Activate "Rainbow Life" when this card is going to be destroyed to gain life points instead of losing them, and also if you would receive battle damage, you gain life points that turn.
Give control of this card to your opponent with "Psychic Jumper" and destroy it with "Psychokinesis" so your opponent loses life points and a monster, but you'll take 1000 points if you use "Psychokinesis". And 1000 more for the change of Psychic Jumper.
Use "Prime Material Dragon" to negate the destruction of this card when it would be destroyed by a card effect. Or let it be destroyed and let "Prime Material Dragon's" effect reverse the damage and gain 2300 life points instead.