Counter Trap Card

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Counter Trap Card




Japanese (ruby)


Japanese (base text)


Japanese (romanized)

Kauntā Torappu Kādo


Counter Trap Card


Counter Trap Cards (Japanese: カウンター(トラップ)カード Kauntā Torappu Kādo) are a unique Trap card type that are of Spell Speed 3. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate the activations of other cards, although there are some that can be used to start a Chain on their own, such as "Intercept" and "Drastic Drop Off".

Counter Trap Cards can be activated during the Damage Step.[1]

Play style

At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use.

A group of Fairy-Type monsters, usually referred to as Counter Fairies, support Counter Trap Cards. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "Van'Dalgyon the Dark Dragon Lord", which Summons itself and and applies several effects after a Counter Trap is activated.



See Also


  1. Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1. pp. 37.

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