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OCG Rulings[]
- If your opponent controls one monster and you attack it with "Asura Priest", but the monster is removed from the field during the Battle Step, then a replay occurs and "Asura Priest" can attack directly.[1]
- "Asura Priest" can only attack each monster once. If "Asura Priest" attacks "Krebons" and "Krebons" uses its effect to negate the attack, then "Asura Priest" cannot attack the same "Krebons" a second time. However, it may still attack other monsters.[2]
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11][12] |
- "Asura Priest" may attack directly if it has not already attacked a monster this turn.
- "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.
- "Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.
- When cards like "Gravekeeper's Servant" or "Toll" are active on the field, you must pay each time "Asura Priest" attacks.
- "Asura Priest" attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.
- "Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.
- When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.
- If "Asura Priest" attacks a monster and your opponent activates "Magic Cylinder" to negate the attack, "Asura Priest" can attack that same monster again.
- If your opponent has "Patrician of Darkness" on the field they can choose the same monster as the attack target of “Asura Priest” each time you declare an attack with it. (For example, re-direct all of your “Asura Priest” attacks at “Spirit Reaper” instead.)
- After "Asura Priest" has attacked monsters, other monsters you control may still attack directly.
- "Asura Priest" can attack each monster once during the same Battle Phase. These attacks do not have to be all in a row. For example, you can attack monsters with "Asura Priest", then attack with another monster, and "Asura Priest" can still attack again as long as it attacks a monster it has not attacked yet.
- When "Asura Priest" attacks your opponent’s only monster, if the monster is removed from the field in the battle step [sic], a replay occurs. Since Asura Priest [sic] never battled with a monster it can attack directly.
Mentions in Other Rulings
- Cyber Barrier Dragon: If you negate the first attack of "Mataza the Zapper", it can still attack a 2nd time. "Asura Priest" could also attack again, as long as it attacks a different monster.
- Honest: If you use "Honest's" effect to increase the attack of "Asura Priest" ... the ATK increase does not change when you battle a different monster.
- Krebons: If "Asura Priest" attacks "Krebons" and "Krebons'" effect is used to negate the attack, "Asura Priest" cannot attack that same "Krebons" again during the same Battle Phase.
- The Dark Door: A single monster may still attack more than once while this card is on the field, such as..."Asura Priest"...a monster equipped with "Twin Swords of Flashing Light - Tryce" or a Spellcaster-Type Monster affected by "Diffusion Wave-Motion".
Spirit monster Rulings[]
OCG Rulings
- The effect "During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand." is a Trigger Effect that activates once during the End Phase this card was Normal Summoned or flipped face-up. (It does not target.)[18][19][20][21][22][23][24][25][26][27][28][29]
- This effect is not activated during the End Phase if this card was changed to face-down Defense Position by the effect of "Book of Moon", or if this card was sent to the Graveyard because it was destroyed by battle or card effect.[18][19][20][21][22][23][24][25][26][27][28][29]
- The negating effect of "Alector, Sovereign of Birds" does not end during the End Phase. The effects of the targeted card remains negated during the entire turn.[30]
- Example: The effects of Spirit monsters, "Majestic Mech - Goryu", and "Jain, Lightsworn Paladin" will activate during the End Phase, but they will be negated and resolve without effect.
Previously Official Rulings[]
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami.[31] They were previously considered official, but may or may not necessarily hold true nowadays. |
- The following rules apply to all Spirit monsters:[32]
- Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".[32]
- Spirit monsters are still Effect Monsters.[32]
- A Spirit monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.[32]
- A Spirit monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)[32]
Mentions in Other Rulings[]
- A Hero Emerges: You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like ... a Spirit monster, it is sent to the Graveyard.
- Conscription: If you pick up a Spirit monster, it cannot be Special Summoned so it is added to your opponent’s hand.
- Cyber Jar: Spirit monsters... are sent to your hand as they cannot be Special Summoned ...
- Dark Ruler Ha Des: ... if a Spirit monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the field, it still cannot be Special Summoned from the Graveyard. ...
- Different Dimension Gate: When a Spirit monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.
- Divine Wrath: You can activate "Divine Wrath" when a Spirit monster is returned to the owner’s hand by its own effect, and the Spirit monster will be destroyed and sent to the Graveyard.
- Elemental HERO Necroid Shaman: You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as a Spirit monster...
