TCG Rulings

  • The effect to destroy 1 Spell/Trap Card is mandatory, starts a Chain, and targets.[1]
  • The effect to draw 1 card starts a Chain.[1]
  • The effect to draw 1 card does not activate if the Synchro Summon of this card is negated.[1]
  • When this card is destroyed by battle, the effect to draw 1 card activates at the end of the Damage Step.[1]


  1. 1.0 1.1 1.2 1.3 Konami Gameplay FAQ: Extreme Victory -- Card Rulings <Version 1.2> ("T.G. Wonder Magician")

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