• If you run this card in an Alien deck, have 3 counters on this card, and need to activate a Spell Card, then you can activate the effect of "Cosmic Fortress Gol'Gar" to return it to your hand.
  • Remember that if this card is destroyed while "Magical Citadel of Endymion" is on the field, the 4 Spell Counters on it will be moved to the Citadel.
  • For burn decks, if you activate the 4th Spell Card, Chain "Spell of Pain to the self-destruct effect of this card, reflecting the damage to your opponent.
  • Use this card as a spell counter source for the effects of Defender, the Magical Knight or Disenchanter. If you play it right you can keep using your own spells this way without accumulating too many spell counters on the tower while you ropponent will allways have to deal with a tower with 3 spell counters on it in his turn.

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