- Interdimensional Matter Transporter: If a Spirit monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.
- Last Turn: You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only” monster like “Chaos Emperor Dragon – Envoy of the End”, “Dark Necrofear”, or “Ocean Dragon Lord – Neo-Daedalus”. Nor can you select a Spirit monster because they cannot be Special Summoned.
- Legacy of Yata-Garasu: When you activate “Legacy of Yata-Garasu” while your opponent has a Spirit monster face-up on his/her side of the field and you select to activate the second effect of “Legacy of Yata-Garasu”, if your opponent chains an effect that removes the Spirit monster from the field or flips it face-down, the effect of “Legacy of Yata-Garasu” will still resolve.
- Light and Darkness Dragon: When “Light and Darkness Dragon” negates the activation of a Spirit monster’s effect that would return it to its owner’s hand, the effect of the Spirit monster activates again during the same End Phase. When the return effect of the Spirit monster is activated during the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect of “Light and Darkness Dragon” will still activate, but it will not be able to negate the activation and the Spirit monster will return to its owner's hand.
- Monster Gate: If you pick up a Spirit monster, you cannot Special Summon it and it is sent to the Graveyard.
- Penguin Soldier: Spirit monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
- Reasoning: If you pick up a Spirit monster, then all picked up cards are sent to the Graveyard.
- Skill Drain: Spirit monsters are not returned to the owner's hand while "Skill Drain" is active.
- Spirit's Invitation: The effect of this card is applied even when a Spirit monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".
- Spiritual Energy Settle Machine: When this card is active, Spirit monsters on both sides of the field do not return to their owner’s hand during the End Phase of the turn they were Summoned.
- Spiritual Energy Settle Machine: When this card is active, Spirit monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
- Spring of Rebirth: Spirit monsters are sent to the owner’s hand one at a time during the End Phase. So if you have 4 face-up Spirit monsters during the End Phase, you will gain 500 Life Points for each, totaling 2000 Life Points.
- Sword of Kusanagi: If you control your opponent's Spirit monster and you equip it with "Sword of Kusanagi", when the Spirit monster is returned to your opponent's hand and "Sword of Kusanagi" is destroyed, its second effect activates.
- Sword of Kusanagi: If you add your opponent's "Sword of Kusanagi" to your hand with "Exchange" and equip it to a Spirit monster you control, when the Spirit monster is returned to its owner's hand and "Sword of Kusanagi" is destroyed, "Sword of Kusanagi's" effect does not activate.
References[]
- ↑ Konami FAQ: Can "Asura Priest" attack directly when a replay occurs because the attack target is destroyed?
- ↑ Konami FAQ: When the attack of "Asura Priest" is negated by "Krebons", is it possible to attack "Krebons" again?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ Konami OCG Card Database: Izanami
- ↑ Konami OCG Card Database: Yaksha
- ↑ Konami OCG Card Database: Gishki Emilia
- ↑ Konami OCG Card Database: Fenghuang
- ↑ Konami OCG Card Database: Nikitama
- ↑ 18.0 18.1 Konami OCG Card Database: Maharaghi
- ↑ 19.0 19.1 Konami OCG Card Database: Inaba White Rabbit
- ↑ 20.0 20.1 Konami OCG Card Database: Yata-Garasu
- ↑ 21.0 21.1 Konami OCG Card Database: Susa Soldier
- ↑ 22.0 22.1 Konami OCG Card Database: Yamata Dragon
- ↑ 23.0 23.1 Konami OCG Card Database: Great Long Nose
- ↑ 24.0 24.1 Konami OCG Card Database: Otohime
- ↑ 25.0 25.1 Konami OCG Card Database: Hino-Kagu-Tsuchi
- ↑ 26.0 26.1 Konami OCG Card Database: Asura Priest
- ↑ 27.0 27.1 Konami OCG Card Database: Fushi No Tori
- ↑ 28.0 28.1 Konami OCG Card Database: Dark Dust Spirit
- ↑ 29.0 29.1 Konami OCG Card Database: Tsukuyomi
- ↑ Konami OCG Card Database: When a card's effect is negated by "Alector, Sovereign of Birds", how long is it negated?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ 32.0 32.1 32.2 32.3 32.4 UDE FAQ: Individual Card Rulings [S-T] [SPIRIT MONSTERS]