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Card Rulings:Dark Paladin

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OCG RulingsEdit

  • The "you can discard 1 card from your hand to negate the activation of 1 Spell Card and destroy it" effect "Dark Paladin" can be activated in the Damage Step, such as when "Rush Recklessly" is activated.[1]

Previously Official RulingsEdit

  • You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain.

Mentions in Other Rulings

  • Skill Drain: "Skill Drain" negates Quick Effects such as "Dark Paladin"...
  • Wave-Motion Cannon: Your opponent cannot...use "Dark Paladin"...when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN...use "Dark Paladin"...when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).

ReferencesEdit

  1. Konami FAQ: [Damage Step] Can the effect of "Dark Paladin" be activated in the Damage Step?
  2. Konami FAQ: If "Horus the Black Flame Dragon LV8" is not face-up on the field when resolving the effect, is the Spell Card negated?
  3. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  4. UDE FAQ: Individual Card Rulings [A-C]
  5. UDE FAQ: Individual Card Rulings [D-E]
  6. UDE FAQ: Individual Card Rulings [F-H]
  7. UDE FAQ: Individual Card Rulings [I-K]
  8. UDE FAQ: Individual Card Rulings [L-O]
  9. UDE FAQ: Individual Card Rulings [P-R]
  10. UDE FAQ: Individual Card Rulings [S-T]
  11. UDE FAQ: Individual Card Rulings [U-Z]
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