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Card Tips:Call of the Haunted

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  • "Call of the Haunted" can be very useful in combination with "Jinzo". For example, if your opponent activates "Heavy Storm", "Call of the Haunted" can be Chained to Special Summon "Jinzo" before "Heavy Storm" resolves. Since "Jinzo" negates the effects of all face-up Trap Cards on the field, when "Call of the Haunted" is destroyed and sent to the Graveyard by "Heavy Storm", "Jinzo" is not destroyed, because the effect of "Call of the Haunted" is negated by "Jinzo".
    • Chain "Call of the Haunted" to an opponent's Trap and target "Jinzo". "Jinzo" will be Special Summoned and negate the opponent's Trap.
    • This will also work with monsters that negate Trap Card effects that target them, such as "Cyber Phoenix", as well as monsters that are immune to Trap Card effects, like "Elemental HERO Wildheart".
  • Like "Jinzo", "Tyrant Dragon" will negate the effect of "Call of the Haunted". It will then destroy it, but it will not be destroyed since it negated its effect beforehand.
  • Combo this card with "Ally of Justice Cyclone Creator" so that this card can be re-used if "Sangan" or any other monster that activates when it is sent to the Graveyard can be received.
  • This card can be used to revive "Kuraz the Light Monarch" so its effect could be used to destroy itself and this card in order to draw 2 cards.
  • Chain this card when your opponent activates "Monster Reborn" on a monster in your Graveyard.
  • Special Summoning a WIND monster and Tributing it for "Swift Birdman Joe" will let this card to be returned to your hand since the monster was not destroyed. Set it once more and activating it again after your turn.
  • During the Battle Phase, a monster that attacked can be Tributed in any manner (most simply with "Altar for Tribute" or "Mystic Wok") and be brought back with this card, enabling it to attack again.
  • This card works well with "Stardust Dragon". If an effect activates that destroys a card(s), "Stardust Dragon" will go to the Graveyard. When it comes back during the End Phase it will no longer be affected by "Call of the Haunted", and thus freed from its effect.
  • "Trap Stun" can help in summoning a monster prevent it from being affected by it being destroyed.
  • Use in conjunction with "Chimera the Flying Mythical Beast". First have it face-down on the field while "Chimera" is out. When "Chimera" gets destroyed, revive one of Fusion Materials through its effect, then revive "Chimera" with "Call of the Haunted". So if it gets destroyed again, it'll allow another Material to be received. This will ensure that there is at least one monster on the field.
  • "Magic Planter" can be used with this card, particularly if a useless copy is left on the field (when the Summoned monster leaves the field without being destroyed), or even if your monster has an effect when Summoned that activates upon being destroyed (provided that it doesn't miss the timing).
  • Use with "Trap Reclamation" and return "Call of the Haunted" to your hand whenever it is destroyed.

Traditional Format

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