|
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
- You select which Spell & Trap Card Zone to make unusable when you activate "Mystical Cards of Light".
- You cannot activate "Mystical Cards of Light" if you do not have a Spell & Trap Card Zone to make unusable.
- Drawing 2 cards with "Mystical Cards of Light" does not start a Chain.
- You can choose to draw only 1 card.
- You cannot choose to draw 2 cards if you have 1 card remaining in your Deck.
- If "Mystical Cards of Light's" effect is negated, you can activate or Set Spell and Trap Cards into the unusable Spell & Trap Card Zone. If the effect of "Mystical Cards of Light" is reapplied while a Spell or Trap Card is in the unusable Spell & Trap Card Zone, the Spell & Trap Card Zone become unusable when the Spell or Trap Card is removed from the field.
References[]
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS