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- This card can be searched by "Single Purchase", "Temple of the Kings", "Dragunity Corsesca", "Transmodify", "Painful Escape", "Ties of the Brethren", "Soul Rope", "Resonator Engine", "Vampire Dragon", "Summoner Monk", "Chaos Zone", "Familiar-Possessed - Dharc", "Photon Veil", "Magician's Circle", "Shining Angel", "Arnis, the Empowered Warrior", "Dragodies, the Empowered Warrior", "Spellbook Star Hall", "The Grand Spellbook Tower", "Mythical Beast Jackal", "Mythical Beast Master Cerberus", and "Mythical Bestiary".
- Use the Spell Counters this card gains to pay the cost for "Miracle Restoring" before you lose the counters.
- This card works well with "Tempest Magician".
- This card works well combined with "DNA Transplant" and "Shadow Delver".
- Activate quick spells during the battle phase (i.e. Mystical Space Typhoon) to increase the ATK of this monster and win the battle (the quick spell itself does not need to have an ATK increasing effect). During your own battle step you can also reveal a "Pitch-Black Power Stone" and shift one of its counters to this monster to increase its ATK. This strategy can be used as well after summoning this card during battle phase with "Magician's Circle".
Traditional Format
- This card can be searched by "Spellbook of Judgment", "Sangan", "Witch of the Black Forest" and "Last Will".
- When this card and "Gearfried the Iron Knight" are on the field, equip "Butterfly Dagger - Elma" to "Gearfried". Then "Butterfly Dagger - Elma" gets destroyed and returned to your hand while this card gains 500 ATK. Repeat this until it has 8400 ATK. Then, provided that your opponent has no monsters, attack with it to win. You'll need "Royal Decree" or "Seven Tools of the Bandit" in case your opponent tries to stop you.
- Summon this card, then use 4 permanent/equip/field spells then use "Giant Trunade" to give the spells back to your hand and activate them again. This way Cerberus gains 9 Spellcounters (1400 + 9x500 = 5900 ATK). If you additionally used "Terraforming" to search for a field spell you gain a 10 counter. And if one of your spells is "Mage Power" you gain additional 2000 ATK for the 4 permanent/equip/field spells. This way the ATK of "Cerberus" allready raises to 8400 points. Of course It would be increased further if the other spells would be ATK-increasing spells as well.