Charmers
From Yu-Gi-Oh!
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The Charmer cards are a series of spellcaster-type monsters of different attributes. As their names suggest, each version possesses various effects depending on the creature's attribute. The first monsters represent young magicians with their familiars, the second are the same magicians, albeit slightly older looking, but with a blank look and a monstrous version of their familiar and the third are grown-up versions of the magicians. Originally, there was no dark charmer, but it was released in The Duelist Genesis, after the third cards for each other Charmer was released.
The first cards, each named as "[Name] the [Attribute] Charmer", released in The Lost Millennium, are flip-effect monsters that take control of an opponent's monster of the same attribute as the charmer's.
The second cards, each named as "Familiar-Possessed - [Name]", released in Elemental Energy, are monsters whose effect is activated when you tribute one of the first cards with another attribute-matching monster on your side of field. If special summoned this way, the familiar-possessed charmer will gain the piercing effect. Otherwise, they can be normal summoned as usual. There is also no Familiar-Possessed - Dharc.
The third cards, each named as "[Adjective] [Name]", released in Enemy of Justice, are effect monsters that allows you to tribute a monster to special summon another monster from your hand of the same attribute as the charmer and the tributed monster. However, should the charmer be destroyed, so are the monsters summoned by its effect.
This series also has a few Trap Cards called "Spiritual Art", which allows you to Tribute an attribute-matching monster on your side of the field for an attribute-related effect such as inflicting damage or returning cards to the Deck.
So far, there is no LIGHT charmer.
[edit] Charmer Deck
A good way of making sure your opponent has monsters of the desired Attribute is by using cards that changes them to the desired one,ex.:DNA Transplant or Scroll of Bewitchment. Then you can use the monster you just got from your opponent to Special Summon the Familiar-Possessed or use them for the Charmers trap cards. One good strategy is placing the Charmer monster face-down, then using Scroll of Bewitchment to change the enemies monster Attribute, Then using Book of Taiyou to flip the Charmer and take the monster. Also the use of the Extra Deck is a possibility.
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