This effect can be used to "re-wind" your Wind-Up Monsters to activate their effects again, or to prevent a Wind-Up monster that is targeted for a card like "Shield Crush" or "Infernity Doom Dragon" from being destroyed.
This card and "Wind-Up Factory" can provide you with a +1 each time your turn rolls around, by having this card banish itself over and over.
Summon this card and play nothing else while you have "Gorz the Emissary of Darkness" or "Tragoedia" in your hand, and then banish it on their turn. Your opponent will likely attack you directly allowing you to summon one of them, putting them at a very disadvantageous position.
Can at least gain the first Chaos Counter for "Chaos Zone".
This card can be used with "Diamond Dire Wolf" to be targeted by it's effect then chained to banish allowing to get a "free" target of an opponent's card.
This card is an excellent counter to a freshly summoned "Number 96: Dark Mist". When your opponent detaches XYZ Material for it's effect this card can be chained, causing Dark Mist to remain at 100 ATK while losing their XYZ Material.