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Card Tips:Mist Wurm

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  • This card works well with "Degenerate Circuit" for mass monster removal. (This may be a bad idea, however, if you are using the other "Mist Valley" monsters.)
  • Use "De-Synchro" with this card to possibly return 6 cards your opponent controls to their hand.
  • This card is useful in "Crashbug" Deck.

Synchro Summoning

  • If you use "Zombie Master", "Beast of the Pharaoh" and "Plaguespreader Zombie" for the Synchro Summon of this card, you can return 3 cards to your opponent's hand, revive a Zombie (in this case choose "Zombie Master"), and use the effect of Zombie Master to to revive "Plaguespreader Zombie" and Synchro Summon again for a Level 6 monster, or revive another Zombie for extra damage, potentially enough to win the Duel.
  • This card can be easily Summoned by use of "Alien Ammonite", as the requirements for the Summoning of "Mist Wurm" will be met if "Ammonite" is Normal Summoned while there is another monster(s) of Level 4 on the field and a Level 4 "Alien" in the Graveyard.
  • After summoning "Superancient Deepsea King Coelacanth", use its effect to Summon 2 "Royal Swamp Eels", 1 "Oyster Meister" and 1 Level 4 Fish-Type monster from your Deck. Synchro using "Oyster Meister" and "Royal Swamp Eel" to make "X-Saber Urbellum", then use the "Oyster Token" and the 2 remaining Fish to Synchro Summon "Mist Wurm". After returning 3 cards to your opponents hand, you have a better chance at making a direct attack with all 3 monsters for 7500 total combined damage, and possibly also triggering the effect of "Urbellum".
    • This can turn into an OTK by replacing "Urbellum" with "Power Tool Dragon" and then searching out an Equip Spell Card that will increase the ATK of "Power Tool Dragon" by at least 500, making the total damage inflicted by "Mist Wurm", "Coelacanth" and "Power Tool Dragon" equal to at least 8000 combined.
    • This is an OTK if "Urbellum" is replaced with "Scrap Archfiend".
  • This card can be easily Summoned with "Infernity Beetle", "Infernity Necromancer" and "Infernity Archfiend" in an "Infernity" Deck. Then, by activating "Infernity Launcher", Special Summon "Necromancer" and "Archfiend", which allows you to add another "Launcher" to your hand. Activate "Launcher" to empty your hand and use the effect of "Necromancer" to Summon "Beetle" from your Graveyard. Summon a second copy of this card. Repeat the cycle to Summon a third copy of this card. Then, with the last copy of "Launcher", Special Summon "Archfiend" and "Beetle" and Synchro for "Brionac, Dragon of the Ice Barrier" and discard the last card you added to your hand with "Archfiend" to totally clear your opponent's field. Then you can attack for an OTK.
    • In an "Infernity" Deck, use the effect of "Infernity Mirage" or "Infernity Launcher" to Special Summon 1 "Infernity Beetle" and 1 "Infernity Necromancer". Use the effect of "Necromancer" to then Special Summon "Infernity Archfiend" from your Graveyard and Synchro Summon this Card.
    • Note that this combo, known as the "Infernity Death Circle", is no longer possible with the September 2010 limiting of "Infernity Launcher".
  • Use "Urgent Tuning" during the Battle Phase after your monsters have finished attacking to have this card's effect activate and be able to attack.
  • In a "Dragunity" Deck, with "Dragunity Phalanx" and "Blackwing - Zephyros the Elite" in your Graveyard, Normal Summon "Dragunity Legionnaire" and equip "Phalanx" to it. Have "Phalanx" Special Summon itself then return a Spell/Trap Card to Special Summon "Zephyrus" from the Graveyard.
    • Use the effect of "Dragon Ravine" to send "Phalanx" and "Zephyrus" to the Graveyard by discarding "Zephyrus" and Sending "Phalanx" to the Graveyard.
