Card Tips:Instant Fusion

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  • You can use this card to Special Summon the Level 5 Spellcaster-Type "Musician King" and use it with a Level 2 Tuner to Synchro Summon "Arcanite Magician" even if your Deck doesn't normally use Spellcaster-Type monsters.
    • The ideal Level 2 Tuner to use would be "Arcane Apprentice". That way you can add "Assault Mode Activate" to your hand to Summon "Arcanite Magician/Assault Mode" next turn. This combo has even greater synergy in an actual Spellcaster Deck.
    • Similarly you can Special Summon the Level 4 Spellcaster-Type "Kamionwizard" and then Normal Summon a Level 3 Tuner to Synchro Summon "Arcanite Magician".
    • A good combo with this would be to Summon "Magical Exemplar" then activate "Instant Fusion" to Special Summon "Musician King". This will give "Magical Exemplar" 2 Spell Counters that you can then use to Special Summon "Night's End Sorcerer" from your hand or Graveyard and Synchro Summon "Arcanite". You'll still have your "Exemplar" on the field to accumulate Spell Counters to use for "Arcanite".
  • Use this card in an Ojama Deck to Special Summon "Ojama Knight". If "Ojama Knight" goes to the Graveyard, you can use "Ojama Country" to re-Summon that card because it was properly Summoned.
    • An FTK is possible with this card in an Ojama Deck. Use it to Fusion Summon Ojama Knight, then use Polymerization to fuse it with another Ojama to summon a second Ojama Knight. Then, use the effect of Ojama Country to discard 1 Ojamagic, getting you The three main Ojamas. From there, either Normal Summon an Elemental Hero Woodsman, getting you the Polymerization you used from the Graveyard to fuse for Ojama King, or Ojama Red so you can fill the rest of your monster zones with Ojamas.
    • In hand: 1 Ojama Country. 1 Instant Fusion. 1 Ojamagic. 1 Polymerization. 1 Dark Hole. 1 Elemental Hero Woodsman (or Ojama Red). With the former, you'll have 1 monster with 2000 ATK (Woodsman), 2 with 2500 ATK (Knight), and 1 with 3000 ATK (King), assuming Ojama Country is still on the field, this equals out to 9000. With Ojama Red, you'll have the Knights and 3 Ojamas with 1000 ATK each, equaling out to 8000. If something happens to your Ojama Country at the last minute, it is recommended to overlay to protect your lifepoints, as you will have several Attack Position monsters with 0 ATK. But, with the Woodsman variant, your opponent will not have any monster zones to use, so it would be unwise to overlay in that situation.
  • This card can be very useful in "Genex" Decks, as it allows you to quickly Summon Synchro Material with the correct Level and Attribute to satisfy the requirements of the various "Genex" Synchros.
  • Use this card to bring "Flame Swordsman" out on to the Field, then use "Spiritual Fire Art - Kurenai" to Tribute it and deal 1800 damage to your opponent. This card could also be used to bring out a card to use as fuel for any of the other Spiritual Elemental Art cards.
  • Use this card when "Element Saurus" or "Element Magician" is on your side of the field, and Summon a Monster to the Field with the appropriate Attribute to 'unlock' some of your card's abilities for one turn.
  • Special Summon "Panzer Dragon", then when "Instant Fusion" destroys it during the End Phase, the effect of "Panzer Dragon" will activate.

Traditional Format

  • Use this card to Summon "Thousand-Eyes Restrict" to take control of one of your opponent's cards and destroy it at the end of the turn, or you can Tribute "Thousand-Eyes Restrict" for another card.


  Japanese name Attribute Level Type ATK DEF
Alligator's Sword Dragon ドラゴンに乗るワイバーン WIND 5 Dragon 1,700 1,500
Amphibious Bugroth 水陸両用バグロス WATER 5 Aqua 1,850 1,300
Barox バロックス DARK 5 Fiend 1,380 1,530
Charubin the Fire Knight 炎の騎士 キラー FIRE 3 Pyro 1,100 800
Cyber Saurus メカ・ザウルス EARTH 5 Machine 1,800 1,400
Darkfire Dragon 暗黒火炎龍 DARK 4 Dragon 1,500 1,250
Deepsea Shark 深海に潜むサメ WATER 5 Fish 1,900 1,600
Dragoness the Wicked Knight 魔装騎士ドラゴネス WIND 3 Warrior 1,200 900
El-Shadoll Midrash エルシャドール・ミドラーシュ DARK 5 Spellcaster 2,200 800
Elemental HERO Mariner E・HERO セイラーマン WATER 5 Warrior 1,400 1,000
Elemental HERO Steam Healer E・HERO スチーム・ヒーラー WATER 5 Warrior 1,800 1,000
Flame Ghost フレイム・ゴースト DARK 3 Zombie 1,000 800
Flame Swordsman 炎の剣士 FIRE 5 Warrior 1,800 1,600
Flower Wolf フラワー・ウルフ EARTH 5 Beast 1,800 1,400
Fusionist フュージョニスト EARTH 3 Beast 900 700
Giltia the D. Knight 魔導騎士ギルティア LIGHT 5 Warrior 1,850 1,500
Kaminari Attack 雷神の怒り WIND 5 Thunder 1,900 1,400
Kamionwizard カオス・ウィザード DARK 4 Spellcaster 1,300 1,100
Karbonala Warrior カルボナーラ戦士 EARTH 4 Warrior 1,500 1,200
Man-Eating Black Shark 黒き人食い鮫 WATER 5 Fish 2,100 1,300
Marine Beast マリン・ビースト WATER 5 Fish 1,700 1,600
Mavelus マブラス WIND 4 Winged Beast 1,300 900
Musician King 音楽家の帝王 LIGHT 5 Spellcaster 1,750 1,500
Ojama Knight おジャマ・ナイト LIGHT 5 Beast 0 2,500
Panzer Dragon 重装機甲 パンツァードラゴン LIGHT 5 Machine 1,000 2,600
Pragtical プラグティカル EARTH 5 Dinosaur 1,900 1,500
Rare Fish レア・フィッシュ WATER 4 Fish 1,500 1,200
Reaper on the Nightmare ナイトメアを駆る死霊 DARK 5 Zombie 800 600
Thousand-Eyes Restrict サウザンド・アイズ・サクリファイス DARK 1 Spellcaster 0 0
Vermillion Sparrow 朱雀 FIRE 5 Pyro 1,900 1,500
Zombie Warrior アンデット・ウォーリアー DARK 3 Zombie 1,200 900
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