TCG Rulings
Judge Program Forum Rulings
These Ruling(s) have not been confirmed as applicable to the TCG.[Notes 1] |
- Upon entering his Main Phase, the turn player has Priority to perform the first action. Player B will only be able to activate "Mind Crush" first if the turn player chooses to not perform an action and passes Priority.[1]
- A player is allowed to declare any card in the TCG as a card for Mind Crush. This would include a card that is in the Forbidden List. Hand checks for the opponent is only allowed if all legal copies of the cards are not accounted for in all Public Knowledge areas. Since the legal total is 0, you will not get to verify your opponent's hand if you call a Forbidden card or if all legal copies are in a Public Knowledge area.[2]
- If the maximum legally allowed number of copies of the declared card cannot be verified as public knowledge, you may ask your opponent to verify their hand.[2]
- If your opponent activates an effect like "Reinforcement of the Army" and takes a Warrior-Type monster to their hand, then you can activate "Mind Crush" before the opponent gets the chance to Summon the monster.
- When "Reinforcement of the Army" resolves, turn player [sic] may start a Chain with a Spell Speed 2+ card or effect or pass Priority. This means that the opponent will have the opportunity to activate a Spell Speed 2+ card ("Mind Crush", etc) before the turn player will have the opportunity to Normal Summon a Monster.[3]
- In place of declaring a FULL card name, a precise description of a card's stats, appearance, and/or effects, is considered acceptable so long as both players are in clear agreement over which card is being described.
- Saying "Dekoichi" instead of "Dekoichi the Battlechanted Locomotive" is acceptable as long as there isn't another card with the name "Dekoichi".
- In the case of a card like "Luster Dragon", since the original printing of "Luster Dragon #2" did not have the #2 by its card name, you should ask the player for additional information. If they say "The Level 6 one" is then enough information provided so that both players know which card it is.[4]
Policies
- If a card must be shown to the opponent, like by the effect of "Mind Crush", "Trap Dustshoot", or by a "search effect" like "Sangan", it becomes face up, it is considered public knowledge, and as such the opponent is entitled to read the card. The opponent should do this in a timely manner, and not delay the game.[5][6]
OCG Rulings
- Both "Rai-Mei" and "Raimei" have their names pronounced "raimei", so if you wish to declare either card with "Mind Crush", then you must further describe the card to be declared until your opponent understands which card you are declaring. For example, you could declare "the Monster Card raimei" or "the Spell Card raimei", etc.[7]
Mentions in Other Rulings
- Gravekeeper's Watcher: The effect of "Gravekeeper's Watcher" can be chained to the activation of "Mind Crush".[8]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[10] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [11][12][13][14][15][16][17][18][19] |
- You cannot activate "Mind Crush" if you have no hand. Both players must have at least 1 card in hand in order to activate "Mind Crush".
- You declare the card name when you activate "Mind Crush".
- If the opponent doesn't have the named card, you can check their hand to confirm.
Mentions in Other Rulings
- Gemini Imps: When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”.
- Magical Thorn: "Magical Thorn" will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent's turn and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent and you win the Duel before Step 1, "Final Flame", resolves.
Judge List Rulings
- Destiny HERO - Dasher: You must reveal the drawn monster when you activate "Destiny HERO - Dasher's" effect. So the opponent know the monster's name and they can chain "Mind Crush" and declare it.[9]
Notes
- ↑ Konami Judge Program Rulings are considered unverified, as their source(s) are not publicly viewable. They are not confirmed as applicable to the TCG until they have been officially published by Konami.
References
- ↑ Konami Judge Program Forum: priority?
- ↑ 2.0 2.1 Konami Judge Program Forum: Mind Crush- Declaring Banned cards
- ↑ Konami Judge Program Forum: Mind Crush vs Searchers
- ↑ Konami Judge Program Forum: Question / Mind Crush / Prohibition / ETC. vs Card Names
- ↑ Official Yu-Gi-Oh! TRADING CARD GAME Tournament Policy
- ↑ Konami Judge Program Forum - Policies Q&A: Reading a card that is searched from the deck.
- ↑ Konami FAQ: When you declare the card name of "Rai-Mei" or "Raimei", is it necessary to distinguish between the two?
- ↑ Konami OCG FAQ: As for "Mind Crush", upon declaring a card name, it is still uncertain whether you or the opponent will discard a card. In this case, can the effect of "Gravekeeper's Watcher" be chained to the activation of that "Mind Crush"?
- ↑ UDE Judge List: Destiny Hero - Dasher vs. Mind Crush
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS