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  • This card can be used to respond to your own destruction effects, allowing you to save your "Infernity" monster, achieve a "handless combo" and inflict damage to your opponent.
  • "Infernity Archfiend" is a good choice for this card, as you will then be able to add another "Infernity" card to your hand, you can even add another "Infernity Reflector" to harass your opponent.
    • This can really throw your opponent off if you then draw a different Trap Card and play that instead, making them think you played "Infernity Reflector".
  • You could use this card to bring back "Infernity Doom Dragon" after it was destroyed by battle and then use "Infernity Doom Dragon's effect to destroy the monster that was stronger than it.

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