  • In a "T.G." Deck, Normal Summon "Junk Synchron", Special Summon "T.G. Striker", then Special Summon 2 "T.G. Werewolfs" form the hand.
    • This card can be easily Synchro Summmoned by using 2 "T.G. Warwolfs" and "Genex Ally Birdman": First, Normal Summon "Warwolf", then Special Summon "Birdman" by it own effect, Special Summon the first "Warwolf" by it own effect, and then Special Summon the second "Warwolf" from your hand, then Synchro Summon for this card.
  • In a Plant Synchro Deck, send "Dandylion" to the Graveyard with "Hand Destruction" or "Foolish Burial" and Special Summon 2 "Fluff Tokens". Normal Summon "Debris Dragon" and Special Summon "Dandylion" from your Graveyard to Synchro Summon this card. "Dandylion" will then Special Summon 2 more "Fluff Tokens".
    • You can Activate "Synchro Strike" to increase its ATK by 2000 Since it was Synchro Summoned using 4 Synchro Material Monsters.
  • In a Synchro Summon Deck, while you have a "Quillbolt Hedgehog" in your Graveyard, you can Special Summon "The Tricky" by discarding "The Fabled Cerburrel", Special Summoning it and "Quillbolt" to Synchro Summon this card.
    • Using a different method, while "Tuningware" is in your Graveyard, you can Special Summon "Cyber Dragon", then Normal Summon "Junk Synchron" and Special Summon "Tuningware" from your Graveyard using its effect to Synchro Summon this card and draw 1 card.
  • In a WATER Deck, use "Water Hazard" to Special Summon a Level 4 WATER monster from your hand. Normal Summon "Deep Sea Diva" and Special Summon a Level 3 Sea Serpent-Type Monster from your Deck using its effect to Synchro Summon this card.
    • Alternatively, you could Special Summon "Aqua Spirit"/"Fenrir", followed by the above combination with "Diva".
  • In a "Mist Valley" Deck, while "Divine Wind of Mist Valley" is on the field, you Normal Summon "Mist Valley Thunderbird". Return "Thunderbird" to the hand to Special Summon "Genex Ally Birdman". The "Thunderbird" you just returned is now Special Summoned, along with another "Thunderbird" from your Deck with the effect of "Divine Wind".
    • Similarly, while "Divine Wind" is on the field, you Normal Summon "Thunderbird". Return "Thunderbird" to the hand to Special Summon "Mist Condor". The "Thunderbird" you just returned is now Special Summoned by its own effect, along with a Level 2 WIND Tuner monster, like "Mist Valley Baby Roc" from your Deck with the effect of "Divine Wind".
  • In a "Geargia" Deck, Flip Summon "Geargiarmor" to add "Geargiaccelerator" from your Deck to your hand. Special Summon "Geargiaccelerator" from your hand by its own effect in face-up Defense Position. Normal Summon "Effect Veiler", then Synchro Summon this card.

Traditional Format

For Synchro Summoning

  • In a "Frog" Deck, this card can be Synchro Summoned 3 at a time using the effect of "Substitoad" and "Fishborg Blaster":
    • By controlling a "Substitoad" while a "Ronintoadin" and "Fishborg Blaster" are in your Graveyard, Special Summon "Ronintoadin" and "Blaster" using their effects (preferably discarding a "Frog" monster for "Blaster") and Tribute "Ronintoadin" to Special Summon "Des Frog" from your Deck using the effect of "Substitoad". Special Summon "Ronintoadin" again and Tribute it again to Special Summon a "Beelze Frog" from your Deck using the effect of "Substitoad" to Synchro Summon this card using "Blaster", "Beelze Frog" and "Des Frog". Tribute "Trishula, Dragon of the Ice Barrier" for the effect of "Substitoad" and repeat the process.
    • This combination can be restarted by using "Pot of Avarice", "Burial from a Different Dimension" and "Moray of Greed".
  • Combine this card with "De-Synchro", allowing you to Summon "Trishula, Dragon of the Ice Barrier" on the same turn, after you've selected troublesome cards from the field that you'd like to try and banish from the hand.

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