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English

Original First erratum Second erratum
MAGIC [ Magic Card ] SPELL [ Spell Card ] SPELL [ Spell Card ]
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Switch the original ATK and DEF of all face-up monsters on the field until the end of the turn. Any additions and subtractions to ATK and / or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
Third erratum Fourth erratum 
Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. Switch the original ATK and DEF of all face-up monsters currently on the field, until the End Phase.

Japanese

Original First erratum Second erratum
SPELL-JPほうカード】 SPELL-JPほうカード】 34px魔法マジックカード】
1ターンの間、フィールド上の表側表示モンスターの攻撃力と守備力を入れ替える。 ターンの間、フィールド上の全ての表側表示モンスターの攻撃力と守備力を入れ替える。 ター終了時までこのカードの発動時に存在していたフィールド上の全ての表側表示モンスターの元々の攻撃力と元々の守備力を入れ替える。
Third erratum Fourth erratum 
SPELL-JPほうカード】 SPELL-JPほうカード】
ドフェイズ終了時まで、このカードの発動時に存在していたフィールド上全ての表側表示モンスターの元々の攻撃力と元々の守備力を入れ替える。 このカードの発動時にフィールド上に表側表示で存在する全てのモンスターの元々の攻撃力と元々の守備力を、エンドフェイズ時まで入れ替える。

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