While you control no monsters, Special Summon "Vice Dragon" with its effect. Then, activate "A Wingbeat of Giant Dragon" to clear your opponent's back row. Afterwards, Special Summon "Vice Dragon" again and Normal Summon "Delta Flyer" and tune them for this card, without worrying about its Summon being negated or it being destroyed.
This card can be Summoned in a "T.G." Deck. While your opponent controls a monster and you do not, Special Summon "T.G. Striker" from your hand, then Special Summon "T.G. Warwolf" with its own effect, followed by another "Warwolf". Tune "Striker" and "Warwolf" to Synchro Summon "T.G. Wonder Magician", then tune "Wonder Magician" with the other "Warwolf" to Synchro Summon this card. Given the immense search power of "T.G." monsters, this is actually quite easy to set up.
The advantage of this play is that you can destroy an opponent's Spell/Trap Card with "Wonder Magician", clearing the way for "Dark End Dragon". In this way, you can bait out cards like "Fiendish Chain" or "Bottomless Trap Hole" without committing all of your resources, as opposed to losing everything by Synchro Summoning "Dark End Dragon" in one step.
However, if you are the only player with Spell/Trap Cards Set, it is best to tune "Striker" with your two "Warwolfs" in one step, to avoid destroying your own cards, since the effect of "Wonder Magician" is mandatory.
This card can easily become vulnerable. This makes it an excellent candidate for "Silver Wing".
This card is an excellent way to rid the field of potentially dangerous or game breaking monsters whose effects only activate when destroyed.
This card can work exceptionally well in "Tele-Dad" Decks since the majority of monsters in the deck are DARK Attribute.
In a "Hopeless Dragon" or "Disaster Dragon" build, you can use "Armageddon Knight" or "Dark Grepher" as the DARK non-Tuner monster along with "Delta Flyer" as the Tuner monster (use the effect of "Delta Flyer" on "Armageddon Knight" or "Dark Grepher").