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  • Activating this card forces your opponent to either stop Special Summoning to keep you from drawing, or ignore the effect and allow you to draw several extra cards.
    • If your opponent chooses the latter option and Special Summons heavily, you could potentially draw into cards like "Effect Veiler" and "Gorz the Emissary of Darkness", which would stop most One Turn Kills.
      • Also it puts a lot of pressure on the opponent to pull off their OTK before you can actually use the cards you get.
  • This card is extremely useful in Exodia Decks
  • Since this card's drawing effect is mandatory once it resolves, this card can force yourself into Deck Out when facing decks with almost-infinite Special Summon effects, so be careful.
  • Since this is a Spell Speed 2 effect, you may activate this in chain to a card which Special Summons a monster, such as "Monster Reborn" or "Debris Dragon". This way, you will be guaranteed to draw at LEAST 1 card.
  • This card is great in regaining hand advantage, given you aren't taken down by your opponent with a potential OTK first.
  • By using this card during your opponent's turn, you can set yourself up for a Synchro Summon on the next turn by using "Junk Synchron" or "Debris Dragon" to revive "C" and tune for a Level 5 or 6 monster.
  • To counter this card, you can use "Mind Drain", or more directly, "Debunk".
    • You can also set "Heavy Slump" while you keep Special Summoning until your opponent has 8 or more cards, and activate "Heavy Slump" during their Draw Phase to instantly leaving them down into 2 cards only, effectively erasing the humongous hand advantage they got earlier.
  • "Appropriate" can make this card played by your opponent work in your favor, since you will draw 2 cards every time your opponent draws.

Traditional Format

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