These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami. They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: 
The effect of "Spirit of the Six Samurai" that activates when the equipped "Six Samurai" monster destroys a monster in battle begins a Chain at the time when the destroyed monster is sent to the Graveyard.
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami. They were previously considered official, but may or may not necessarily hold true nowadays.
A Union Monster that is attached [sic] to a monster is treated as an Equip Spell Card and can be destroyed with "Heavy Storm", etc. You can use "Magic Reflector" to place a counter on an equipped Union Monster and, if the equipped monster would be destroyed in battle, you can remove the counter instead so neither the equipped monster nor the Union Monster are destroyed.
If a Union Monster turns into an Equip Spell Card, or reverts back into a monster, effects are reset. For example, if I use "Call of the Haunted" to Special Summon a Union Monster, then attach [sic] it to another monster, it is no longer affected by "Call of the Haunted" (which remains on the field meaninglessly and, if destroyed, does not destroy the Union Monster). If I use "Limiter Removal" on a Union Monster, and equip it, it is not destroyed at the end of the turn, and if I turn it back into a monster its ATK is no longer doubled.
Collected Power: If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
↑Konami Judge Program Rulings are considered unverified, as their source(s) are not publicly viewable. They are not confirmed as applicable to the TCG until they have been officially published by Konami.