Burn Deck
From Yu-Gi-Oh!
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Burn Decks are designed to overwhelm opponents with waves of cards that inflict Direct Damage. These Decks are usually slow and are usually combined with Stall Decks to maximize inflicted damage while protecting the user's Life Points.
There are several counters to Burn Decks. The most threatening is "Prime Material Dragon", although cards like "Lava Golem", "Volcanic Queen", "Divine Wrath" and "Bad Reaction to Simochi" can reverse this. However, there are many other threats:
- "Tele-DAD", "Gladiator Beasts" and "Lightsworns" decks can cause large amounts of damage to Burn users.
- Because Burn Decks mostly rely on stall cards to prevent taking battle damage, they are highly vunerable to Spell and Trap removal. A Burn Deck must therefore contain plenty of Counter Traps, like "Solemn Judgment", "Dark Bribe" and "Seven Tools of the Bandit".
- Faster burn decks leave the player without any cards quickly, so a way to refill the player's hand is needed.
Contents |
[edit] Anti-Heal
The Anti Heal deck revolves around the effects of "Nurse Reficule the Fallen One" and "Bad Reaction to Simochi" and their ability to reverse Life Point gain into damage. With Prime Material Dragon on the field you will gain life points when attacked but your opponent will still lose them because of Nurse Reficule the Fallen One or Bad Reaction to Simochi.
But this cannot battle against Lightsworns,G Beast and Blackwings because their swarming abilities overpower this type of deck.
[edit] Recommended cards
[edit] Monsters
[edit] Spells
[edit] Traps
- Bad Reaction to Simochi
- Gift Card
- Dark Cure
- The Paths of Destiny
- Reckless Greed
- Solemn Judgement
- Dark Bribe
[edit] Bubbleman Burn
The Bubbleman Burn Deck is a very fast version of the Burn Deck, which uses cards like "Elemental Hero Bubbleman" and "Card of Sanctity" to draw Normal or Quick-Play Spell Cards which inflict damage. These decks are made up mostly of one-time burn cards and self-milling cards that go to the Graveyard after they are used, making "Bubbleman" and "Card of Sanctity" more playable. Stall cards are not recommended, since the drawing effect of Bubbleman won't trigger if there are cards on the field. The only trap card recommended is Magical Explosion, often used as a finisher in this deck.
[edit] Recommended cards
[edit] Monsters
- Elemental Hero Bubbleman
- Giant Germ
- Toon Cannon Soldier
- Rapid-Fire Magician
- Fire Trooper
- Royal Magical Library
- Cyber Valley
- Stealth Bird
[edit] Spells
- Card of Sanctity
- Toon Table of Contents
- Reinforcement of the Army
- E - Emergency Call
- Misfortune
- Meteor of Destruction
- Tremendous Fire
- Ookazi
- Monster Reborn
- Poison of the Old Man
- Restructer Revolution
- Chain Strike
- Magical Mallet
- Monster Gate
- Reasoning
[edit] Traps
[edit] D.D. Princess Burn
This deck is unorthodox and slow, but getting the right cards out will slow your opponent to no end and cause damage nearly every turn. The main cards for this deck are "Fire Princess", "Soul Absorption", "Macro Cosmos" and "Needle Worm". This deck revolves around milling your opponent.
[edit] Recommended cards
[edit] Monsters
[edit] Spells
[edit] Traps
[edit] Dark Snake Syndrome Deck
The main point of this deck is to activate "Dark Snake Syndrome" and protect your Life Points with "Des Wombat"
[edit] Recommended cards
[edit] Monsters
- Des Wombat x3
- Solar Flare Dragon x3
[edit] Spells
[edit] Traps
[edit] Direct Burn
An effective way to burn your opponent quickly is to use monsters that can attack your opponent directly while protecting yourself with stall cards. Another version of this is to use Shadow Delver's effect to allow Level 4 or lower DARK monsters to attack your opponent's Life-Points directly. By using monsters such as Prometheus, King of the Shadows or any high level DARK monster equipped with 1 or more Demotion, this can become an OTK.
[edit] Recommended cards
[edit] Monsters
- Rainbow Flower
- Servant of Catabolism
- Raging Flame Sprite
- Submarineroid
- Sonic Shooter
- UFO Turtle
- Shining Angel
- Sangan
- Jinzo 7
- Jinzo - Returner
[edit] Spells
[edit] Traps
- Gravity Bind
- Ordeal of a Traveler
- Minor Goblin Official
- Trap Jammer
- Magic Jammer
- Robbin' Goblin
- Robbin' Zombie
[edit] Eradicator Blast Burn
The main priority of the Eradicator Blast Burn Deck is to get at least one "Dark Eradicator Warlock" one the field and continuously activate "Magical Blast" to inflict at least 200 damage per turn.
An easier way to get Dark Eradicator Warlock out is to dump him into the graveyard with Foolish Burial, and then use Phantom of Chaos to copy its effect.
[edit] Recommended cards
[edit] Monsters
- Dark Eradicator Warlock
- Dark Magician
- Skilled Dark Magician x3
- Elemental Hero Prisma
- Phantom of Chaos
- Toon Cannon Soldier
[edit] Spells
- Magical Blast x3
- Foolish Burial
- E - Emergency Call
- Toon Table of Contents x3
- Dark Magic Curtain
- Pot of Avarice
- Ancient Rules
- Messenger of Peace
- Dark World Dealings
- Tremendous Fire
- Swords of Revealing Light
- Level Limit - Area B
[edit] Traps
[edit] Exxod Burn
The main point of the Exxod Burn Deck is to quickly summon "Exxod, Master of The Guard" and continually use its burn effect
[edit] Recommended cards
[edit] Monsters
- Exxod, Master of the Guard
- Des Lacooda
- Golem Sentry
- Guardian Statue
- Giant Rat (to search out Criosphinx for Exxod)
- Moai Interceptor Cannons
- Grave Ohja
- "Sphinx" monsters
[edit] Spells
[edit] Traps
[edit] Shadowpriestess Burn
- By tributing one DARK monster, "Shadowpriestess of Ohm" can inflict 800 damage to your opponent. This deck can be aided with a combination of "Superancient Deepsea King Coelacanth" and "DNA Transplant".
- Also by tributing D.D. Survivor and D.D. Scout Plane with Macro Cosmos face up on the field. Since D.D. Survivor and D.D. Scout Plane will return to the field after being Removed from play.
It must be warned that "Mask of Restrict" will totally cripple this deck type.
[edit] Recommended cards
[edit] Monsters
- Shadowpriestess of Ohm x3
- Superancient Deepsea King Coelacanth and many Fish-type monsters
- Many DARK monsters
[edit] Spells
[edit] Traps
[edit] Chain Strike OTK
A newer type of Burn Deck is the "Chain Strike OTK", which is designed to win by the first to third turn. This is accomplished by starting a chain with, for example, "Just Desserts", continuing with, for example, "Ojama Trio", and adding Chain Links until a well-timed "Chain Strike" can generate enough burn damage to win. These decks are generally built with few monsters, resulting in decks with about six monster cards, and burn or drawing cards for the rest.
[edit] Recommended cards
[edit] Monsters
[edit] Spells
- Chain Strike
- Emergency Provisions
- Tremendous Fire
- Poison of the Old Man
- Wave-Motion Cannon
- Level Limit - Area B
- Scapegoat
[edit] Traps
- Secret Barrel
- Just Desserts
- Ojama Trio
- Good Goblin Housekeeping only in combination with Emergency Provisions
- Reckless Greed
- Barrel Behind the Door
| Deck Archetypes |
|
Aggro - Beatdown - Burn - Exodia - Mill - Stall - One Turn Kill |
[edit] DRON burn deck
This kind of burn deck revolves around getting Dark Room of Nightmare x3 on the field and using any burn spell or trap cards to deal out huge amount of damage every turn and at the same time stalling your opponent
[edit] recomended cards
[edit] monster cards
[edit] Spell Cards
Any Burn spell cards
[edit] Trap Cards
Any burn trap cards.
