Yu-Gi-Oh! Wiki
Register
Advertisement
Yu-Gi-Oh! Wiki

"Cubic", known in the OCG as "Houkai" ( (ほう) (かい) , Hōkai lit. "Direction World") is an archetype of monsters with various Attributes (primarily LIGHT and DARK) and Types (primarily Beast, Fairy, and Fiend), used by Aigami in the Yu-Gi-Oh! The Dark Side of Dimensions film and by Sera in TRANSCEND GAME.

Etymology[]

The Japanese name of the archetype, "Hōkai", is written with the characters 方 ("Direction") and 界 ("World"). It seems to be a reference to the Buddhist term "worlds of the ten directions" ( (じっ) (ぽう) () (かい) ,, Jippō Sekai), or the "Dasa-Dikpala". The individual "Cubic" monsters are based on the Dikpāla, the "Guardians of the Directions" in Hinduism.

The kanji 方 can be used to form the word "cube" ( (りっ) (ぽう) , Rippō), a geometric shape that appears on some "Cubic" cards and that is frequently seen being summoned and manipulated by Aigami. The English name of the archetype may be based on this.

The cube and multiple worlds motif is referenced by the film's title, The Dark Side of Dimensions.

Members[]

Monster Origin
Blade Garoodia the Cubic Beast Garuda
Buster Gundil the Cubic Behemoth Gandharva
Crimson Nova the Dark Cubic Lord Shiva
Crimson Nova Trinity the Dark Cubic Lord Trimurti
Dark Garnex the Cubic Beast Ganesha
Duza the Meteor Cubic Vessel Dyaus Pita
Geira Guile the Cubic King Vayu
Indiora Doom Volt the Cubic Emperor Indra
Vijam the Cubic Seed Vishnu
Vulcan Dragni the Cubic King Agni

Support[]

Card Origin
Cubic Ascension Moksha
Cubic Causality Satkaryavada
Cubic Dharma Dharma
Cubic Karma Karma
Cubic Mandala Mandala
Cubic Rebirth Saṃsāra
Cubic Wave Aura
Unification of the Cubic Lords Tridevi

Playing style[]

The monsters in the "Cubic" archetype can be largely divided into three series, the Beast "Cubic Beast" series (with the inclusion of "Buster Gundil the Cubic Behemoth"), the Fiend "Cubic Lord" series, and the Fairy "Cubic King" series (with the inclusion of "Indiora Doom Volt the Cubic Emperor"). In particular, the "Cubic Beast" and "Cubic King" series form the backbone of the archetype, with a few threads of commonality between their members. Both series emphasize a strategy of engaging the opponent’s monsters in battle or destroying them by battle in order to fulfill their respective listed conditions and Special Summon their higher Leveled monsters.

Both series are comprised of monsters with 0 ATK and DEF, with each series having a single monster in each of the Levels from 2-4. Additionally, the monsters in both series have summoning conditions that require the controller to send from the field to the Graveyard, a number of "Cubic" monsters equal to one less of their respective Levels, before Special Summoning them from the hand. However, all monsters, except "Vijam the Cubic Seed" and "Duza the Meteor Cubic Vessel", are Special Summon-only monsters.

Each of the monsters in both series have three effects with common characteristics among them. The first effect is applied if the monster is Special Summoned via its own summoning conditions, bolstering the monster’s ATK by the product of one less than its Level and an amount common to the series (1000 for the "Cubic Beast" series and 800 for the "Cubic King" series).

The second effect is unique to the series, enabling members of the "Cubic Beast" series (except "Dark Garnex the Cubic Beast") to attack a number of times per Battle Phase equal to one less of their Levels, and members of the "Cubic King" series to inflict 800 damage to the opponent when they are Special Summoned from the hand.

