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Original First erratum Second erratum
This card gets these effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone. ●1+: This card cannot be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ●1+: This card cannot be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: When a Spell/Trap card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" in your Spell & Trap Card Zone; Special Summon that target.
Third erratum Fourth erratum 
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: When a Spell/Trap card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" in your Spell & Trap Card Zone; Special Summon that target. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ●3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

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