Card Rulings:Geartown
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OCG Rulings
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- If "Mystical Space Typhoon" is chained to "Geartown", "Mystical Space Typhoon" resolves first and destroys "Geartown" at Chain Link 2. Then, "Geartown" resolves without effect as Chain Link 1. Since it still resolves, the destruction of "Geartown" is not the last thing to happen, so you miss the timing and cannot activate the effect of "Geartown".[1]
- If "Magic Jammer" is chained to "Geartown", "Magic Jammer" resolves first and negates and destroys "Geartown" as Chain Link 2. Chain Link 1 does not resolve since "Geartown"'s activation was negated. The last thing to resolve is "Magic Jammer", so you can activate the effect of "Geartown" and Special Summon an "Ancient Gear" monster.[1]
- If "Geartown" is Special Summoned by "Magical Hats", "Geartown"'s effect will activate when it is destroyed while being treated as a monster. Its effect will activate if it is destroyed at the end of the Battle Phase by "Magical Hats", if it is destroyed by battle, etc.[2]
- When "Geartown" or "Morphtronic Map" is activated from the hand, the effect of "Royal Oppression" cannot be activated.[3]
- The effects "destroy a Field Spell Card" and "gain 1000 Life Points" of "Ancient Fairy Dragon" are considered to resolve simultaneously. However, if you choose to resolve the "add 1 Field Spell Card to your hand" effect, then that occurs afterwards.[4]
- Example: If "Geartown" is destroyed by the effect of "Ancient Fairy Dragon" and you choose not to add a Field Spell Card to your hand, then you can activate the effect of "Geartown". However, if you add a Field Spell Card to your hand, then you miss the timing and cannot activate the effect of "Geartown".[4]
- The effect of "Geartown" is optional, so if the last thing to resolve is not the destruction of "Geartown", then you cannot activate the effect of "Geartown" which Special Summons the "Ancient Gear" monster. If something resolves after "Geartown" is destroyed, then you miss the timing and cannot activate the effect.[5]
- If your "Geartown" is destroyed because your opponent activated a Field Spell Card, then the last thing to resolve is the destruction of "Geartown". Thus, you can activate its effect and Special Summon an "Ancient Gear" monster.[5]
- If your "Geartown" is destroyed because you activated a new Field Spell Card, then after "Geartown" is destroyed you resolve the effect of the new Field Spell Card. Thus, you miss the timing and cannot the effect which Special Summons an "Ancient Gear" monster.[5]
- If your "Geartown" is destroyed because you Set a new Field Spell Card face-down, then the last thing to resolve is "Geartown" being destroyed. Thus, you can activate its effect and Special Summon an "Ancient Gear" monster.[5]
Previously Official Rulings
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| These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[6] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [7][8][9][10][11][12][13][14] |
- You can still choose to Tribute the usual number of monsters when Tribute Summoning an "Ancient Gear" monster.
- You can Summon a Level 5 or 6 "Ancient Gear" monster without offering a Tribute.
- When "Geartown" is destroyed and sent to the Graveyard, only its owner can activate its effect.
- If your "Geartown" is destroyed in your hand or Deck and sent to your Graveyard, you can activate its effect.
- While "Geartown" is active, you can Tribute "Ancient Gear Castle" with 1 Counter to Tribute Summon "Ancient Gear Golem".
- If "Geartown" is Special Summoned with "Magical Hats", you can activate its effect when it is destroyed.
- If you activate "Geartown" and an effect is chained that destroys it, you cannot activate its effect when it is destroyed.
- If your opponent activates a Field Spell Card and your "Geartown" is destroyed, you can activate its effect.
- If you control "Geartown" and you activate a new Field Spell Card, you cannot activate "Geartown's" effect when it is destroyed because it misses the timing. However, if you Set a new Field Spell Card, you can activate "Geartown's" effect when it is destroyed.
References
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- ↑ 1.0 1.1 Konami FAQ: When "Geartown" is activated and destroyed by a chained effect, can an "Ancient Gear" monster be Special Summoned?
- ↑ Konami FAQ: When a Set "Geartown" is destroyed by "Magical Hats", can an "Ancient Gear" monster be Special Summoned?
- ↑ Konami FAQ: When "Geartown" is activated from the hand, can "Royal Oppression" be activated in Chain?
- ↑ 4.0 4.1 Konami FAQ: When "Ancient Fairy Dragon" destroys "Geartown", can you Special Summon an "Ancient Gear" monster?
- ↑ 5.0 5.1 5.2 5.3 Konami FAQ: If "Geartown" is destroyed by activating a new Field Spell Card, then can you activate its effect?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]