Card Rulings:Dark Paladin
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OCG Rulings
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- The "you can discard 1 card from your hand to negate the activation of 1 Spell Card and destroy it" effect "Dark Paladin" can be activated in the Damage Step, such as when "Rush Recklessly" is activated.[1]
- If "Offerings to the Doomed"/"Raigeki Break"/etc is chained to the Spell/Trap Card-negating effect of "Horus the Black Flame Dragon LV8"/"Dark Paladin"/"Sorcerer of Dark Magic"/"Gladiator Beast Heraklinos" so that "Horus the Black Flame Dragon LV8" etc is not face-up on the field at resolution, then the Spell/Trap Card is neither negated nor destroyed.[2]
Previously Official Rulings
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| These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11] |
- "Dark Paladin" cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon "Dark Paladin" using "Monster Reborn", etc., even if he was properly Summoned before. You cannot Special Summon "Dark Paladin" using "Metamorphosis", etc.
- You can use "substitute" Fusion Material Monsters such as "Goddess with the Third Eye", etc. to Fusion Summon "Dark Paladin".
- "Dark Paladin"'s Spell-negating effect is a Quick Effect, so it can be activated during your opponent's turn.
- You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain.
- "Dark Paladin"'s Spell-negating effect can be chained to.
- If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Ring of Destruction" to destroy "Dark Paladin", the Spell Card is still negated even though "Dark Paladin" is destroyed.
- If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Book of Moon" to flip "Dark Paladin" face-down, the Spell Card is still negated even though "Dark Paladin" is face-down.
- "Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.
Mentions in Other Rulings
- Skill Drain: "Skill Drain" negates Quick Effects such as "Dark Paladin"...
- The Dark - Hex-Sealed Fusion / The Light - Hex-Sealed Fusion / The Earth - Hex-Sealed Fusion: This monster's second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as "Dark Paladin".
- Wave-Motion Cannon: Your opponent cannot...use "Dark Paladin"...when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN...use "Dark Paladin"...when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
References
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- ↑ Konami FAQ: [Damage Step] Can the effect of "Dark Paladin" be activated in the Damage Step?
- ↑ Konami FAQ: If "Horus the Black Flame Dragon LV8" is not face-up on the field when resolving the effect, is the Spell Card negated?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]