- The effect to destroy 1 Spell/Trap Card is mandatory, starts a Chain, and targets.
- The effect to draw 1 card starts a Chain.
- The effect to draw 1 card does not activate if the Synchro Summon of this card is negated.
- When this card is destroyed by battle, the effect to draw 1 card activates at the end of the Damage Step.
- ↑ 1.0 1.1 1.2 1.3 Konami Gameplay FAQ: Extreme Victory -- Card Rulings <Version 1.2> ("T.G. Wonder Magician")
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