• If you run this card in an Alien deck, have 3 counters on this card, and need to activate a Spell Card, then you can activate the effect of "Cosmic Fortress Gol'Gar" to return it to your hand.
  • Remember that if this card is destroyed while "Magical Citadel of Endymion" is on the field, the 4 Spell Counters on it will be moved to the Citadel.
  • If this card has 3 Spell Counters and you need to activate a Spell, use "Pikeru's Circle of Enchantment" or another card that nullifies effect damage.
  • For burn decks, if you activate the 4th Spell Card, Chain "Spell of Pain to the self-destructive effect of this card, reflecting the damage to your opponent.
  • Use this card as a Spell Counter source for the effects of Defender, the Magical Knight or Disenchanter. If you play it right you can keep using your own spells this way without accumulating too many spell counters on the tower while you opponent will always have to deal with "Tower of Babel" with 3 Spell Counters on it in his/her turn.