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OCG Rulings

Previously Official Rulings

  • "Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.
  • Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep track.
  • If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.


References

  1. Konami FAQ: Trap Card > Narrow Pass
  2. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  3. UDE FAQ: Individual Card Rulings [A-C]
  4. UDE FAQ: Individual Card Rulings [D-E]
  5. UDE FAQ: Individual Card Rulings [F-H]
  6. UDE FAQ: Individual Card Rulings [I-K]
  7. UDE FAQ: Individual Card Rulings [L-O]
  8. UDE FAQ: Individual Card Rulings [P-R]
  9. UDE FAQ: Individual Card Rulings [S-T]
  10. UDE FAQ: Individual Card Rulings [U-Z]
  11. UDE FAQ: SPECIFIC CARDS RULINGS

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