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TCG Rulings[]
- Compute the Life Points you gain based on the attacked monster’s DEF at the end of the Damage Step. If the attacked monster is no longer on the field, refer to its original DEF.[1]
- Even if “Hyper Psychic Blaster” is removed from the field [sic] before the end of the Damage Step (example: by a Flip Effect), its effect to gain Life Points still activates.[1]
OCG Rulings[]
- The effect of "Hyper Psychic Blaster/Assault Mode" targets 1 "Hyper Psychic Blaster" in your Graveyard.[2]
References[]
- ↑ 1.0 1.1 Konami Gameplay FAQ: Crimson Crisis -- Card Rulings (version 2.0)
- ↑ Konami FAQ: Effect Monster > Hyper Psychic Blaster/Assault Mode