- You can activate this card during the Damage Step.
- You can target a “Karakuri” monster whose effect is already being negated by another effect. It will still gain 1000 ATK.
- ↑ 1.0 1.1 1.2 Konami Gameplay FAQ: Extreme Victory -- Card Rulings <Version 1.2> ("Runaway Karakuri")
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