghost Girl's Link Monsters. Ghost Girl realized Varis could've simply played his card earlier to avoid damage, and all of that was just so he could activate his Skill. Varis mocked her for not being able to predict that, while Ghost Girl returned her "Altergeist Marionetter" to her hand. To prevent Varis from using his Skill, Ghost Girl activated her, Skill, Secret Cure, to at least raise Varis' LP. Much to her displeasure, she drew the 0 ATK "Altergeist Kunquery". Varis continued mocking her, stating luck has abandoned her. Ghost Girl planned her strategy to deal with Varis' effects and attacks by using "Altergeist Protocol". Varis Set Ghost Girl's card with "Red Reboot", at the cost of halving his LP for using it from his hand. He also let Ghost Girl set a Trap Card from her Deck, but she was unable to use any Trap Cards during his turn. Ghost Girl still hoped in having the LP and field advantage, but Varis mocked her, claiming only darkness awaited her, from which she could not escape from. Varis used his own Skill, Storm Access, to obtain a new Link Monster, which emitted from the purplish sphere. Varis Link Summoned his new monster, "Topologic Trisbaena", and used it to defeat Ghost Girl, who screamed as she fell off her D-Board. Playmaker swore to save her, but Ghost Girl claimed she was too pathetic for a professional. Instead, she gave Playmaker the data she acquired. Ghost Girl glowed with a red light, and started vanishing. She warned Playmaker about Varis and his new card before disappearing.
With Varis' defeat, Playmaker stopped the Tower of Hanoi, which emitted the data back. Thus, Emma woke up from her coma.
Ghost Girl, wearing a new outfit, watched over the new LINK VRAINS. She assumed there were new treasures around to explore. She was surprised to find out Playmaker was a wanted man in LINK VRAINS. Later, Brave Max accidentally bumped into her, and apologized. Ghost Girl was amused by his name, as Brave Max claimed he was Playmaker's best friend. Ghost Girl advised him not to mention that, due to his bounty. Brave Max assured her he would defeat them, and Ghost Girl bid him farewell. She met up with Blood Shepherd, who hit a LINK VRAINS avatar for annoying him. She noted he took the call of SOL Technologies for a bounty hunter, which she declined, believing she owed Playmaker her life. Blood Shepherd called her weak for turning down the offer. She replied she didn't base her choices solely on money, to which Blood Shepherd believed it is what made him a pro. Regardless, he proclaimed that she stayed away from him, else she would be his enemy, too. Eventually, she noticed Playmaker came to LINK VRAINS, but wondered why would he log in. She was concerned for Playmaker's well being, seeing he faced a strange new foe. Much to her surprise, she saw a person with a new Ignis, and wondered who he was. When Soulburner summoned another copy of "Salamangreat Heatleo", Ghost Girl wondered about the Reincarnation Link Summon the guy conducted. Later, she and Aoi met with Akira at a gazebo. Eventually, Emma sent the info from Akira to Kolter about a gate to the restricted area in LINK VRAINS.
Akira explained there were six Ignis created from the Lost Incident, one of which was Ai, Playmaker's AI. Since their Cyberse World was attacked, the Ignis have disappeared, so Akira asked of Emma to find the missing Ignis. Emma reminded that Akira hired bounty hunters to track Playmaker down, but realized Akira wanted to find Ignis without SOL Technologies' permission. Akira showed an entrance to the restricted area, where the figure that had went to after attacking Playmaker. Since the team that Akira had sent to investigate never returned, Akira asked of Emma to go there and find the Ignis. Emma assumed Akira wanted to bargain with SOL Technologies to sell the Ignis. Aoi defended that her brother would never do that, who wanted to know of Ignis' intentions and capabilities. Emma accepted, under the condition of three times the ordinary payment, since she would become a target of bounty hunters. Akira complied, and gave Emma a program that would force her to log out in dire circumstances. Much to Emma's disapproval, Aoi obtained the program and wanted to head with Emma, too. Emma believed Aoi would slow her down, who only wished to help her brother find the truth about the Ignis. Emma sighed, while Akira reminded the importance of finding the Ignis, for the sake of humanity, and to return safely, for his sake. He noted they won't be able to communicate past the restricted zone, and wished the girls luck in their mission.
