• This card is similar to "Enemy Controller." Both of the cards are Quick-Play Spell Cards, and neither of them have any restrictions on how you can use the monster, unlike "Mind Control."
    • Unlike "Enemy Controller," this card's cost does not lose Card Advantage, and you keep the monster until the end of your turn, not just the current turn.
      • Activate this card during your opponent's turn (perhaps while s/he's attacking) and keep the Synchro Monster until the End Phase of your turn.

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