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- This card can be Synchro Summoned through the effect of "Superheavy Samurai Battleball", by targeting a Level 10 opposing monster (like "Jizukiru, the Star Destroying Kaiju") with its effect.
- This card's last effect can make it viable to run Spell/Trap Cards in a "Superheavy Samurai" Deck, since they can be banished in order to fulfil the conditions and requirements of the other "Superheavy Samurai" monsters. Also, it can be deadly against Decks that make heavy use of Spell/Trap Cards, such as "Dark Magician, "Spellbook", and "Paleozoic", or against Spell/Trap Cards that can activate an effect in the Graveyard, such as "Magician Navigation", "Interrupted Kaiju Slumber", "Invocation", "Metalfoes Fusion", "Gishki Aquamirror", "Galaxy Cyclone", etc.
List
- "Superheavy Samurai" Tuner monsters that can be used as Synchro Material:
Japanese name | Primary type | Attribute | Type | Level/ Rank | ATK | DEF | |
---|---|---|---|---|---|---|---|
Superheavy Samurai Battleball | 超重武者タマ-C | Effect Monster | DARK | Machine | 2 | 100 | 800 |
Superheavy Samurai Drum | 超重武者ツヅ-3 | Effect Monster | EARTH | Machine | 1 | 300 | 300 |
Superheavy Samurai Fist | 超重武者コブ-C | Effect Monster | EARTH | Machine | 2 | 900 | 900 |
Superheavy Samurai Motorbike | 超重武者バイ-Q | Effect Monster | EARTH | Machine | 2 | 800 | 1200 |
Superheavy Samurai Prodigy Wakaushi | 超重神童ワカ-U4 | Effect Monster Pendulum Monster | DARK | Machine | 4 | 1100 | 1500 |
Superheavy Samurai Trumpeter | 超重武者ホラガ-E | Effect Monster | EARTH | Machine | 2 | 300 | 600 |