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Card Tips:Magical Hats

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  • You can choose two "Wild Tornado" so that when it is sent to the graveyard you can destroy any one of your opponent's cards.
  • Use this card in combination with "Needle Ceiling" as the effect of "Magical Hats" easily fulfills the 4 monster minimum needed to activate it and flips your monster face-down to avoid destruction.
  • Choose two "Meklord Fortress" and draw two "Meklord Emperor" monsters when they are destroyed.
  • Choose a field spell or a continuous spell you want to draw and "Z-ONE" to retrieve the card.
  • Choose two copies of "Axe of Despair" - if one "Axe" is attacked and destroyed, you can then Tribute the other "Axe" (as it is technically a monster) to activate its effect and return it to the top of your Deck.
  • Use this card on a face-up Flip Effect monster like "Morphing Jar" to reuse the monster's effect.
  • Use your "Magical Hats" to get any 2 cards you need and then use "Compulsory Evacuation Device" to return them to your hand before your opponent declares their attack. Use 2 copies of "Compulsory Evacuation Device" to return them both.
  • "Magical Hats" can be used to get any 2 Spell or Traps cards from your Deck to your hand. All you need is:
    • A "Penguin Soldier"
    • A face-down "Desert Sunlight" or "Acid Trap Hole"
    • And "Magical Hats"
      • Let your opponent attack, then activate "Magical Hats". Select the Spell or Trap Cards that you want. Activate "Desert Sunlight" or "Acid Trap Hole" and use the effect of "Penguin Soldier" to get the 2 cards you chose to your hand.
  • Use this card with "Sound the Retreat!" to bounce the 2 Spell/Trap cards you chose to your hand.
  • If you are playing a "Crystal Beast" Deck and you use "Crystal Release", this card makes a good combo. Activate and select 2 copies of "Crystal Release", so when they are sent to the Graveyard, you can place 2 "Crystal Beast" monsters from your Deck in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
  • This card works very well in an "Ancient Gear" Deck. Simply activate it during your opponent's Battle Phase. Select 2 copies of "Geartown" from your deck. When "Geartown" is destroyed, you can Special Summon an "Ancient Gear" monster from your hand, deck, or Graveyard. This allows you to quickly bring out "Ancient Gear Gadjiltron Dragon". (NOTE: You cannot Special Summon "Ancient Gear Golem", "Ancient Gear Beast" or "Ultimate Ancient Gear Golem", due to their similar restrictions). If you have another copy of "Magical Hats", you can destroy "Z-ONE" to reuse "Geartown". Alternatively, you can use this card to Set "Geartown", and use "Ultimate Offering" to Tribute Summon "Ancient Gear Golem" with the other 2 Set cards, so your opponent is very likely to attack "Geartown", allowing you to Special Summon "Ancient Gear Gadjiltron Dragon".
  • This card can work with "Morphtronic Map" in a similar way to "Geartown".
  • If a "Gishki" monster is in your Graveyard, you can use "Magical Hats" to send "Gishki Aquamirror" to the Graveyard and add a "Gishki" monster to your hand.
  • In a Ritual Deck, you can use "Ritual of Destruction" and "Ritual of Grace" as targets for this card's effect to return monsters that Ritual Monsters destroy by battle to the top of your opponent's deck ("Ritual of Destruction") or prevent your Ritual Monsters from being targeted by effects ("Ritual of Grace").


  • In a Spirit Deck, you can use this card's effect to send "Spirit Burner" to the Graveyard to start a Burn loop.
  • Choose "Skill Successor" from your deck as it can be activated from the graveyard for an ATK bonus
  • This card combos very well with "Tiki Curse" and "Tiki Soul". Set any trap card of your choice with Soul or destroy monsters that attack your traps treated as monsters with Curse.
  • Use "Sound the Retreat!" to bounce all your monsters back to your hand, including the Spell/Trap cards fetched by "Magical Hats".
  • Use this card in a Spellbook/Prophecy deck to send Spellbook Spells to the graveyard. This helps ensure there will be Spellbook Spells in the graveyard to use High Priestess of Prophecy's effect or to use Spellbook of Fate's 2nd & 3rd effects more easily.
  • Use this card with "Macro Cosmos" or "Dimensional Fissure" active on the field to Set two "Xyz Dimension Splash" on the field. When the two Set cards are destroyed (and consequently banished), you can Special Summon 4 Level 8 Water monsters from your Deck, which can create Rank 8 Xyz plays.

List of Monster Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)Edit

List of Spell Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)Edit

List of Trap Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)Edit

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