OCG Rulings[]
- If Dust Tornado card is chained to the activation of a Spell or Trap Card and destroys it, the effect of the Spell or Trap Card still resolves normally since Dust Tornado does not negate its effect.[1]
- Effects of Continuous Trap Cards only apply as long as the Continuous Trap Cards remain face-up on the field. If "Dust Tornado" or "Mystical Space Typhoon" is chained to "Dragon Capture Jar" so that "Dragon Capture Jar" is not on the field when its effect is resolving, then do not apply its effect and do not shift all Dragon-Type monsters to Defense Position.[2]
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11][12] |
- You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.
Mentions in Other Rulings
- Big Bang Shot: When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
- Curse of Royal: You can use Curse of Royal against cards like […] "Dust Tornado" […]
- Dark Necrofear: If it is destroyed by your opponent’s […] "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.
- Fusion Sword Murasame Blade: This card is not destroyed by cards that target, like […] "Dust Tornado" […]
- Fusion Sword Murasame Blade: If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
- Prohibition: If a Spell or Trap Card is declared with "Prohibition", it cannot be Set with "Dust Tornado's" effect.
- Royal Oppression: If the effect of "Royal Oppression" is activated, and […] "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
- Smoke Grenade of the Thief: If the opponent chains "Dust Tornado" […] to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
- Soul Demolition: You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.
- Spell Counter: […] If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
- Spirit Reaper: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. […]
- The Agent of Wisdom: When it is the END of your opponent's End Phase and you have no hand, then "The Agent of Wisdom - Mercury"'s effect activates. So if you activate "Dust Tornado" during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, "The Agent of Wisdom - Mercury"'s effect activates.
References[]
- ↑ 1.0 1.1 Konami FAQ: Trap Card > Dust Tornado
- ↑ Konami FAQ: When "Mystical Space Tyhpoon" is chained to "Dragon Capture Jar", are the Dragon-Type monsters shifted to Defense Position?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS