- This card's effect is useful for enabling the effects of the following cards: "Andro Sphinx", "Ape Magician", "Battlin' Boxer Rabbit Puncher", "Blind Spot Strike", various "Digital Bug" monsters, "Disc Fighter", "Drillroid", "Ehren, Lightsworn Monk", "Gamushara", "Gorgon's Eye", "Hand-Holding Genie", "Heroic Challenger - Night Watchman", "Junk Berserker", "Jurrac Velphito", "Laval Dual Slasher", "Lineage of Destruction", "Micro Ray", "Mimiclay", "Ninja Grandmaster Sasuke", "Nitro Warrior", "Number 21: Frozen Lady Justice", "Photon Papilloperative", "Pursuit Chaser", "Red Dragon Archfiend", "Scrum Force", "Shadowslayer", "Shinato, King of a Higher Plane", "Sphinx Teleia", various 'Spider' monsters, "Shield Crush", "Tragedy", "Transforming Sphere", "Twin-Sword Marauder", "White Ninja", and "Zubaba Knight".
- This is also useful for enabling the Special Summon of "Backup Warrior", as well as any cards with piercing-enabling effects.
- "Gravity Axe - Grarl" can be used to ensure that the battle positions of the affected monsters cannot be changed (except by card effects).
- This card can be useful in "Morphtronic" and Clown Control Decks, which enable their card effects.
- This card can be useful with cards like "Ally of Justice Nullfier", "Armed Sea Hunter", "Wattsquirrel", and "Wattwoodpecker", which might not otherwise survive battles with Attack Position monsters.