TCG Rulings[]
Mentions in Other Rulings[]
- Battle Teleportation: You can activate “Battle Teleportation” if your opponent has “Swords of Revealing Light” face-up on the field because “Swords of Revealing Light” only prevents you from declaring an attack.
OCG Rulings[]
- When "Swords of Revealing Light" destroys itself, it will be removed from play by "Winged Kuriboh LV9".[1]
- If you activate a card that does not remain on the field after activation like a Normal/Quickplay Spell Card or a Normal Trap Card, then you cannot Chain the effect of "Mist Valley Thunder Lord" and target the activated card. However, cards like "Swords of Revealing Light" and "Blast with Chain" remain on the field after activation, so you may target them with the effect of "Mist Valley Thunder Lord". If "Swords of Revealing Light" is returned to your hand, then all the opponent's monster are flipped face-up, but the effect of not being able to attack is not applied.[2]
- If "Rivalry of Warlords" is active and you only control Warrior-Type monsters, then when a Spellcaster-Type monster is flipped by battle or by an effect like "Swords of Revealing Light", the flipped monster is sent to the Graveyard.[3]
- If "Earthbound Immortal Ccapac Apu" is face-up on the field and another "Earthbound Immortal" monster is face-down, then if the face-down monster is flipped face-up by an effect like "Swords of Revealing Light", then the "Earthbound Immortal" monster is destroyed after it is flipped face-up. Or, if multiple "Earthbound Immortal" monsters all simultaneously become face-up on the field, then the player selects one of the "Earthbound Immortal" monsters, and all the others are destroyed.[4]
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[6] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [7][8][9][10][11][12][13][14][5] |
- This card remains on the field and is active until the end of your opponent's third turn. This card must be on the field for its effect to be active.
- If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
- If multiple Flip Effect monsters are flipped face-up by the effect of "Swords of Revealing Light" the effects are activated simultaneously and follow the rules for simultaneous effects.
- If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
- When "Swords of Revealing Light" is destroyed, you can attack in the same turn, provided you destroyed it in Main Phase 1.
If it is returned to your hand you cannot attack that same turn. "Swords of Revealing Light's effect stays in place until the end of that turn, because it was not destroyed.[5][Out of Date 1]
Mentions in Other Rulings
- Amazoness Tiger: If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.
- Berserk Gorilla: "Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.
- Dark Balter the Terrible: This card's effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.
- Dark Deal: This card can be chained to "Swords of Revealing Light" like any other Normal Spell Card, and "Swords of Revealing Light" will not stay on the field.
- De-Spell: Because "Swords of Revealing Light" remains on the field until the end of 3rd opponent's turn, you can destroy it with "De-Spell".[5][Q&A]
- Destiny HERO - Diamond Dude: If "Swords of Revealing Light" is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field.
- Diffusion Wave-Motion: You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).
- Double Spell: If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".
- Double Spell: If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light", Spell Card then remains on the field as normal.
- Evil HERO Malicious Fiend: Only monsters that are able to attack must attack "Evil Hero Malicious Fiend" [sic]. If you have "Swords of Revealing Light" and "Evil Hero Malicious Fiend" [sic] on your side of the field, your opponent's monsters are unable to attack, so they cannot attack "Evil Hero Malicious Fiend" [sic]...
- Guardian: If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field because she was not Summoned.
- Light and Darkness Dragon: When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard.
- Magic Reflector: If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent's third turn after it was activated.
- Phoenix Wing Wind Blast: You can activate "Phoenix Wing Wind Blast" and target a face-up "Swords of Revealing Light" because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.
- Pyro Clock of Destiny: You can use "Pyro Clock of Destiny" to advance the turn count by 1 for "Swords of Revealing Light"...
- Rivalry of Warlords: While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed [sic] after damage calculation. If the destroyed [sic] monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed [sic] monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light"...then it is destroyed [sic] as necessary.[Notes 1]
- Serial Spell: If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.
- Silent Swordsman LV5: Just like "The Legendary Fisherman" and other monsters that are unaffected by Spell Cards, "Silent Swordsman LV5" can attack normally if your opponent has "Swords of Revealing Light" on the field, and its controller is unaffected by effects like "Toll" and "Gravekeeper's Servant" when "Silent Swordsman LV5" attacks.
Notes[]
Out of Date[]
- ↑ This ruling contradicts the card text, which makes clear that the effect of "Swords of Revealing Light" that prevents the opponent from attacking is a Continuous Effect not a Lingering Effect, so it cannot continue applying after "Swords of Revealing Light" leaves the field (regardless of how it leaves the field).
References[]
- ↑ Konami FAQ: While "Winged Kuriboh" is on the field, is "Swords of Revealing Light" removed from play after 3 turns?
- ↑ Konami FAQ: Can the effect of "Mist Valley Thunder Lord" be Chained to the activation of a Normal Spell Card?
- ↑ Konami FAQ: If the effect of "Rivalry of Warlords" is active, then can you Normal Summon/Flip Summon/Special Summon a monster of a different Type?
- ↑ Konami FAQ: If there is already a face-up "Earthbound Immortal" monster on the field, then can a second one be Special Summoned?
- ↑ 5.0 5.1 5.2 UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]