Use this with the effect of "Psychic Commander". Then, when you attack, you can both decrease their attack power and increase your own attack power.
Use this with "Wall of Revealing Light". Pay 2000 Life Points to prevent weak monsters your opponent controls from attacking and increase the ATK of your psychic monster by 2000.
If you combine this card with "Armored Axon Kicker" the ATK-bonus after a battle with an opponents attack position monster is calculated of the battle damage you dealt, and the effect damage you received due to the effect of the kicker (of course based on the liefepoint (LP) difference between you and your opponent before the battle). This is especially good to know, if the kicker may attack twice (i.e. due to the effect of a "Psychic Snail").
The ATK of the Kicker doesn't change, if the LP difference remains the same. This is the case when the ATK of the opponents monster was (2200+X)/1,5 (X...ATK boost due to this card)
The ATK of the Kicker increases, if you lost more LP than your opponent. This is the case when the ATK of the opponents monster was higher than (2200+X)/1,5. The full ATK boost of this card will occure by beating an opponents monster with 2800 ATK or above. Of course this requires that the kicker already had an ATK greater than 2800 before the battle started meaning you should already have had at least 600 LP less than your opponent.
The ATK of the Kicker decreases, if you lost less LP than your opponent. This is the case when the ATK of the opponents monster was lower than (2200+X)/1,5.
The ATK boost of this card to the kicker becomes zero after a battle when the ATK of the opponents monster was lower than 2200/1,5.