The two went to Emma's hideout, where they logged into LINK VRAINS. Inside LINK VRAINS, Blue Angel and Ghost Girl watched as Blood Shepherd confronted Playmaker. They focused on entering the restricted area, and had activated Ghost Girl's stealth program to bypass the surveillance. They made pass by the security devices, which impressed Blue Angel, who noted it is why her brother had trust in Ghost Girl. Blue Angel wondered why the bounty hunters were not after them, and was told they were hunting Playmaker down. Ghost Girl revealed she gave the info to the access to the restricted zone to Playmaker, to let him access the zone after dealing with the bounty hunters. Once they crossed the barrier, the girls removed their stealth programs, and Blue Angel changed her outfit. Blue Angel exclaimed this was a secret mission and could not wear her regular outfit, so Ghost Girl, noting her maturity, dubbed her as Blue Girl. She also asked about Blood Shephard, whom Ghost Girl described as a troublesome man that would not let go of his target. Blue Girl noted Ghost Girl knew Blood Shepherd, and was told even Akira knew him three years ago from a mission. Blue Girl noticed Ghost Girl remained silent for a moment, who simply replied that Blood Shepherd would do anything to win, and if Playmaker would to lose, his Ignis would be taken to SOL Technologies.
Blue Girl and Ghost Girl followed Playmaker and Soulburner. The two ladies passed through the "gate"; Akira, who lost their signal, prayed for Aoi's safe return. The two arrived to canyon area, and were engulfed by the winds. Blue Girl lost focus - she crashed and fell down. Ghost Girl launched a rope for Blue Girl to hold onto and land down safely, enough for the two to seek refuge in a cave. Blue Girl believed the winds were what kept the research team away, but Ghost Girl was more concerned that they lost sight of Playmaker. As the two started wondering what to do, Blue Girl received a signal from the research team. She went to find them, making Ghost Girl sigh, thinking she'd have to charge extra cash. The two continued through the wind territory, and found the unconscious research team in a cave. Blue Girl noted they must've crashed, could not log out or even send a distress signal. Blue Girl went to use the emergency log out program to save one of the men, and asked Ghost Girl to do the same. The latter refused, reminding the program was in case of an emergency, and that their mission was to find the Ignis, rather than save the research them. Blue Girl exclaimed this was an emergency, and saving lives was a greater priority.
She noted that she was still inexperienced, and she got others into trouble due to her own mistakes by facing Spectre. She believed to have enough power to take on problems, but instead had to be rescued. Blue Girl exclaimed this time, she wanted to save others and grow stronger. Ghost Girl, despite her better judgement, passed her own program to the research team, forcing the two to log out. After the research team disappeared, Blue Girl thought they should find their own way to escape, but Ghost Girl pointed out they came too far to retreat. She bet her pride as a treasure hunter to succeed the mission, and Blue Girl approved of that. Eventually, Playmaker and Soulburner intercepted Ghost Girl and Blue Girl. Blue Girl still thanked Playmaker for his victory over the Tower of Hanoi, but still wanted to Duel him. Playmaker didn't recognize Blue Girl, until realizing she had been known as Blue Angel. Soulburner complimented her new appearance and thought of changing his own appearance, but was displeased when Flame reminded nobody knew him. Ghost Girl noted Soulburner was the victim of Lost Incident, but asked why did he team up with Playmaker. Playmaker replied they were to collect some consciousness data, which made Ghost Girl remember something about Bohman.
Blue Girl stated that Ghost Girl and her came to find an Ignis, to have her brother analyze it. Soulburner noted not only bounty hunters were hired, and replied that they would not hand Ignis over to SOL Technologies, since they were also involved in the Lost Incident. Instead, Blue Girl demanded the two to hand Ignis over, since they were still under SOL Technologies' property. Ghost Girl was surprised by Blue Girl's demand, and was told they could use Ignis to find others of their kind. Soulburner and Blue Girl were eager to Duel, as the former even wished to battle one of LINK VRAINS' heroes. Ghost Girl went after Playmaker, but Ai summoned a Data Storm to distract her. Ghost Girl watched the two Duel, noting Blue Girl has improved herself. She became shocked, however, how Soulburner used her "Trickstar Divaridis" to Fusion Summon his own monster. When Blue Girl was defeated, she was forced to log out. Ghost Girl confronted Soulburner, who explained the program activated to make her log out. Ghost Girl wanted to face Soulburner, but saw he was weakened from the last Duel. Instead, Flame showed a copy of the program that forced Blue Girl to log out. Ghost Girl took the program, thinking Flame is more charming than Ai. She logged out, proposing to meet someday. Flame, however, blushed at Ghost Girl's charming words.