For the Level 2 and 3 monsters, the third effect entails sending themselves to the Graveyard once a condition unique to their series (destroying the opponent's monsters by battle for the "Cubic Beast" series and battling the opponent's monsters for the "Cubic King" series) is met, then Special Summoning from the Graveyard, a number of copies of "Vijam the Cubic Seed" equal to their respective Levels, and finally, adding to the hand from the Deck, the monster in the series that is one Level higher than themselves, setting the controller up to Special Summon the added monster by sending the Summoned copies of "Vijam" to the Graveyard. The third effect of the Level 4 monsters instead Special Summon 3 "Cubic" monsters from the Graveyard if the monster is sent there by an opponent's card, and then allow the controller to add a "Cubic" card from their Deck to their hand.

"Vijam" is at the core of the majority of the archetype's strategies, as the effects of monsters from both series are dependent upon Special Summoning copies of it from the Graveyard to fuel their Special Summons. "Vijam" itself focuses on battling the opponent's monsters and then going to the Spell & Trap Zone as a Continuous Spell Card in order to place Cubic Counters on them, which prevent them from attacking and negates their effects, keeping the opponent from battling "Cubic" monsters or using monster effects on them at a time that is inopportune to the controller. Following this, "Vijam" can simply Special Summon itself from the Spell & Trap Zone and battle another monster, repeating the process for as many times as the controller wishes, leaving the opponent's monsters vulnerable to attacks from members of both series once "Vijam" is used to Special Summon any of them.

As both series are oriented towards battle in order to summon their higher Leveled monsters, several of the archetype's Spell and Trap Cards are focused on decreasing the ATK opponent's monsters in order to make this task easier. Another common trait shared by several Spell and Trap Cards is the placement of Cubic Counters on the opponent's monsters. In particular, "Cubic Wave" doubles the ATK of one of the controller's "Cubic" monsters and halves that of an opponent's monster, while also possessing an effect that lets the controller banish it and any number of "Cubic" monsters from the Graveyard, placing a number of Cubic Counters on opponent's monsters equal to the number of banished monsters. "Cubic Karma" sends copies of "Vijam" from the Deck to the Graveyard, while also giving one of the controller's "Cubic" monsters, except "Vijam", 800 ATK per sent monster. It also halves the opponent's LP by sending itself to the Graveyard when "Vijam" is Special Summoned by a "Cubic" monster's effect during the opponent's turn, and can banish itself form the Graveyard to allow the controller to add a "Cubic" monster from their Deck to their hand.

"Unification of the Cubic Lords" is essential for the Summon of the archetype's boss monster, "Crimson Nova Trinity the Dark Cubic Lord", and can Fusion Summon it if the controller sends its Fusion Materials to the Graveyard for the hand or field. It can also banish itself from the Graveyard to enable the controller to Special Summon a Level 4 or lower "Cubic" monster from the hand or Deck, ignoring the summoning conditions and granting the summoned monster immunity to battle and effect destruction for the turn. "Cubic Mandala" lets the controller target the opponent's destroyed monsters in the Graveyard that were sent there that turn and Special Summon them to the opponent's field, whilst reducing their ATK to 0 and placing a Cubic Counter on each. The card also plays a key role in further locking down the opponent's other monster effects, negating any activated ones while the opponent controls the summoned monsters. "Cubic Rebirth" was supposed to punish the opponent for declaring direct attacks by Special Summoning their other copies of the attacking monster from their hand, Deck, and Graveyard, then striping those monsters of all their ATK and placing Cubic Counters on them, but since Master Rule 4 this effect only enables the opponent to make high-Link Summons in their Main Phase 2. It then allows the controller to Special Summon a Level 4 or lower "Cubic" monster from the hand or Deck, ignoring the summoning conditions, which does not make up for the disadvantage.

