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Chimeratech

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Chimeratech
ChimeratechOverdragon-TF04-JP-VG
"Chimeratech Overdragon"
Japanese

  • キメラテック
  • Kimeratekku (romanized)
  • Chimeratech (translated)

German

  • Chimeratech

Italian

  • Chimeratech

Portuguese

  • Quimeratech


Sets


"Chimeratech" (キメラテック, Kimeratekku) is a series of three DARK-Attribute, Machine-Type Fusion Monsters that list "Cyber Dragon" as one of their Fusion Materials. Each one has an effect that activates when it is summoned and changes depending on the number of monsters used for its Fusion Summon. This series is related to the "Cyber Dragon" archetype.

Members

Chimeratech Effect when Summoned Additional Effect
Fortress Dragon Original ATK becomes 1000 x the number of Fusion Material Monsters used for its Special Summon. Must be Special Summoned from the Extra Deck by sending the Fusion Material Monsters from either side of the field to the Graveyard.
Overdragon Send all other cards you control to the Graveyard. Original ATK and DEF becomes 800 x the number of Fusion Material Monsters used for its Special Summon. Each turn, this card can attack the opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
Rampage Dragon Target a number of Spell and Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon and destroy them. Once per turn, send up to 2 LIGHT Machine-Type monsters from the Deck to the Graveyard; this card gains 1 additional attack for each card sent to the Graveyard by this effect during each Battle Phase this turn.

Design

Chimeratech Monsters at large resemble a morbidly grotesque mash of different "Cyber Dragon" monsters, featuring a main serpentine body from which many different "Cyber Dragon" heads sprout from, which relates to their ability to attack multiple times or otherwise gain more power depending on the number of Fusion Materials employed.

"Chimeratech Rampage Dragon" goes a step further, by featuring two tails on its body, with one of them having the head of "Cyber Dragon Drei" as the tip. Their nature as DARK monsters and multiple attack ability may suggest that they are far more violent and uncontrollable than the rest of the "Cyber Dragon" related monsters.

Playing style

"Chimeratech Fortress Dragon" is usually a Side Deck staple, along with a copy of "Cyber Dragon", to use against Machine Decks, allowing the player to clear the opponent's field and gain a considerably strong monster.

Both "Chimeratech Overdragon" and "Chimeratech Rampage Dragon" can be easily summoned with "Overload Fusion".

Due to most of them having the ability to attack multiple times, likely with high ATK values, they are capable of performing One-Turn Kills on the opponent.

"Rampage Dragon" while having a lower ATK value overall than what other Chimeratech monsters can achieve, is capable of destroying Spell and Trap Cards, thus enabling easier OTKs and even sending LIGHT Machine-Type monsters from the Deck to the Graveyard for even more Overload Fusion tactics, or to dump cards like "Cyber Dragon Core" or "Electromagnetic Turtle" for strategic purposes.

Considering "Rampage Dragon's" relatively low original ATK, summoning it with "Power Bond" can yield amazing results at a moderately low LP toll. While the same is applicable of "Overdragon" its ability to only attack monsters can hinder its potential (In Traditional Format, "Chimeratech Overdragon" is the Key Monster of the Chimeratech OTK.)

"Rampage Dragon" being a Level 5, is also good fodder for "Cyber Dragon Nova" (and by proxy "Cyber Dragon Infinity" as well) which can come in handy when employing combos with "Limiter Removal" and the two monsters together overall being capable of destructive offensive potential with protection.

Weaknesses

Like most Machine-Type monsters, they are vulnerable to standard counters like "System Down" and against themselves through "Chimeratech Fortress Dragon" ("Fortress Dragon" being unable to be countered by itself due to being impossible to use as a Fusion Material), along others.

Chimeratech's greatest weakness, relies on that most of them have only offensive abilities and little protection in themselves (with "Rampage Dragon" being the closest exception, and still susceptible to chaining), and often require great investment in order to achieve their greatest potential.

To fix this weakness, cards like "Trap Stun" or "Royal Decree" may be needed in order to halt the opponent from employing protection or disruption. Also due to their large investment, they are best used to attempt to win the game at once, or possibly disrupt the opponent's tactics by destroying their Spell/Trap Cards through "Rampage Dragon" to prevent them from playing (specially true against Pendulum Based Decks).

The longer the game lasts, the more probable that through overextension its user can lose if not careful.

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