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Dungeon Dice Monsters: Battle

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Contents

[edit] Attack and Defense

During his/her turn, a player may declare Attacks against the opponent's monster with each of his/her monsters. The opponent may declare a Defense in respone. These Normal Attacks and Normal Defenses, which were not activated through Special Abilities, must follow this rules:

[edit] Normal Attack:

Each of your monsters in the Dungeon is able to attack once per turn. To declare an attack, you must spend 1 Attack Crest from your Crest Counter. The attack target must be in front, behind, left or right of your attacking monster.

[edit] Normal Defense:

To declare a Defense, you must spend 1 Defense Crest from your Crest Counter. There is no limit to the number of times that a monster can defend in the same turn. However, a Defense Crest must be spent each time the monster defends.

  • Note: You can't pay multiple Attack/Defense Crest to increase the ATK/DEF of your monsters.

[edit] Damage Calculation

The Battle Damage resulting from a Monster Battle is calculated in two different manners, depending on whether the attack was defended or not:

[edit] When the attack is defended

  • If the ATK of your attacking monster is higher than the DEF of the defending monster, the defending monster takes damage to its HP equal to the difference.
  • If the ATK of your attacking monster is equal than the DEF of the defending monster, neither monster takes any damage.
  • If the ATK of your attacking monster is lower than the DEF of the defending monster, the attacking monster takes damage to its HP equal to the difference.

[edit] When the attack wasn't defended

The attacked monster takes damage to its HP by an amount equal to the attacking Monster's ATK.


Dungeon Dice Monsters Gameplay

Dice and Cards ~ Monsters and Items

Movement ~ Battle ~ Monster Lord ~ Damage Counter ~ Crest Counter ~ Shelled Ground

Progress Crest ~ Summon Crest ~ Magic Crest ~ Attack Crest ~ Defense Crest ~ Trap Crest

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