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  • Use this card on a face-up Flip Effect Monster, or Psuedo-Flip Effect Monster to reuse the monster's effect(s).
  • Use this card in combination with "Needle Ceiling" as the effect of "Magical Hats" easily fulfills the 4 monster minimum needed to activate it and flips your monster face-down to avoid destruction.
  • You can place two copies of "Breakthrough Skill" or "Skill Prisoner" alongside your monster and thus acquire setup and deck thinning altogether.
  • This card is a powerful tech in "Harpie" Decks, by placing a "Hysteric Sign" among the targets, you can use its End Phase effect.
  • "Magical Hats" can be used to get any 2 Spell or Traps Cards from your Deck to your hand. All you need is:
    • A "Penguin Soldier"
    • A face-down "Desert Sunlight" or "Acid Trap Hole"
    • And "Magical Hats"
      • Let your opponent attack, then activate "Magical Hats". Choose the Spell or Trap Cards that you want. Activate "Desert Sunlight" or "Acid Trap Hole" and use the effect of "Penguin Soldier" to get the 2 cards you chose to your hand.
  • Choose two copies of "Good Goblin Housekeeping" - that way you can get them to the Graveyard to fuel the third one's effect, drawing 3 cards and returning 1 to the bottom of the deck. Then recycle the Trap with "Trap of Darkness" or "Mask of Darkness" to draw again.
  • If you are playing a "Crystal Beast" Deck and you use "Crystal Release", this card makes a good combo. Activate and choose 2 copies of "Crystal Release", so when they are sent to the Graveyard, you can place 2 "Crystal Beast" monsters from your Deck in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
  • This card works very well in an "Ancient Gear" Deck. Simply activate it during your opponent's Battle Phase. Select 2 copies of "Geartown" from your deck. When "Geartown" is destroyed, you can Special Summon an "Ancient Gear" monster from your hand, deck, or Graveyard. This allows you to quickly bring out "Ancient Gear Gadjiltron Dragon". (NOTE: You cannot Special Summon "Ancient Gear Golem", "Ancient Gear Beast" or "Ultimate Ancient Gear Golem", due to their similar restrictions.) If you have another copy of "Magical Hats", you can destroy "Z-ONE" to reuse "Geartown". Alternatively, you can use this card to Set "Geartown", and use "Ultimate Offering" to Tribute Summon "Ancient Gear Golem" with the other 2 Set cards, so your opponent is very likely to attack "Geartown", allowing you to Special Summon "Ancient Gear Gadjiltron Dragon".
  • If a "Gishki" monster is in your Graveyard, you can use "Magical Hats" to send "Gishki Aquamirror" to the Graveyard and add a "Gishki" monster to your hand.
  • If you have at least one "Gem-Knight" monster in your Graveyard, use at least one "Gem-Knight Fusion" for the target of this card, so that you can remove a "Gem-Knight" monster to add "Gem-Knight Fusion" to your hand.
  • In a Ritual Deck, you can use "Ritual of Destruction" and "Ritual of Grace" as targets for this card's effect to return monsters that Ritual Monsters destroy by battle to the top of your opponent's deck ("Ritual of Destruction") or prevent your Ritual Monsters from being targeted by effects ("Ritual of Grace").
  • In a Spirit Deck, you can use this card's effect to send "Spirit Burner" to the Graveyard to start a Burn loop.
  • Use this card while "Macro Cosmos" or "Dimensional Fissure" is active to Set two "Xyz Dimension Splash" on the field. When the two Set cards are destroyed (and consequently banished), you can Special Summon 4 Level 8 WATER monsters from your Deck, which can then be used to Xyz Summon a Rank 8 Xyz Monster.
  • In an "Aquaactress" Deck, you can use this card's effect to place copies of "Aquarium Set" and "Aquarium Stage" on your field to be destroyed, which would let you swarm the field by Special summoning Aqua-Type monsters form your Graveyard.
  • Special Summon "Magicians' Defense" with the effect of "Magical Hats" to protect a Spellcaster. Even if that monster is still destroyed by battle, it or another Spellcaster can potentially be revived when "Magicians' Defense" is destroyed by battle or the final effect of "Magical Hats".

List of Monster Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

Note: Any Spell or Trap Card that must be destroyed face-down will not activate if attacked, because it will be flipped face-up during the Damage Step.

List of Spell Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

List of Trap Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)

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