Emma uses an "Altergeist" Deck. Her main tactic seems to swarm her field with monsters in order to set up various combos with Trap Cards. She tends to use the effect "Altergeist Marionetter" to set Traps directly to her field from her Deck, but will also use hand traps unexpectedly, such as the effect of "Altergeist Kunquery", even when she has multiple face-downs on the field. Furthermore, she uses the effect of "Altergeist Primebanshee" to swap out her monsters for ones in her Deck, giving her various advantages over her opponents, depending on the moves that they make. As noted by Ai, this gives her a very solid wall of defense.
- ↑ 1.0 1.1 Yu-Gi-Oh! VRAINS episode 3: "First Contact"
- ↑ 2.0 2.1 Yu-Gi-Oh! VRAINS episode 8: "The One Who Commands the Wind"
- ↑ 3.0 3.1 3.2 Yu-Gi-Oh! VRAINS episode 30: "Doorway to the Abyss"
- ↑ 4.0 4.1 4.2 Yu-Gi-Oh! VRAINS episode 53: "Bounty Hunter Blood Shepherd"
- ↑ Yu-Gi-Oh! VRAINS episode 7: "Hanoi's Angel"
- ↑ Yu-Gi-Oh! VRAINS episode 9: "Enemy I Was Seeking"
- ↑ Yu-Gi-Oh! VRAINS episode 10: "Impact! Cyberse Vanishes"
- ↑ Yu-Gi-Oh! VRAINS episode 11: "Roar of the Magazine Varreload"
- ↑ Yu-Gi-Oh! VRAINS episode 12: "Impregnable Defending Dragon Firewall"
- ↑ Yu-Gi-Oh! VRAINS episode 13: "Battle Record"
- ↑ 11.0 11.1 Yu-Gi-Oh! VRAINS episode 14: "Ghost Girl's Invitation"
- ↑ 12.0 12.1 Yu-Gi-Oh! VRAINS episode 15: "Altergeist that Hides in the Darkness"
- ↑ Yu-Gi-Oh! VRAINS episode 16: "Infiltrate SOL's Cyber Fortress"
- ↑ Yu-Gi-Oh! VRAINS episode 17: "Flawless AI Duelist"
- ↑ Yu-Gi-Oh! VRAINS episode 18: "Wound Etched Into His Heart"
- ↑ Yu-Gi-Oh! VRAINS episode 19: "The Incident Buried in the Darkness"
- ↑ Yu-Gi-Oh! VRAINS episode 20: "Unyielding Justice"
- ↑ Yu-Gi-Oh! VRAINS episode 22: "Blackened Sun"
- ↑ Yu-Gi-Oh! VRAINS episode 24: "Dark Mask's Burden of Fate"
- ↑ Yu-Gi-Oh! VRAINS episode 25: "Virus Deck Operation"
- ↑ 21.0 21.1 Yu-Gi-Oh! VRAINS episode 31: "The Final Trigger"
- ↑ Yu-Gi-Oh! VRAINS episode 46: "The Circuit That Draws the Future"
- ↑ Yu-Gi-Oh! VRAINS episode 47: "Playmaker Returns"
- ↑ Yu-Gi-Oh! VRAINS episode 48: "Judgment Arrow"
- ↑ Yu-Gi-Oh! VRAINS episode 49: "Duelist Clad in Flames"
- ↑ Yu-Gi-Oh! VRAINS episode 50: "Transfer Student Takeru Homura"
- ↑ 27.0 27.1 27.2 Yu-Gi-Oh! VRAINS episode 55: "To the Unknown World"
- ↑ Yu-Gi-Oh! VRAINS episode 56: "Blue Girl's First Battle!"
- ↑ A second copy is added to her hand via the effect of "Altergeist Meluseek" in episode 15.
- ↑ A second copy is added to her hand via her Secret Cure Skill in episode 15.
- ↑ A second copy can be seen when she searches Deck via the effect of "Altergeist Marionetter" in episode 14.
- ↑ 4.0 4.1 This card can be seen when she searches her Deck via the effect of Varis' "Red Reboot" in episode 31.
- ↑ A second copy of this card is excavated via her Secret Cure Skill in episode 15.
- ↑ This card can be seen when she searches her Deck via the effect of "Altergeist Marionetter" in episode 14.