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  • Discarding "Ojamagic" will give yourself all three of the Normal "Ojamas", allowing yourself to fuse them much quicker with "Polymerization".
  • Combine with "Ground Collapse" if your opponent has no monsters on the field and they will not be able to Summon anything because the total blocked Monster Zones of both card effects equal 5.
    • Also, if a "Senet" Deck is used, this card can be used to make it easier to use the effects of said cards each turn.
  • The best way to use this card is to first activate "Ojama Trio", and then fuse "Ojama Yellow", "Ojama Green" and "Ojama Black" for "Ojama King". Activate "Ojamuscle" to destroy the Tokens (which on a side note will cause a total of 900 points of damage to your opponent), and finally equip "Ojama King" with "Fusion Weapon" to have the ATK and DEF of "Ojama King" at 4500 each. This keep "Ojama King" from being destroyed by your opponent's Spell Cards, and the Trap Card "Pole Position" can be activated.
  • For an OTK, use "Ojama Trio", then Summon all 5 "Ojama" cards to the field and fuse "Ojama Yellow", "Ojama Green" and "Ojama Black" into "Ojama King". Use "Unstable Evolution" to make the original ATK of "Ojama King" 2400, and then use "Ojamuscle" to destroy "Ojama Red" and "Ojama Blue", along with the "Ojama Tokens". This give the ATK of "King" 7400, and then Equip "Megamorph" to "Ojama King" to double its' ATK to 14800.

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