- This card can be searched by "Single Purchase", "Temple of the Kings", "Sangan", "Downbeat", "Number 29: Mannequin Cat", "Rescue Ferret", "Dragunity Corsesca", "Transmodify", "Painful Escape", "Ties of the Brethren", "Broken Blocker", "Soul Rope", "UFOroid", "Flying Kamakiri #1", "Kujakujaku", "Divine Wind of Mist Valley", "Vampire Dragon", "Summoner Monk", "Resonator Engine", "Machina Armored Unit", "Gear Gigant X", "Heavy Armored Train Ironwolf", "Megaroid City", and "Super Vehicroid - Mobile Base".
- Equip cards like "Raregold Armor" to force your opponent to target only this monster in battle.
- "Jetroid" works well with "Sakuretsu Armor", "Widespread Ruin", "Mirror Force", "Radiant Mirror Force", "Dimensional Prison" etc.
- "Supercharge" can be used to draw cards when "Jetroid" is attacked.
- "Patrician of Darkness", "Call of the Earthbound" and "Staunch Defender" can force your opponent to choose "Jetroid" as their target.
- "Draining Shield" can let you absorb attacks for your benefit, and "Scrap-Iron Scarecrow" stays on the field after it has been activated to block one attack every turn.
- This card won't prevent Trap Cards from being destroyed by Counter Traps, but it is otherwise a very good way to prevent your opponent from using Spell- and Trap-destroying cards, like Harpies. Sometimes your opponent won't know whether or not you have a Trap in your hand--you might lure them into a false sense of security by having an empty back row, or if you don't have a Trap in your hand, you could still intimidate them to prevent them from attacking.
- If you do not need any Set Trap Cards, you can use the effects of "Treeborn Frog" and "Koa'ki Meiru Powerhand" and still keep "Jetroid" protected.
- Even if you don't have any Trap Cards, this card can be used to bluff your opponent into stalling. Summoning "Jetroid" face-up is basically the equivalent of telling your opponent "I've got a bunch of Traps in my hand," so do not expect most opponents to actually risk attacking.
- You can effectively use this card in a Konami Arcade Games deck. Other than not being a LIGHT monster, it fits the strategy fairly well. It has 1200 ATK so would therefore be protected by "Jade Knight's" effect, and since you'll be running cards that boost ATK during the damage step, you'll have access to cards like "Rising Energy".
Traditional Format
- This can be searched by "Last Will".