"Duza the Meteor Cubic Vessel" is an important combo piece in the archetype, as it sends a "Cubic" card from the Deck to the Graveyard upon its Normal or Special Summon, enabling the "Cubic Beast" and "Cubic King" series to have copies of "Vijam" there to Special Summon with their third effects, should it be sent. Alternatively, the effect of "Duza" can also be used to send "Wave", "Unification", or "Karma", allowing the controller to banish them for their effects without having to activate and send them to the Graveyard first. "Duza" also takes advantage of the tendency for the "Cubic Beast" and "Cubic King" series to send their monsters to the Graveyard, using this influx of monsters to boost its own ATK by 200 multiplied by the number of differently named "Cubic" monsters in the Graveyard for the turn. Duza can also serve as an immense beatstick, in the right circumstances: by summoning Duza and using Cubic Karma to send all Vijam in the deck to the Graveyard as well as a Unification of the Cubic Lords, you can boost Duza's attack to at least 4200, and even use Cubic Wave to increase attack further to 8400, while Unification of the Cubic Lords serves as a failsafe.

The archetype's boss monsters are contained in the "Cubic Lord" series, which is comprised of Nomi monsters with high ATK, in stark contrast to the rest of the archetype's members, except "Duza". As the controller may possibly amass "Cubic Beast" and "Cubic King" monsters without any means of summoning them, "Crimson Nova the Dark Cubic Lord" can utilize that to its advantage, Special Summoning itself from the hand if the controller reveals three other differently named "Cubic" cards in the hand. Owing to the fact that it is both unaffected by activated monster effects whose ATK is equal to or below its original ATK of 3000, and has the capability of attacking again if it destroys a monster by battle, it can serve as a formidable beatstick. This trait is also shared with "Crimson Nova Trinity", which can be summoned by fusing three copies of "Crimson Nova" using the aforementioned "Unification of the Cubic Lords". "Crimson Nova Trinity" also shares the multiple attack ability of its Fusion Material, whilst also being untargetable and indestructible by card effects. It is also capable of halving the opponent's LP each time it attacks and punishes the opponent should they attempt to skirt around it by inflicting effect damage to the controller, as it also inflicts the same amount of effect damage to the opponent in turn.

Weaknesses[]

As both the "Cubic Beast" and "Cubic King" monsters, along with "Karma", are heavily dependent on "Vijam" to use their effects, any effects that prevent "Vijam" from being used, such as "Psi-Blocker" and "Prohibition", can severely cripple the archetype's ability to make combos and access its higher Leveled monsters. To a lesser extent, the same debilitating effects can also occur if a specific Level 3 or 4 "Cubic Beast" or "Cubic Emperor" monster is prevented from being used, as it would block the ability of the affected series from summoning it to make power plays. The problem of "Psi-Blocker" can be be addressed, however, by using the effect of "Wave" to place a Cubic Counter on it.

Also, as both series focus on Special Summoning "Vijam" and to a lesser extent, other "Cubic" monsters from the Graveyard, effects that banish cards which would go to the Graveyard, such as "Dimensional Fissure" and "Macro Cosmos", or otherwise prevent cards from being sent there, have a similar ability to shut down the archetype's combos by harming its recursive capabilities, especially if "Vijam" is banished with no way for the controller to retrieve it from the Banished Zone.

Given that both series also require the controller to add their higher Leveled monsters from the Deck to the hand when using their third effects, the archetype is also disadvantaged if the controller has to duel against a Mill Deck. As monsters in both series, along with "Crimson Nova", are either Nomi or Special Summon only monsters, being sent directly from the Deck to the Graveyard precludes them from being Special Summoned through their summoning conditions. While "Samsara" and "Unification" can summon "Cubic Beast" and "Cubic King" monsters by ignoring their Summoning conditions, they can only do so from the hand or Deck, rendering their effects useless if the monsters are milled. Any means the controller may have of retrieving such monsters sent to the Graveyard by a Mill Deck may also be milled as well, exacerbating the problem.

As both series rely on interaction with the opponent's monsters through battle in order to advance their position by Summoning their higher Leveled monsters, cards that prevent the controller from initiating battle, such as "Nightmare's Steelcage", "Swords of Revealing Light", and "Threatening Roar", will cause the archetype to slow to a crawl by preventing that advancement. This weakness can, however, be alleviated by using the effects of "Samsara" and "Unification" to Summon the monsters regardless.

Recommended cards[]


Official Deck[]



References[]


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw
Advertisement